retreat lretreat: Deprecate pseudo-condition 'c'
It's redundant; retreat path 'h' cancels orders just fine. Document that instead. 'c' still works, and I don't plan to break it as long as it doesn't get in the way, which seems unlikely. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
482d54c953
commit
148af51ab3
4 changed files with 13 additions and 8 deletions
|
@ -4,12 +4,16 @@
|
|||
.SY "lretreat <UNIT/ARMY> <PATH> <CONDITIONS>"
|
||||
.SY "lretreat <UNIT/ARMY> q"
|
||||
The lretreat command allows you to examine or modify the retreat
|
||||
paths and conditions of your land units.
|
||||
orders of your land units.
|
||||
.s1
|
||||
The first argument selects land units to view or give orders for.
|
||||
If an army designation is given when specifying orders, the orders
|
||||
apply to all members of that army.
|
||||
.s1
|
||||
Retreat orders consist of a retreat path and conditions.
|
||||
.s1
|
||||
A retreat path 'h' orders the ships not to retreat.
|
||||
.s1
|
||||
With 'q' instead of a retreat path, the current retreat paths and
|
||||
conditions will be listed.
|
||||
The report format contains the following fields:
|
||||
|
@ -66,7 +70,6 @@ Retreat conditions are:
|
|||
when it is fired upon, and no friendly
|
||||
units/sectors (including the unit itself)
|
||||
are able to fire back at the aggressor.
|
||||
c Cancel retreat order
|
||||
.fi
|
||||
.s1
|
||||
For example, if the cavalry above was fired at, it would attempt to
|
||||
|
|
|
@ -4,12 +4,16 @@
|
|||
.SY "retreat <SHIP/FLEET> <PATH> <CONDITIONS>"
|
||||
.SY "retreat <SHIP/FLEET> q"
|
||||
The retreat command allows you to examine or modify the retreat
|
||||
paths and conditions of your ships.
|
||||
orders of your ships
|
||||
.s1
|
||||
The first argument selects ships to view or give orders for.
|
||||
If a fleet designation is given when specifying orders, the orders
|
||||
apply to all members of that fleet.
|
||||
.s1
|
||||
Retreat orders consist of a retreat path and conditions.
|
||||
.s1
|
||||
A retreat path 'h' orders the ships not to retreat.
|
||||
.s1
|
||||
With 'q' instead of a retreat path, the current retreat paths and
|
||||
conditions will be listed.
|
||||
The report format contains the following fields:
|
||||
|
@ -71,7 +75,6 @@ Retreat conditions are:
|
|||
ships/sectors (including the ship itself) are
|
||||
able to fire back at the aggressor
|
||||
u Retreat upon a failed boarding attempt
|
||||
c Cancel retreat order
|
||||
.fi
|
||||
.s1
|
||||
For example, if the battleship above was fired at, it would attempt to
|
||||
|
|
|
@ -114,7 +114,8 @@ retreat(int type)
|
|||
}
|
||||
for (i--; i >= 0 && pq[i] == dirch[DIR_STOP]; i--)
|
||||
pq[i] = 0;
|
||||
|
||||
}
|
||||
if (pq && *pq) {
|
||||
again:
|
||||
fl = getstarg(player->argp[3],
|
||||
"Retreat conditions ('?' to list available ones)? ",
|
||||
|
@ -125,6 +126,7 @@ retreat(int type)
|
|||
for (i = 0; fl[i]; i++) {
|
||||
ch = tolower(fl[i]);
|
||||
if (ch == 'c') {
|
||||
/* Deprecated, but keeping it around doesn't hurt */
|
||||
*pq = 0;
|
||||
break;
|
||||
}
|
||||
|
@ -135,7 +137,6 @@ retreat(int type)
|
|||
rflagsc[j],
|
||||
symbol_by_value(1 << j, retreat_flags));
|
||||
}
|
||||
pr("c\tcancel retreat order\n");
|
||||
goto again;
|
||||
}
|
||||
p = strchr(rflagsc, ch);
|
||||
|
|
|
@ -43,7 +43,6 @@
|
|||
Play#1 output Play#1 1 b retreat when bombed
|
||||
Play#1 output Play#1 1 d retreat when depth-charged
|
||||
Play#1 output Play#1 1 u retreat when boarded
|
||||
Play#1 output Play#1 1 c cancel retreat order
|
||||
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
|
||||
Play#1 input junk
|
||||
Play#1 output Play#1 1 Bad retreat condition 'j'
|
||||
|
@ -109,7 +108,6 @@
|
|||
Play#1 output Play#1 1 i retreat when injured
|
||||
Play#1 output Play#1 1 h retreat when helpless
|
||||
Play#1 output Play#1 1 b retreat when bombed
|
||||
Play#1 output Play#1 1 c cancel retreat order
|
||||
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
|
||||
Play#1 input junk
|
||||
Play#1 output Play#1 1 Bad retreat condition 'j'
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue