Fix markup: bogus numerical arguments that were mapped to zero
silently (troff) or under protest (groff); table column width (also fixed some .L arguments to match actual game output); spacing in no-fill text; stray .FI, .in and .ce messing up indentation; stray .L; misspelled request and escape names; escaping of control and escape characters; properly ignore form-feed; argument quoting; extra arguments to .NF. Still broken: .L abused for headings, which triggers many groff warnings about negative indentation.
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58 changed files with 194 additions and 180 deletions
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@ -3,7 +3,7 @@
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.LV Expert
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.s1
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NOTE: This file is dramatically out of date.
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.S1
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.s1
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The classification scheme used by report is dumb.
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.s1
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You can make a sector temporarily useless by filling up all its
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@ -11,7 +11,7 @@ BBN Empire 1.0 & BSD Empire 1.1.5, KSU, & MERC empire. BBN Empire 1.0
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is a superset of the other versions, including all MERC code, which includes
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all KSU code, which include the BSD 1.1.5 code.
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.s1
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.L Bug-fixes & Changes
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.L "Bug-fixes & Changes"
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.s1
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Scrap and scuttle will now ask for confirmation before scrapping or scuttling
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wing or fleets. The will also ask before scrapping or scuttling ALL planes or
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@ -77,28 +77,29 @@ fixed before, but the fix didn't work all the time)
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Note that the sector building the bridge may be a bridge, providing the sector
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that the bridge is being built in is adjacent to a non-sea, non-bridge sector.
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For example, this is legal:
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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. - = . - . . => . - = = - . .
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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.NF
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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. - = . - . . => . - = = - . .
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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.FI
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.s1
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This is not legal:
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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. - = . . - . => . - = = . - .
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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.NF
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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. - = . . - . => . - = = . - .
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. . . . . . . => . . . . . . .
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. . . . . . . => . . . . . . .
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.FI
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.s1
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Also, the sector building the bridge must be at least 60% efficient.
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.s1
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.L BETTERARMOR
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.s1
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Ship's armor factors now more greatly affect both shelling and bombing. BB's are
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much harder to kill. Smaller ships are more fragile.\
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much harder to kill. Smaller ships are more fragile.
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.s1
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.L ALL_BLEED
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.s1
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@ -176,7 +177,7 @@ trying to load things on them.
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You can no longer load things onto non-allied ships, even
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if they are in a harbor you own.
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.s1
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'break' now breaks ALL sanctuaries you own, even if some are not adjacent
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\&'break' now breaks ALL sanctuaries you own, even if some are not adjacent
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to 0,0.
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.s1
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When specifying a flight path, the terminating 'h' is no longer counted as
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@ -309,7 +310,7 @@ there is not enough petrol, oil is used, at a rate of 1 oil = 50 fuel.
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Ships of allies can be fueled, if the ALLYHARBOR option is in use, either at a
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harbor, or with an oiler.
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.s1
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.L SEMILAND
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.L SEMILAND
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.s1
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This option adds a flag, "semi-lander", which allows the ship to use 25% of its
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mil in an assault.
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@ -417,7 +418,7 @@ not detonate. Nukes striking water sectors affect only their impact sector.
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Thanks go to all the people who've helped me with ideas and playtesting:
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Jorge Diaz (Ansalon), Tom Tedrick (Afrika Korps), Keith Graham (DreamLands),
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Dave Nye (Evil_Empire), Sasha Mikheev (Dolgopa), Baldric, Elsinore, Brett Reid
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(Resvon), Kazzadur \ystein Tvedten (Flipper's evil twin), Tharkadia, Yikes, and
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(Resvon), Kazzadur \eystein Tvedten (Flipper's evil twin), Tharkadia, Yikes, and
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many more I'm forgetting. The good things are mostly ideas contributed by these
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people. The bugs, I'm afraid, are my own.
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.nf
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@ -442,7 +443,7 @@ The chance of a plane aborting is changed to
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takes a hit for 30% damage, it has a 30% chance to abort.
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If it then takes another hit for 20% more, a total of 50% damage,
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it has a 50% chance to abort.
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.s2
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.s1
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Also, when bombing ships, rolls are not made for
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aborting until after all ships have fired, rather
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than rolling every time the plane takes a flak
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@ -459,7 +460,7 @@ efficiency growth rate. It is now possible to allow
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Subs may no longer shell.. they may only torpedo.
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.s1
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A WIRE option has been added that activates the
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'wire' command. The wire command reads only
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\&'wire' command. The wire command reads only
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announcements. The normal read command then
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reads only telegrams & bulletins.
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.s1
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@ -469,7 +470,7 @@ You may now build multiples of an item by adding a build count at the
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end of your build command. (see info build)
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.s1
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You may now give comments in the hours file. Comment lines start with a
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'#' character. (Players do not need to care about this.. it's for deities)
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\&'#' character. (Players do not need to care about this.. it's for deities)
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.s1
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The report command has been changed to not include countries
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that are not active. (i.e. visitor or in sanctuary)
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@ -30,7 +30,7 @@ syntax.
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puts the X on your bmap
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.fi
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.L -
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All ships (including subs) in harbors are now visible via the \Q*lookout\U*
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All ships (including subs) in harbors are now visible via the \*Qlookout\*U
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command by all ships (including subs) in adjacent sectors
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.L -
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If a NEUTRAL (or worse) ship sails within your coastwatch range,
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@ -511,8 +511,8 @@ with, then you will be notified ("land unit #3 damaged from 80% to 50%",
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from 10 to 250").
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You will also be notified in this way if a bridge collapses, one of your
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attacking sectors was taken, you were shelled, your enemy abandoned
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the sector you were attacking, your land units reacted to fight another battle,
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...) You will be notified if any of these things change before the
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the sector you were attacking, your land units reacted to fight another
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battle, ...) You will be notified if any of these things change before the
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battle and given a chance to abort your attack. If for some reason it
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is no longer possible to attack (e.g. you now own the sector, or a
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bridge collapses) then the attack will be automatically aborted.
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@ -116,7 +116,7 @@ more SECTORS per world.
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Basically means that the MAP display is more condensed -
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and you'll be able to see more sectors on a MAP display
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than ever before.
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.NF +0.2i
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.NF
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A few new SECTOR-DESIGNATIONS have been added:
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BASICS INDUSTRIES MILITARY / SCIENTIFIC
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