From 159cd471b8caca0fbf8e71c8a887c5b6ee118d33 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Sun, 15 Jul 2007 12:05:43 +0000 Subject: [PATCH] Describe the effect on the Empire clock. Warn against manual disable/enable and point to the schedule file. --- info/disable.t | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/info/disable.t b/info/disable.t index 169374aa..924a0405 100644 --- a/info/disable.t +++ b/info/disable.t @@ -4,4 +4,15 @@ .SY "disable" No updates will fire if you disable them. "UPDATES ARE DISABLED" will show up in the output of the "update" command. -.SA "update, enable, Deity" +.s1 +Disabling updates this way does not stop the Empire clock. Stuff +using the clock, like BTU growth, continues normally. Should a +scheduled update be actually missed, however, the Empire clock +automatically recalibrates, to maintain the fixed number of ETUs +between updates. This effectively stops the clock. +.s1 +You should not use this command as a tool for implementing your update +schedule! Enabling and disabling updates by hand is far too error +prone, and your players can't trust the update command to find out +when the next update really is. Use the update schedule file instead. +.SA "update, enable, Time, Deity"