diff --git a/info/Damage.t b/info/Damage.t index b07d7004..c255640c 100644 --- a/info/Damage.t +++ b/info/Damage.t @@ -14,11 +14,11 @@ different ways (see below). Shelling You can be shelled by a fort, artillery unit, ship, depth-charge, or torpedo: - fort damage = guns * eff * (random(30) + 20) / 7 - unit damage = guns * eff * (5 + random(6)) - ship damage = guns * eff * (10 + random(6)) - depth damage = 3 * eff * (10 + random(6)) - torp damage = 40 + random(40) + random(40) + fort damage = guns * eff * (random(30) + 19) / 7 + unit damage = guns * eff * (4 + random(6)) + ship damage = guns * eff * (9 + random(6)) + depth damage = 3 * eff * (9 + random(6)) + torp damage = 38 + random(40) + random(40) Note that for forts, a maximum of 7 guns may be fired. Bombs