build: Stop abuse of construction material random rounding
Construction materials required for building a ship, plane or land unit are rounded randomly. Crafty players exploit this to save materials: they put just enough materials there so that build succeeds when it rounds down. Then they simply keep trying until it succeeds. Planes and land units are built at 10%, so rounding happens when materials for 100% aren't multiples of ten. If they're below ten, you can even build without materials. In the stock game, this is the case for linf, and many plane types. Ships are built at 20%, so multiples of five aren't rounded. Ship building never rounds in the stock game. Prevent the abuse of random rounding by requiring the required fractional amount rounded up to be present. Don't change the actual charging of materials; that's still randomly rounded. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
5dd068bbf8
commit
1227d2c931
Notes:
Markus Armbruster
2015-03-02 08:08:40 +01:00
Closes BUG#110.
7 changed files with 29 additions and 48 deletions
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@ -56,7 +56,6 @@ static int pick_unused_unit_uid(int);
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static int build_bridge(char);
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static int build_bspan(struct sctstr *sp);
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static int build_btower(struct sctstr *sp);
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static void build_material_use(short[], short[], int);
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static int sector_can_build(struct sctstr *, short[], int, int, char *);
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static void build_charge(struct sctstr *, short[], int, double, int);
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static int build_can_afford(double, int, char *);
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@ -208,14 +207,13 @@ static int
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build_ship(struct sctstr *sp, int type, int tlev)
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{
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struct mchrstr *mp = &mchr[type];
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short mat[I_MAX+1], mat_100[I_MAX+1];
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short mat[I_MAX+1];
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int work;
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struct shpstr ship;
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memset(mat_100, 0, sizeof(mat_100));
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mat_100[I_LCM] = mp->m_lcm;
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mat_100[I_HCM] = mp->m_hcm;
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build_material_use(mat, mat_100, SHIP_MINEFF);
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memset(mat, 0, sizeof(mat));
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mat[I_LCM] = mp->m_lcm;
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mat[I_HCM] = mp->m_hcm;
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work = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
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if (sp->sct_type != SCT_HARBR) {
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@ -262,14 +260,13 @@ static int
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build_land(struct sctstr *sp, int type, int tlev)
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{
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struct lchrstr *lp = &lchr[type];
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short mat[I_MAX+1], mat_100[I_MAX+1];
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short mat[I_MAX+1];
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int work;
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struct lndstr land;
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memset(mat_100, 0, sizeof(mat_100));
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mat_100[I_LCM] = lp->l_lcm;
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mat_100[I_HCM] = lp->l_hcm;
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build_material_use(mat, mat_100, LAND_MINEFF);
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memset(mat, 0, sizeof(mat));
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mat[I_LCM] = lp->l_lcm;
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mat[I_HCM] = lp->l_hcm;
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work = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
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if (sp->sct_type != SCT_HEADQ) {
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@ -378,7 +375,7 @@ static int
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build_plane(struct sctstr *sp, int type, int tlev)
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{
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struct plchrstr *pp = &plchr[type];
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short mat[I_MAX+1], mat_100[I_MAX+1];
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short mat[I_MAX+1];
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int work;
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struct plnstr plane;
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double eff = PLANE_MINEFF / 100.0;
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@ -388,10 +385,9 @@ build_plane(struct sctstr *sp, int type, int tlev)
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/* Always use at least 1 mil to build a plane */
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if (mil == 0 && pp->pl_crew > 0)
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mil = 1;
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memset(mat_100, 0, sizeof(mat_100));
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mat_100[I_LCM] = pp->pl_lcm;
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mat_100[I_HCM] = pp->pl_hcm;
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build_material_use(mat, mat_100, PLANE_MINEFF);
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memset(mat, 0, sizeof(mat));
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mat[I_LCM] = pp->pl_lcm;
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mat[I_HCM] = pp->pl_hcm;
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work = PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm);
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if (sp->sct_type != SCT_AIRPT && !player->god) {
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@ -714,21 +710,12 @@ build_btower(struct sctstr *sp)
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return 1;
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}
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static void
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build_material_use(short mat[], short mat_100[], int effic)
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{
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int i;
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for (i = I_MAX; i > I_NONE; i--) {
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mat[i] = mat_100[i] ? roundavg(mat_100[i] * (effic / 100.0)) : 0;
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}
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}
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static int
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sector_can_build(struct sctstr *sp, short mat[], int work,
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int effic, char *what)
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{
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int i, avail;
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double needed;
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if (sp->sct_effic < 60 && !player->god) {
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pr("Sector %s is not 60%% efficient.\n",
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@ -737,11 +724,13 @@ sector_can_build(struct sctstr *sp, short mat[], int work,
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}
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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if (sp->sct_item[i] < mat[i]) {
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needed = mat[i] * (effic / 100.0);
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if (sp->sct_item[i] < needed) {
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pr("Not enough materials in %s\n",
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xyas(sp->sct_x, sp->sct_y, player->cnum));
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return 0;
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}
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mat[i] = roundavg(needed);
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}
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avail = (work * effic + 99) / 100;
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@ -10,8 +10,8 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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0 -6 0 0 0 0 0 0 0 0 0 0 0 -6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -4 0 0 0 0 0 0 0 0 0 0 0 -4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -2 0 5 100 127 0 0 0 0 0 0 0 -2 0 0 0 0 1 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 1 1 14 100 127 0 0 0 0 0 0 0 1 1 3 0 0 0 14 0 0 0 0 0 2 100 2 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 3 1 14 60 127 0 0 0 0 0 0 0 3 1 7 0 0 0 14 0 0 0 0 0 2 100 3 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 1 1 14 100 127 0 0 0 0 0 0 0 1 1 3 0 0 0 14 0 0 0 0 0 2 100 2 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 3 1 14 60 127 0 0 0 0 0 0 0 3 1 7 0 0 0 14 0 0 0 0 0 2 100 3 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 5 1 14 59 127 0 0 0 0 0 0 0 5 1 11 0 0 1 14 0 0 0 0 0 2 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 7 1 0 0 0 0 0 0 0 0 0 0 7 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 9 1 0 0 0 0 0 0 0 0 0 0 9 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -21,8 +21,8 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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2 -3 1 5 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 5 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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2 -1 1 13 100 122 0 0 0 0 0 0 0 -1 1 0 0 0 0 13 0 0 0 0 0 2 100 82 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 0 2 13 100 127 0 0 0 0 0 0 0 0 2 0 0 0 0 13 0 0 0 0 0 3 100 90 0 0 0 0 0 0 0 900 1992 1992 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 2 2 26 100 127 0 0 0 0 0 0 0 2 2 3 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 4 2 26 60 127 0 0 0 0 0 0 0 4 2 7 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 2 2 26 100 127 0 0 0 0 0 0 0 2 2 3 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 4 2 26 60 127 0 0 0 0 0 0 0 4 2 7 0 0 0 26 0 0 0 0 0 3 100 0 0 0 0 0 0 0 0 0 3 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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3 6 2 26 59 127 0 0 0 0 0 0 0 6 2 11 0 0 1 26 0 0 0 0 0 3 100 50 0 0 0 0 0 0 0 500 500 500 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 8 2 0 0 0 0 0 0 0 0 0 0 8 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 -10 2 0 0 0 0 0 0 0 0 0 0 -10 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -371,8 +371,8 @@
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Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
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Play#2 output Play#2 1 COMMODITIES deliver-- distribute
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Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
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Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 3 0
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Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 2 2 0
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Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
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Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
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Play#2 output Play#2 1 3 sectors
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Play#2 output Play#2 6 0 621
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@ -516,8 +516,8 @@
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Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
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Play#3 output Play#3 1 COMMODITIES deliver-- distribute
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Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
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Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
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Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
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Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 2 2 0
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Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 4 0
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Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
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Play#3 output Play#3 1 3 sectors
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Play#3 output Play#3 6 0 624
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@ -12,12 +12,8 @@ build p -1,1 f2 1 101
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build p -1,1 f2 1 79
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| not an airfield, no materials, inefficient
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build p -1,1 f2
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| Note: fractional cms are randomly rounded, which can make build
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| succeed, upsetting the rest of the test
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build p 3:5,1 f2
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| insufficient materials: 1,1 short 1l/1h, 3,1 short 1m
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| Note: fractional cms are randomly rounded, which can make build
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| succeed in 1,1, upsetting the rest of the test
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move m -1,1 1 jh
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move l -1,1 1 jjh
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move h -1,1 1 jjh
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@ -11,13 +11,9 @@ n
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build l 0,2 linf 1 101
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build l 0,2 linf 1 39
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| not an headquarters, no materials, inefficient
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| Note: fractional cms are randomly rounded, which can make build
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| succeed in 4,2, upsetting the rest of the test
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build l 0,2 linf
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build l 4:6,2 linf
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| insufficient materials: 2,2 short 1l, 4,2 short 1h
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| Note: fractional cms are randomly rounded, which can make build
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| succeed in either sector, upsetting the rest of the test
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move l 0,2 1 jjh
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move h 0,2 1 jh
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build l 2:4,2 linf
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@ -677,7 +677,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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1 5 -11 10 100 127 0 0 0 0 0 0 0 11 -11 0 93 100 0 10 100 0 0 0 100 1 1000 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 7 -11 14 100 127 0 0 0 0 0 0 0 11 -11 657 79 100 1 14 91 0 0 0 68 1 1000 30 180 0 200 0 0 0 0 0 200 200 0 0 0 30 180 0 200 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 9 -11 21 100 127 0 0 0 0 0 0 0 11 -11 490 75 100 1 21 85 0 0 0 57 1 1000 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 10 0 0 50 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 11 -11 13 100 127 0 0 0 0 0 0 0 11 -11 667 71 100 1 13 78 0 0 0 45 1 1000 105 181 0 1226 2071 473 0 0 740 4113 4521 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 11 -11 13 100 127 0 0 0 0 0 0 0 11 -11 667 71 100 1 13 78 0 0 0 45 1 1000 105 181 0 1226 2071 473 0 0 740 4114 4522 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 13 -11 31 100 127 0 12 0 0 0 0 0 11 -11 649 64 100 1 31 67 0 0 0 25 1 967 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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1 15 -11 26 100 127 0 0 0 0 0 0 0 11 -11 656 57 100 1 26 56 0 0 0 5 1 1000 25 200 17 0 0 0 0 0 0 200 200 0 0 0 25 200 25 0 0 0 0 0 0 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 1 0 0 0 0 0
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0 17 -11 0 0 0 0 0 0 0 0 0 0 17 -11 0 -9 0 1 0 0 0 50 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -14039,7 +14039,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 210 514 22 0 9.1K 849 1.2K 3 5 4 46K
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Play#0 output Play#0 1 639.34
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Play#0 output Play#0 1 639.37
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Play#0 output Play#0 1 8 29 91% 25K 110 101 0 0 14K 2.8K 527 0 0 0 21K
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Play#0 output Play#0 1 329.62
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Play#0 output Play#0 1 2 30 28% 4.9K 0 0 0 0 1.7K 1.3K 170 0 0 0 35K
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@ -14249,7 +14249,7 @@
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Play#0 output Play#0 1 10 -11,-11 g .......... .......... 0 0 0 0 225 0 0 0 0 0
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Play#0 output Play#0 1 1 3,-11 i .......... 0......63. 1 0 0 0 0 0 0 600 300 0
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Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
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Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 0 0 0 0 0 0 0 197 199 0
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Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 0 0 0 0 0 0 0 198 200 0
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Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
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Play#0 output Play#0 1 1 11,-11 w .......... .......... 273 0 0 2519 523 0 849 2514 3122 0
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Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
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@ -15146,7 +15146,7 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 sects eff civ mil shell gun pet iron dust oil pln ship unit money
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Play#0 output Play#0 1 1 33 100% 31K 232 659 30 994 8.9K 524 1.0K 3 5 4 51K
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Play#0 output Play#0 1 756.23
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Play#0 output Play#0 1 756.27
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Play#0 output Play#0 1 8 29 100% 29K 105 215 5 0 15K 2.5K 541 0 0 0 23K
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Play#0 output Play#0 1 447.37
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Play#0 output Play#0 1 2 30 33% 6.3K 0 0 0 0 3.2K 1.2K 523 0 0 0 36K
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@ -15358,7 +15358,7 @@
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Play#0 output Play#0 1 1 5,-11 m .......... ...0...... 0 0 0 1 0 0 0 0 0 0
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Play#0 output Play#0 1 1 7,-11 * .......... 1.2....22. 180 0 200 0 0 0 0 200 200 0
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Play#0 output Play#0 1 1 9,-11 r .......... ....0.01.. 0 0 0 0 10 0 50 100 0 0
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Play#0 output Play#0 1 1 11,-11 w .......... .......... 25 0 778 2295 498 0 828 3245 3775 0
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Play#0 output Play#0 1 1 11,-11 w .......... .......... 25 0 778 2295 498 0 828 3246 3776 0
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Play#0 output Play#0 1 1 13,-11 e .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 15,-11 ! .......... 20.....22. 200 11 0 0 0 0 0 200 200 0
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Play#0 output Play#0 1 8 21,-11 p .......... .......0.. 0 0 0 0 1 0 0 75 0 0
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