build: Reword bridge next to land messages to mention the sector
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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05f1844ca1
commit
15e3309297
2 changed files with 7 additions and 10 deletions
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@ -525,8 +525,8 @@ build_bspan(struct sctstr *sp)
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}
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if (!bridge_support_at(§, DIR_STOP)) {
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if (opt_EASY_BRIDGES) {
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pr("Bridges must be built adjacent to land or bridge towers.\n");
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pr("That sector is not adjacent to land or a bridge tower.\n");
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pr("%s is not next to land or a bridge tower",
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xyas(newx, newy, player->cnum));
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} else {
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/*
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* Note: because players need a 60% bridge head or tower,
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@ -619,8 +619,8 @@ build_btower(struct sctstr *sp)
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getsect(nx, ny, &s2);
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if ((s2.sct_type != SCT_WATER) &&
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(s2.sct_type != SCT_BTOWER) && (s2.sct_type != SCT_BSPAN)) {
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pr("Bridge towers cannot be built adjacent to land.\n");
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pr("That sector is adjacent to land.\n");
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pr("%s is next to land, can't build bridge tower there",
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xyas(newx, newy, player->cnum));
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return 0;
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}
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}
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