Represent logged in time in seconds rather than minutes
This simplifies things. In particular, it gets rid of random rounding in getcommand(), which created a variation in the nightly build depending on whether the update starts before or after the deity logs out. Replace struct natstr member nat_minused by nat_timeused, and update cou_ca[] accordingly (this affects xdump nat). Replace player member minleft by timeleft, and getminleft() by gettimeleft(). Update getcommand(), daychange(), player_main(), status() accordingly, taking care not to change player output. Change edit country key 'u' to work in seconds.
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10 changed files with 40 additions and 42 deletions
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@ -67,8 +67,8 @@ struct player {
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char *argp[128]; /* arguments, ASCII, valid if command */
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char *condarg; /* conditional, ASCII, valid if command */
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char *comtail[128]; /* start of args in combuf[] */
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time_t lasttime; /* when minleft was last debited */
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int minleft;
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time_t lasttime; /* when timeleft was last debited */
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int timeleft;
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int btused;
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int god;
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int owner;
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