Represent logged in time in seconds rather than minutes

This simplifies things.  In particular, it gets rid of random rounding
in getcommand(), which created a variation in the nightly build
depending on whether the update starts before or after the deity logs
out.

Replace struct natstr member nat_minused by nat_timeused, and update
cou_ca[] accordingly (this affects xdump nat).  Replace player member
minleft by timeleft, and getminleft() by gettimeleft().  Update
getcommand(), daychange(), player_main(), status() accordingly, taking
care not to change player output.  Change edit country key 'u' to work
in seconds.
This commit is contained in:
Ron Koenderink 2008-10-28 08:48:25 -06:00
parent 436328f641
commit 14319b89ec
10 changed files with 40 additions and 42 deletions

View file

@ -368,7 +368,7 @@ extern void init_player_commands(void);
extern void log_last_commands(void);
extern int gamedown(void);
extern void daychange(time_t);
extern int getminleft(time_t, int);
extern int gettimeleft(time_t, int);
/* more under Commands */
/* empmod.c */
/* init_nats.c */