Missed a use of MOB_ROAD.

This commit is contained in:
Markus Armbruster 2006-06-05 07:05:43 +00:00
parent 5ad86bc7ce
commit 1479673302

View file

@ -64,7 +64,7 @@ best(void)
while (!player->aborted && nxtsct(&nstr2, &s2)) { while (!player->aborted && nxtsct(&nstr2, &s2)) {
if (s2.sct_own != player->cnum) if (s2.sct_own != player->cnum)
continue; continue;
path = BestLandPath(buf, &s1, &s2, &cost, MOB_ROAD); path = BestLandPath(buf, &s1, &s2, &cost, MOB_MOVE);
if (path) if (path)
pr("Best path from %s to %s is %s (cost %1.3f)\n", pr("Best path from %s to %s is %s (cost %1.3f)\n",
xyas(s1.sct_x, s1.sct_y, player->cnum), xyas(s1.sct_x, s1.sct_y, player->cnum),