Fix markup: bogus numerical arguments that were mapped to zero

silently (troff) or under protest (groff); table column width (also
fixed some .L arguments to match actual game output); spacing in
no-fill text; stray .FI, .in and .ce messing up indentation; stray .L;
misspelled request and escape names; escaping of control and escape
characters; properly ignore form-feed; argument quoting; extra
arguments to .NF.  Still broken: .L abused for headings, which
triggers many groff warnings about negative indentation.
This commit is contained in:
Markus Armbruster 2004-02-15 15:59:09 +00:00
parent 4456ef9a3a
commit 1625567f97
58 changed files with 194 additions and 180 deletions

View file

@ -3,7 +3,7 @@
.LV Expert
.s1
NOTE: This file is dramatically out of date.
.S1
.s1
The classification scheme used by report is dumb.
.s1
You can make a sector temporarily useless by filling up all its

View file

@ -11,7 +11,7 @@ BBN Empire 1.0 & BSD Empire 1.1.5, KSU, & MERC empire. BBN Empire 1.0
is a superset of the other versions, including all MERC code, which includes
all KSU code, which include the BSD 1.1.5 code.
.s1
.L Bug-fixes & Changes
.L "Bug-fixes & Changes"
.s1
Scrap and scuttle will now ask for confirmation before scrapping or scuttling
wing or fleets. The will also ask before scrapping or scuttling ALL planes or
@ -77,28 +77,29 @@ fixed before, but the fix didn't work all the time)
Note that the sector building the bridge may be a bridge, providing the sector
that the bridge is being built in is adjacent to a non-sea, non-bridge sector.
For example, this is legal:
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
. - = . - . . => . - = = - . .
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
.NF
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
. - = . - . . => . - = = - . .
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
.FI
.s1
This is not legal:
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
. - = . . - . => . - = = . - .
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
.NF
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
. - = . . - . => . - = = . - .
. . . . . . . => . . . . . . .
. . . . . . . => . . . . . . .
.FI
.s1
Also, the sector building the bridge must be at least 60% efficient.
.s1
.L BETTERARMOR
.s1
Ship's armor factors now more greatly affect both shelling and bombing. BB's are
much harder to kill. Smaller ships are more fragile.\
much harder to kill. Smaller ships are more fragile.
.s1
.L ALL_BLEED
.s1
@ -176,7 +177,7 @@ trying to load things on them.
You can no longer load things onto non-allied ships, even
if they are in a harbor you own.
.s1
'break' now breaks ALL sanctuaries you own, even if some are not adjacent
\&'break' now breaks ALL sanctuaries you own, even if some are not adjacent
to 0,0.
.s1
When specifying a flight path, the terminating 'h' is no longer counted as
@ -309,7 +310,7 @@ there is not enough petrol, oil is used, at a rate of 1 oil = 50 fuel.
Ships of allies can be fueled, if the ALLYHARBOR option is in use, either at a
harbor, or with an oiler.
.s1
.L SEMILAND
.L SEMILAND
.s1
This option adds a flag, "semi-lander", which allows the ship to use 25% of its
mil in an assault.
@ -417,7 +418,7 @@ not detonate. Nukes striking water sectors affect only their impact sector.
Thanks go to all the people who've helped me with ideas and playtesting:
Jorge Diaz (Ansalon), Tom Tedrick (Afrika Korps), Keith Graham (DreamLands),
Dave Nye (Evil_Empire), Sasha Mikheev (Dolgopa), Baldric, Elsinore, Brett Reid
(Resvon), Kazzadur \ystein Tvedten (Flipper's evil twin), Tharkadia, Yikes, and
(Resvon), Kazzadur \eystein Tvedten (Flipper's evil twin), Tharkadia, Yikes, and
many more I'm forgetting. The good things are mostly ideas contributed by these
people. The bugs, I'm afraid, are my own.
.nf
@ -442,7 +443,7 @@ The chance of a plane aborting is changed to
takes a hit for 30% damage, it has a 30% chance to abort.
If it then takes another hit for 20% more, a total of 50% damage,
it has a 50% chance to abort.
.s2
.s1
Also, when bombing ships, rolls are not made for
aborting until after all ships have fired, rather
than rolling every time the plane takes a flak
@ -459,7 +460,7 @@ efficiency growth rate. It is now possible to allow
Subs may no longer shell.. they may only torpedo.
.s1
A WIRE option has been added that activates the
'wire' command. The wire command reads only
\&'wire' command. The wire command reads only
announcements. The normal read command then
reads only telegrams & bulletins.
.s1
@ -469,7 +470,7 @@ You may now build multiples of an item by adding a build count at the
end of your build command. (see info build)
.s1
You may now give comments in the hours file. Comment lines start with a
'#' character. (Players do not need to care about this.. it's for deities)
\&'#' character. (Players do not need to care about this.. it's for deities)
.s1
The report command has been changed to not include countries
that are not active. (i.e. visitor or in sanctuary)

View file

@ -30,7 +30,7 @@ syntax.
puts the X on your bmap
.fi
.L -
All ships (including subs) in harbors are now visible via the \Q*lookout\U*
All ships (including subs) in harbors are now visible via the \*Qlookout\*U
command by all ships (including subs) in adjacent sectors
.L -
If a NEUTRAL (or worse) ship sails within your coastwatch range,
@ -511,8 +511,8 @@ with, then you will be notified ("land unit #3 damaged from 80% to 50%",
from 10 to 250").
You will also be notified in this way if a bridge collapses, one of your
attacking sectors was taken, you were shelled, your enemy abandoned
the sector you were attacking, your land units reacted to fight another battle,
...) You will be notified if any of these things change before the
the sector you were attacking, your land units reacted to fight another
battle, ...) You will be notified if any of these things change before the
battle and given a chance to abort your attack. If for some reason it
is no longer possible to attack (e.g. you now own the sector, or a
bridge collapses) then the attack will be automatically aborted.

View file

@ -116,7 +116,7 @@ more SECTORS per world.
Basically means that the MAP display is more condensed -
and you'll be able to see more sectors on a MAP display
than ever before.
.NF +0.2i
.NF
A few new SECTOR-DESIGNATIONS have been added:
BASICS INDUSTRIES MILITARY / SCIENTIFIC