Fix markup: bogus numerical arguments that were mapped to zero

silently (troff) or under protest (groff); table column width (also
fixed some .L arguments to match actual game output); spacing in
no-fill text; stray .FI, .in and .ce messing up indentation; stray .L;
misspelled request and escape names; escaping of control and escape
characters; properly ignore form-feed; argument quoting; extra
arguments to .NF.  Still broken: .L abused for headings, which
triggers many groff warnings about negative indentation.
This commit is contained in:
Markus Armbruster 2004-02-15 15:59:09 +00:00
parent 4456ef9a3a
commit 1625567f97
58 changed files with 194 additions and 180 deletions

View file

@ -38,16 +38,14 @@ timestamp. The third line is the columns which are output.
.s1
These columns represent:
.s1
.in \w'gtimestamp\0\0'u
.in \w'timestamp\0\0'u
.L type
The type of lost item. They are as follows:
.NF
0 - Sector
1 - Ship
2 - Plane
3 - Land unit
4 - Nuclear stockpile
.FI
0 - Sector
1 - Ship
2 - Plane
3 - Land unit
4 - Nuclear stockpile
.L id
The # of the ship, plane, land unit or nuke. All of these items
are identified by id. Sectors are identified by x and y.
@ -57,6 +55,6 @@ The x coordinate of the lost item when it was lost.
The y coordinate of the lost item when it was lost.
.L timestamp
The timestamp of when the item was lost.
.in \\n(in
.in
.s1
.SA "dump, ldump, sdump, ndump, pdump, Ships, Planes, LandUnits, Sectors, Clients"