Missed a use of MOB_ROAD.
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@ -64,7 +64,7 @@ best(void)
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while (!player->aborted && nxtsct(&nstr2, &s2)) {
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while (!player->aborted && nxtsct(&nstr2, &s2)) {
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if (s2.sct_own != player->cnum)
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if (s2.sct_own != player->cnum)
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continue;
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continue;
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path = BestLandPath(buf, &s1, &s2, &cost, MOB_ROAD);
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path = BestLandPath(buf, &s1, &s2, &cost, MOB_MOVE);
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if (path)
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if (path)
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pr("Best path from %s to %s is %s (cost %1.3f)\n",
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pr("Best path from %s to %s is %s (cost %1.3f)\n",
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xyas(s1.sct_x, s1.sct_y, player->cnum),
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xyas(s1.sct_x, s1.sct_y, player->cnum),
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