Represent logged in time in seconds rather than minutes
This simplifies things. In particular, it gets rid of random rounding in getcommand(), which created a variation in the nightly build depending on whether the update starts before or after the deity logs out. Replace struct natstr member nat_minused by nat_timeused, and update cou_ca[] accordingly (this affects xdump nat). Replace player member minleft by timeleft, and getminleft() by gettimeleft(). Update getcommand(), daychange(), player_main(), status() accordingly, taking care not to change player output. Change edit country key 'u' to work in seconds.
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10 changed files with 40 additions and 42 deletions
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@ -101,8 +101,8 @@ play_list(struct player *joe)
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cname(joe->cnum),
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joe->cnum,
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player->god || joe->cnum == player->cnum ? praddr(joe) : "",
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natp->nat_minused / 60,
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natp->nat_minused % 60,
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natp->nat_timeused / 3600,
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(natp->nat_timeused % 3600) / 60,
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(long)(now - joe->curup));
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if (player->god) {
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