Spelling fixes.

This commit is contained in:
Markus Armbruster 2003-12-17 21:20:01 +00:00
parent 3bf2b1b47f
commit 16f5396d30

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@ -8,7 +8,7 @@ units.
Normally, a land unit must start making morale checks during combat
when its efficiency is less than or equal to its retreat percentage.
(The chance of failing a morale check is: sqrt(100-effic)%/(men in unit).
Example: a 25 man unit is at 75% efficiency. It's chance of failing is
Example: a 25 man unit is at 75% efficiency. Its chance of failing is
sqrt(100-75)%/25 = sqrt(25)%/25 = 20%)
.s1
The morale command
@ -20,11 +20,11 @@ and make the unit stick around and fight more, but at the cost of more
casualties.
.s1
The maximum allowed value is 100% (i.e. start making morale checks after
any casualties) The minimum values is based on happiness:
any casualties). The minimum value is based on happiness:
.ti 3
(morale_base) - happiness
.s1
"morale_base" is a deity settable variable, which defaults to 42. When
a unit is first built, it's retreat percentage is set to "morale_base".
a unit is first built, its retreat percentage is set to "morale_base".
.s1
.SA "attack, assault, LandUnits"