config: Add sect-chr flags, replace cost by flag "deity"

Give sector types capability flags (dchrstr member d_flags), like
ship, plane, land unit and nuke types have.

Member d_cost is effectively a flag since the previous commit.
Replace it by capability flag "deity".  This is an xdump compatibility
break.  To provide the customary grace period, we'd have make selector
cost virtual instead, and deprecate it.  But we're not bothering with
maintaining xdump compatibility in this release.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-05 19:22:45 +02:00
parent ba2795fbf7
commit 16bf0d28b2
12 changed files with 240 additions and 187 deletions

View file

@ -27,7 +27,7 @@
* file.h: Describes Empire tables (`files' for historical reasons) * file.h: Describes Empire tables (`files' for historical reasons)
* *
* Known contributors to this file: * Known contributors to this file:
* Markus Armbruster, 2005-2014 * Markus Armbruster, 2005-2016
*/ */
#ifndef FILE_H #ifndef FILE_H
@ -198,6 +198,7 @@ enum {
EF_RESOURCES, EF_RESOURCES,
EF_RETREAT_FLAGS, EF_RETREAT_FLAGS,
EF_SECTOR_NAVIGATION, EF_SECTOR_NAVIGATION,
EF_SECTOR_CHR_FLAGS,
EF_SHIP_CHR_FLAGS, EF_SHIP_CHR_FLAGS,
/* Views */ /* Views */
EF_COUNTRY, EF_COUNTRY,

View file

@ -299,6 +299,7 @@ extern struct symbol agreement_statuses[];
extern struct symbol plague_stages[]; extern struct symbol plague_stages[];
extern struct symbol packing[]; extern struct symbol packing[];
extern struct symbol resources[]; extern struct symbol resources[];
extern struct symbol sect_chr_flags[];
extern struct symbol sector_navigation[]; extern struct symbol sector_navigation[];
/* src/lib/common/nstreval.c */ /* src/lib/common/nstreval.c */

View file

@ -30,7 +30,7 @@
* Dave Pare * Dave Pare
* Ken Stevens, 1995 * Ken Stevens, 1995
* Steve McClure, 1998 * Steve McClure, 1998
* Markus Armbruster, 2004-2014 * Markus Armbruster, 2004-2016
*/ */
@ -112,15 +112,18 @@ struct dchrstr {
float d_ostr; /* offensive strength */ float d_ostr; /* offensive strength */
float d_dstr; /* defensive strength */ float d_dstr; /* defensive strength */
int d_value; /* resale ("collect") value */ int d_value; /* resale ("collect") value */
int d_cost; /* cost to designate the sect */
int d_build; /* cost multiplier for eff */ int d_build; /* cost multiplier for eff */
int d_lcms; /* lcm's needed per point of eff */ int d_lcms; /* lcm's needed per point of eff */
int d_hcms; /* hcm's needed per point of eff */ int d_hcms; /* hcm's needed per point of eff */
int d_maint; /* maintenance cost per ETU */ int d_maint; /* maintenance cost per ETU */
int d_maxpop; /* maximum population */ int d_maxpop; /* maximum population */
int d_flags; /* capability flags */
char *d_name; /* full name of sector type */ char *d_name; /* full name of sector type */
}; };
/* Sector capability flags */
#define D_DEITY bit(0) /* Only the deity can designate this */
/* Sector types, must match sect.config */ /* Sector types, must match sect.config */
#define SCT_WATER 0 /* basics */ #define SCT_WATER 0 /* basics */
#define SCT_MOUNT 1 #define SCT_MOUNT 1

View file

@ -325,8 +325,11 @@ sector type can hold.
Finally, to check out what sectors can do, use: Finally, to check out what sectors can do, use:
.EX show sect capabilities .EX show sect capabilities
.NF .NF
sector type product p.e. sector type product p.e. capabilities
^ mountain dust 75% . sea deity
^ mountain dust 75% deity
s sanctuary deity
\ wasteland deity
u uranium mine rad 100% u uranium mine rad 100%
p park happy 100% p park happy 100%
d defense plant guns 100% d defense plant guns 100%
@ -340,12 +343,21 @@ k heavy manufacturing hcm 100%
t technical center tech 100% t technical center tech 100%
r research lab medical 100% r research lab medical 100%
l library/school edu 100% l library/school edu 100%
= bridge span deity
b bank bars 100% b bank bars 100%
% refinery petrol 1000% % refinery petrol 1000%
~ plains deity
@ bridge tower deity
.FI .FI
Column product shows what the sector produces. Column p.e. shows the Column product shows what the sector produces. Column p.e. shows the
sector type's production efficiency. Use command \*Qshow product\*U sector type's production efficiency. Use command \*Qshow product\*U
to find out more about products, and see \*Qinfo Products\*U. to find out more about products, and see \*Qinfo Products\*U.
.s1 .s1
Column capabilities shows special capabilities, if any. These are:
.s1
.in \w'deity\0\0'u
.L deity
Can only be designated by a deity.
.in
.s1 .s1
.SA "designate, show, improve, BTU, Sectors, Producing, Products, Transportation" .SA "designate, show, improve, BTU, Sectors, Producing, Products, Transportation"

View file

@ -57,7 +57,7 @@ desi(void)
while (nxtsct(&nstr, &sect)) { while (nxtsct(&nstr, &sect)) {
if (!player->owner) if (!player->owner)
continue; continue;
if (!player->god && dchr[sect.sct_type].d_cost < 0) if ((dchr[sect.sct_type].d_flags & D_DEITY) && !player->god)
continue; continue;
sprintf(prompt, "%s %d%% %s desig? ", sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum), xyas(sect.sct_x, sect.sct_y, player->cnum),
@ -84,7 +84,7 @@ desi(void)
rc = RET_FAIL; rc = RET_FAIL;
break; break;
} }
if (dchr[des].d_cost < 0) { if (dchr[des].d_flags & D_DEITY) {
pr("Only %s can designate a %s!\n", pr("Only %s can designate a %s!\n",
cname(0), dchr[des].d_name); cname(0), dchr[des].d_name);
rc = RET_FAIL; rc = RET_FAIL;

View file

@ -261,6 +261,7 @@ struct empfile empfile[] = {
SYMTAB(EF_RESOURCES, "resources", resources), SYMTAB(EF_RESOURCES, "resources", resources),
SYMTAB(EF_RETREAT_FLAGS, "retreat-flags", retreat_flags), SYMTAB(EF_RETREAT_FLAGS, "retreat-flags", retreat_flags),
SYMTAB(EF_SECTOR_NAVIGATION, "sector-navigation", sector_navigation), SYMTAB(EF_SECTOR_NAVIGATION, "sector-navigation", sector_navigation),
SYMTAB(EF_SECTOR_CHR_FLAGS, "sect-chr-flags", sect_chr_flags),
SYMTAB(EF_SHIP_CHR_FLAGS, "ship-chr-flags", ship_chr_flags), SYMTAB(EF_SHIP_CHR_FLAGS, "ship-chr-flags", ship_chr_flags),
/* Views */ /* Views */

View file

@ -240,12 +240,13 @@ struct castr dchr_ca[] = {
{"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"ostr", fldoff(d_ostr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"dstr", fldoff(d_dstr), NSC_FLOAT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"value", fldoff(d_value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"cost", fldoff(d_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"build", fldoff(d_build), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"build", fldoff(d_build), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"lcms", fldoff(d_lcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"lcms", fldoff(d_lcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"hcms", fldoff(d_hcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"hcms", fldoff(d_hcms), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"maint", fldoff(d_maint), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"maint", fldoff(d_maint), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"maxpop", fldoff(d_maxpop), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"maxpop", fldoff(d_maxpop), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"flags", fldoff(d_flags), NSC_INT, 0, NULL,
EF_SECTOR_CHR_FLAGS, NSC_BITS, CA_DUMP},
{NULL, 0, NSC_NOTYPE, 0, NULL, EF_BAD, 0, CA_DUMP} {NULL, 0, NSC_NOTYPE, 0, NULL, EF_BAD, 0, CA_DUMP}
#undef CURSTR #undef CURSTR
}; };

View file

@ -40,6 +40,9 @@
# The sector types (column uid) must match the compiled-in types # The sector types (column uid) must match the compiled-in types
# defined in sect.h. # defined in sect.h.
# Available capability flags are in compiled-in table sect-chr-flags.
# info Sector-types should document them all.
# Sector terrain (column terra) is the uid of the underlying terrain # Sector terrain (column terra) is the uid of the underlying terrain
# sector type. Sector types that occur in that column are terrain # sector type. Sector types that occur in that column are terrain
# types, and must have themselves as terrain. # types, and must have themselves as terrain.
@ -48,12 +51,9 @@
# types (column nav) are in compiled-in table sector-navigation. # types (column nav) are in compiled-in table sector-navigation.
# Packing types (column pkg) are in compiled-in table packing. # Packing types (column pkg) are in compiled-in table packing.
# Players can only designate sectors with a non-negative value in # All sectors with the same terrain and without capability deity
# column cost, and only to something with the same terrain. All # should have the same population limit (column maxpop), or else
# sectors with the same terrain and non-negative cost should have the # players can abuse redesignation to mass-murder people.
# same population limit (column maxpop), or else players can abuse
# redesignation to mass-murder people. Other than that, cost has no
# purpose anymore.
# A sector with urban packing (urba in column pkg) is a big city. # A sector with urban packing (urba in column pkg) is a big city.
# Column maxpop applies at 0% efficiency. The limit at 100% is ten # Column maxpop applies at 0% efficiency. The limit at 100% is ten
@ -64,83 +64,83 @@
# econfig key custom_tables. # econfig key custom_tables.
config sect-chr config sect-chr
uid mnem prd peff val cost bui lcm hcm maint name ... uid mnem prd peff val bui lcm hcm maint name ...
0 "." -1 0 0 -1 0 0 0 0 "sea" 0 "." -1 0 0 0 0 0 0 "sea"
1 "^" dust 75 5 -1 1 0 0 0 "mountain" 1 "^" dust 75 5 1 0 0 0 "mountain"
2 "s" -1 0 127 -1 0 0 0 0 "sanctuary" 2 "s" -1 0 127 0 0 0 0 "sanctuary"
3 "\134" -1 0 0 -1 0 0 0 0 "wasteland" 3 "\134" -1 0 0 0 0 0 0 "wasteland"
4 "-" -1 0 1 0 0 0 0 0 "wilderness" 4 "-" -1 0 1 0 0 0 0 "wilderness"
# Uncomment one of the following two. The second one is for big cities. # Uncomment one of the following two. The second one is for big cities.
5 "c" -1 0 30 0 1 0 0 1 "capital" 5 "c" -1 0 30 1 0 0 1 "capital"
# 5 "c" -1 0 30 0 10 1 2 1 "city" # 5 "c" -1 0 30 10 1 2 1 "city"
6 "u" rad 100 15 0 1 0 0 0 "uranium mine" 6 "u" rad 100 15 1 0 0 0 "uranium mine"
7 "p" hap 100 5 0 1 0 0 0 "park" 7 "p" hap 100 5 1 0 0 0 "park"
8 "d" gun 100 7 0 1 0 0 0 "defense plant" 8 "d" gun 100 7 1 0 0 0 "defense plant"
9 "i" sh 100 6 0 1 0 0 0 "shell industry" 9 "i" sh 100 6 1 0 0 0 "shell industry"
10 "m" iron 100 5 0 1 0 0 0 "mine" 10 "m" iron 100 5 1 0 0 0 "mine"
11 "g" dust 100 8 0 1 0 0 0 "gold mine" 11 "g" dust 100 8 1 0 0 0 "gold mine"
12 "h" -1 0 12 0 1 0 0 0 "harbor" 12 "h" -1 0 12 1 0 0 0 "harbor"
13 "w" -1 0 7 0 1 0 0 0 "warehouse" 13 "w" -1 0 7 1 0 0 0 "warehouse"
14 "*" -1 0 12 0 1 0 0 0 "airfield" 14 "*" -1 0 12 1 0 0 0 "airfield"
15 "a" food 900 2 0 1 0 0 0 "agribusiness" 15 "a" food 900 2 1 0 0 0 "agribusiness"
16 "o" oil 100 5 0 1 0 0 0 "oil field" 16 "o" oil 100 5 1 0 0 0 "oil field"
17 "j" lcm 100 3 0 1 0 0 0 "light manufacturing" 17 "j" lcm 100 3 1 0 0 0 "light manufacturing"
18 "k" hcm 100 4 0 1 0 0 0 "heavy manufacturing" 18 "k" hcm 100 4 1 0 0 0 "heavy manufacturing"
19 "f" -1 0 10 0 5 0 1 0 "fortress" 19 "f" -1 0 10 5 0 1 0 "fortress"
20 "t" tech 100 10 0 1 0 0 0 "technical center" 20 "t" tech 100 10 1 0 0 0 "technical center"
21 "r" med 100 9 0 1 0 0 0 "research lab" 21 "r" med 100 9 1 0 0 0 "research lab"
22 "n" -1 0 10 0 1 0 0 0 "nuclear plant" 22 "n" -1 0 10 1 0 0 0 "nuclear plant"
23 "l" edu 100 4 0 1 0 0 0 "library/school" 23 "l" edu 100 4 1 0 0 0 "library/school"
24 "+" -1 0 3 0 1 0 0 0 "highway" 24 "+" -1 0 3 1 0 0 0 "highway"
25 ")" -1 0 4 0 1 0 0 0 "radar installation" 25 ")" -1 0 4 1 0 0 0 "radar installation"
26 "!" -1 0 12 0 1 0 0 0 "headquarters" 26 "!" -1 0 12 1 0 0 0 "headquarters"
27 "#" -1 0 3 0 1 0 0 0 "bridge head" 27 "#" -1 0 3 1 0 0 0 "bridge head"
28 "=" -1 0 5 -1 1 0 0 0 "bridge span" 28 "=" -1 0 5 1 0 0 0 "bridge span"
29 "b" bars 100 10 0 1 0 0 0 "bank" 29 "b" bars 100 10 1 0 0 0 "bank"
30 "%" pet 1000 2 0 1 0 0 0 "refinery" 30 "%" pet 1000 2 1 0 0 0 "refinery"
31 "e" -1 0 7 0 1 0 0 0 "enlistment center" 31 "e" -1 0 7 1 0 0 0 "enlistment center"
32 "~" -1 0 1 -1 1 0 0 0 "plains" 32 "~" -1 0 1 1 0 0 0 "plains"
33 "@" -1 0 4 -1 1 0 0 0 "bridge tower" 33 "@" -1 0 4 1 0 0 0 "bridge tower"
# Deity-defined sector types go here # Deity-defined sector types go here
/config /config
config sect-chr config sect-chr
uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop flags
0 "." 0 -1 -1 sea norm 0.0 0.0 0 0 "." 0 -1 -1 sea norm 0.0 0.0 0 (deity)
1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 (deity)
2 "s" 4 -1 -1 land norm 0.0 99.0 1000 2 "s" 4 -1 -1 land norm 0.0 99.0 1000 (deity)
3 "\134" 3 -1 -1 land norm 0.0 99.0 0 3 "\134" 3 -1 -1 land norm 0.0 99.0 0 (deity)
4 "-" 4 0.4 0.4 land norm 1.0 2.0 1000 4 "-" 4 0.4 0.4 land norm 1.0 2.0 1000 ()
# Uncomment one of the following two. The second one is for big cities. # Uncomment one of the following two. The second one is for big cities.
5 "c" 4 0.4 0.2 land norm 1.0 2.0 1000 5 "c" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
# 5 "c" 4 0.4 0.2 cana urba 1.0 2.0 1000 # 5 "c" 4 0.4 0.2 cana urba 1.0 2.0 1000 ()
6 "u" 4 0.4 0.2 land norm 1.0 2.0 1000 6 "u" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
7 "p" 4 0.4 0.2 land norm 1.0 1.5 1000 7 "p" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
8 "d" 4 0.4 0.2 land norm 1.0 1.5 1000 8 "d" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
9 "i" 4 0.4 0.2 land norm 1.0 1.5 1000 9 "i" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
10 "m" 4 0.4 0.2 land norm 1.0 2.0 1000 10 "m" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
11 "g" 4 0.4 0.2 land norm 1.0 2.0 1000 11 "g" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
12 "h" 4 0.4 0.2 harb ware 1.0 1.5 1000 12 "h" 4 0.4 0.2 harb ware 1.0 1.5 1000 ()
13 "w" 4 0.4 0.2 land ware 1.0 1.5 1000 13 "w" 4 0.4 0.2 land ware 1.0 1.5 1000 ()
14 "*" 4 0.4 0.2 land norm 1.0 1.25 1000 14 "*" 4 0.4 0.2 land norm 1.0 1.25 1000 ()
15 "a" 4 0.4 0.2 land norm 1.0 1.5 1000 15 "a" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
16 "o" 4 0.4 0.2 land norm 1.0 1.5 1000 16 "o" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
17 "j" 4 0.4 0.2 land norm 1.0 1.5 1000 17 "j" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
18 "k" 4 0.4 0.2 land norm 1.0 1.5 1000 18 "k" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
19 "f" 4 0.4 0.2 land norm 2.0 4.0 1000 19 "f" 4 0.4 0.2 land norm 2.0 4.0 1000 ()
20 "t" 4 0.4 0.2 land norm 1.0 1.5 1000 20 "t" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
21 "r" 4 0.4 0.2 land norm 1.0 1.5 1000 21 "r" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
22 "n" 4 0.4 0.2 land norm 1.0 2.0 1000 22 "n" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
23 "l" 4 0.4 0.2 land norm 1.0 1.5 1000 23 "l" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
24 "+" 4 0.4 0.0 land norm 1.0 1.0 1000 24 "+" 4 0.4 0.0 land norm 1.0 1.0 1000 ()
25 ")" 4 0.4 0.2 land norm 1.0 1.5 1000 25 ")" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
26 "!" 4 0.4 0.2 land norm 1.0 1.5 1000 26 "!" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
27 "#" 4 0.4 0.0 land norm 1.0 1.0 1000 27 "#" 4 0.4 0.0 land norm 1.0 1.0 1000 ()
28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 (deity)
29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 ()
30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
32 "~" 32 0.4 0.2 land norm 1.0 1.5 100 32 "~" 32 0.4 0.2 land norm 1.0 1.5 100 (deity)
33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
# Deity-defined sector types go here # Deity-defined sector types go here
/config /config

View file

@ -27,7 +27,7 @@
* symbol.c: Empire symbol tables * symbol.c: Empire symbol tables
* *
* Known contributors to this file: * Known contributors to this file:
* Markus Armbruster, 2006-2015 * Markus Armbruster, 2006-2016
*/ */
#include <config.h> #include <config.h>
@ -243,6 +243,11 @@ struct symbol retreat_flags[] = {
{0, NULL} {0, NULL}
}; };
struct symbol sect_chr_flags[] = {
{D_DEITY, "deity"},
{0, NULL}
};
struct symbol sector_navigation[] = { struct symbol sector_navigation[] = {
{NAV_NONE, "land"}, {NAV_NONE, "land"},
{NAVOK, "sea"}, {NAVOK, "sea"},

View file

@ -466,14 +466,20 @@ show_sect_capab(int foo)
{ {
int i; int i;
pr(" sector type product p.e.\n"); pr(" sector type product p.e. capabilities\n");
for (i = 0; dchr[i].d_name; i++) { for (i = 0; dchr[i].d_name; i++) {
if (dchr[i].d_mnem == 0 || dchr[i].d_prd < 0) if (dchr[i].d_mnem == 0 || (dchr[i].d_prd < 0 && !dchr[i].d_flags))
continue; continue;
pr("%c %-23s %-7s %4d%%\n", pr("%c %-23s ",
dchr[i].d_mnem, dchr[i].d_name, pchr[dchr[i].d_prd].p_sname, dchr[i].d_mnem, dchr[i].d_name);
dchr[i].d_peffic); if (dchr[i].d_prd >= 0)
pr("%-7s %4d%% ",
pchr[dchr[i].d_prd].p_sname, dchr[i].d_peffic);
else
pr(" ");
show_capab(dchr[i].d_flags, sect_chr_flags);
pr("\n");
} }
} }

View file

@ -69,6 +69,7 @@ xdump meta 47
xdump meta 48 xdump meta 48
xdump meta 49 xdump meta 49
xdump meta 50 xdump meta 50
xdump meta 51
| xdump of game state is in smoke test | xdump of game state is in smoke test
xdump item * xdump item *
xdump product * xdump product *
@ -102,4 +103,5 @@ xdump plane-flags *
xdump resources * xdump resources *
xdump retreat-flags * xdump retreat-flags *
xdump sector-navigation * xdump sector-navigation *
xdump sect-chr-flags *
xdump ship-chr-flags * xdump ship-chr-flags *

View file

@ -123,8 +123,11 @@
Play#0 input show sect c Play#0 input show sect c
Play#0 command show Play#0 command show
Play#0 output Play#0 1 Printing for tech level '1000' Play#0 output Play#0 1 Printing for tech level '1000'
Play#0 output Play#0 1 sector type product p.e. Play#0 output Play#0 1 sector type product p.e. capabilities
Play#0 output Play#0 1 ^ mountain dust 75% Play#0 output Play#0 1 . sea deity
Play#0 output Play#0 1 ^ mountain dust 75% deity
Play#0 output Play#0 1 s sanctuary deity
Play#0 output Play#0 1 \\ wasteland deity
Play#0 output Play#0 1 u uranium mine rad 100% Play#0 output Play#0 1 u uranium mine rad 100%
Play#0 output Play#0 1 p park happy 100% Play#0 output Play#0 1 p park happy 100%
Play#0 output Play#0 1 d defense plant guns 100% Play#0 output Play#0 1 d defense plant guns 100%
@ -138,8 +141,11 @@
Play#0 output Play#0 1 t technical center tech 100% Play#0 output Play#0 1 t technical center tech 100%
Play#0 output Play#0 1 r research lab medical 100% Play#0 output Play#0 1 r research lab medical 100%
Play#0 output Play#0 1 l library/school edu 100% Play#0 output Play#0 1 l library/school edu 100%
Play#0 output Play#0 1 = bridge span deity
Play#0 output Play#0 1 b bank bars 100% Play#0 output Play#0 1 b bank bars 100%
Play#0 output Play#0 1 % refinery petrol 1000% Play#0 output Play#0 1 % refinery petrol 1000%
Play#0 output Play#0 1 ~ plains deity
Play#0 output Play#0 1 @ bridge tower deity
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input show sect s Play#0 input show sect s
Play#0 command show Play#0 command show
@ -994,12 +1000,12 @@
Play#0 output Play#0 1 "ostr" 12 0 0 -1 Play#0 output Play#0 1 "ostr" 12 0 0 -1
Play#0 output Play#0 1 "dstr" 12 0 0 -1 Play#0 output Play#0 1 "dstr" 12 0 0 -1
Play#0 output Play#0 1 "value" 8 0 0 -1 Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "build" 8 0 0 -1 Play#0 output Play#0 1 "build" 8 0 0 -1
Play#0 output Play#0 1 "lcms" 8 0 0 -1 Play#0 output Play#0 1 "lcms" 8 0 0 -1
Play#0 output Play#0 1 "hcms" 8 0 0 -1 Play#0 output Play#0 1 "hcms" 8 0 0 -1
Play#0 output Play#0 1 "maint" 8 0 0 -1 Play#0 output Play#0 1 "maint" 8 0 0 -1
Play#0 output Play#0 1 "maxpop" 8 0 0 -1 Play#0 output Play#0 1 "maxpop" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 /19 Play#0 output Play#0 1 /19
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 19 Play#0 input xdump meta 19
@ -1046,7 +1052,7 @@
Play#0 output Play#0 1 "bwork" 8 0 0 -1 Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1 Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1 Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 48 Play#0 output Play#0 1 "flags" 8 8 0 49
Play#0 output Play#0 1 "nplanes" 5 0 0 -1 Play#0 output Play#0 1 "nplanes" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1 Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /44 Play#0 output Play#0 1 /44
@ -1457,13 +1463,20 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 48 Play#0 input xdump meta 48
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0 Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1 Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2 Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 49 Play#0 input xdump meta 49
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
Play#0 output Play#0 1 "value" 8 0 0 -1
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 /2
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 50
Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta country 0 Play#0 output Play#0 1 XDUMP meta country 0
Play#0 output Play#0 1 "cnum" 5 0 0 8 Play#0 output Play#0 1 "cnum" 5 0 0 8
Play#0 output Play#0 1 "flags" 8 8 0 35 Play#0 output Play#0 1 "flags" 8 8 0 35
@ -1490,7 +1503,7 @@
Play#0 output Play#0 1 "happiness" 12 0 0 -1 Play#0 output Play#0 1 "happiness" 12 0 0 -1
Play#0 output Play#0 1 /23 Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 50 Play#0 input xdump meta 51
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>] Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
@ -1536,40 +1549,40 @@
Play#0 input xdump sect-chr * Play#0 input xdump sect-chr *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr 0 Play#0 output Play#0 1 XDUMP sect-chr 0
Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 1 0 0 0 100 1
Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 1 0 0 1 1000 0
Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 1 0 0 0 1000 0
Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 1 0 0 0 1000 0
Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 1 0 0 0 1000 0
Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 1 0 0 0 1000 0
Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 1 0 0 0 1000 0
Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 1 0 0 0 1000 0
Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 1 0 0 0 1000 0
Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 1 0 0 0 1000 0
Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 1 0 0 0 1000 0
Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 5 0 1 0 1000 0
Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 1 0 0 0 1000 0
Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 1 0 0 0 1000 0
Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 1 0 0 0 1000 0
Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 1 0 0 0 1000 0
Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 1 0 0 0 100 1
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 1 0 0 0 1000 0
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 1 0 0 0 1000 0
Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 1 0 0 0 100 1
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 1 0 0 0 100 1
Play#0 output Play#0 1 /34 Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr * Play#0 input xdump ship-chr *
@ -1836,9 +1849,10 @@
Play#0 output Play#0 1 45 "resources" Play#0 output Play#0 1 45 "resources"
Play#0 output Play#0 1 46 "retreat-flags" Play#0 output Play#0 1 46 "retreat-flags"
Play#0 output Play#0 1 47 "sector-navigation" Play#0 output Play#0 1 47 "sector-navigation"
Play#0 output Play#0 1 48 "ship-chr-flags" Play#0 output Play#0 1 48 "sect-chr-flags"
Play#0 output Play#0 1 49 "country" Play#0 output Play#0 1 49 "ship-chr-flags"
Play#0 output Play#0 1 /47 Play#0 output Play#0 1 50 "country"
Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump version * Play#0 input xdump version *
Play#0 command xdump Play#0 command xdump
@ -2075,6 +2089,12 @@
Play#0 output Play#0 1 4 "bridge" Play#0 output Play#0 1 4 "bridge"
Play#0 output Play#0 1 /5 Play#0 output Play#0 1 /5
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump sect-chr-flags *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP sect-chr-flags 0
Play#0 output Play#0 1 1 "deity"
Play#0 output Play#0 1 /1
Play#0 output Play#0 6 0 640
Play#0 input xdump ship-chr-flags * Play#0 input xdump ship-chr-flags *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr-flags 0 Play#0 output Play#0 1 XDUMP ship-chr-flags 0
@ -2255,40 +2275,40 @@
Play#1 input xdump sect-chr * Play#1 input xdump sect-chr *
Play#1 command xdump Play#1 command xdump
Play#1 output Play#1 1 XDUMP sect-chr 0 Play#1 output Play#1 1 XDUMP sect-chr 0
Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0 Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 1
Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100 Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 1 0 0 0 100 1
Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000 Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 0 0 0 0 1000 1
Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0 Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 1
Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000 Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 1000 0
Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000 Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 1 0 0 1 1000 0
Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000 Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 1 0 0 0 1000 0
Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000 Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 1 0 0 0 1000 0
Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000 Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 1 0 0 0 1000 0
Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000 Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 1 0 0 0 1000 0
Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000 Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 1 0 0 0 1000 0
Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000 Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 1 0 0 0 1000 0
Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000 Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 1 0 0 0 1000 0
Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000 Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 1 0 0 0 1000 0
Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000 Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 1 0 0 0 1000 0
Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000 Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 1 0 0 0 1000 0
Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000 Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 5 0 1 0 1000 0
Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000 Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 1 0 0 0 1000 0
Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000 Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 1 0 0 0 1000 0
Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000 Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 1 0 0 0 1000 0
Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000 Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 1 0 0 0 1000 0
Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000 Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 1 0 0 0 1000 0
Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000 Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 1 0 0 0 1000 0
Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100 Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 1 0 0 0 100 1
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000 Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 1 0 0 0 1000 0
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000 Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 1 0 0 0 1000 0
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000 Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 1 0 0 0 1000 0
Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100 Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 1 0 0 0 100 1
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100 Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 1 0 0 0 100 1
Play#1 output Play#1 1 /34 Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0 Play#1 output Play#1 6 0 0
Play#1 input xdump ship-chr * Play#1 input xdump ship-chr *
@ -2490,9 +2510,10 @@
Play#1 output Play#1 1 45 "resources" Play#1 output Play#1 1 45 "resources"
Play#1 output Play#1 1 46 "retreat-flags" Play#1 output Play#1 1 46 "retreat-flags"
Play#1 output Play#1 1 47 "sector-navigation" Play#1 output Play#1 1 47 "sector-navigation"
Play#1 output Play#1 1 48 "ship-chr-flags" Play#1 output Play#1 1 48 "sect-chr-flags"
Play#1 output Play#1 1 49 "country" Play#1 output Play#1 1 49 "ship-chr-flags"
Play#1 output Play#1 1 /47 Play#1 output Play#1 1 50 "country"
Play#1 output Play#1 1 /48
Play#1 output Play#1 6 0 0 Play#1 output Play#1 6 0 0
Play#1 input xdump version * Play#1 input xdump version *
Play#1 command xdump Play#1 command xdump