Spelling fixes.

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Markus Armbruster 2003-12-17 21:20:01 +00:00
parent 3bf2b1b47f
commit 16f5396d30

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@ -8,7 +8,7 @@ units.
Normally, a land unit must start making morale checks during combat Normally, a land unit must start making morale checks during combat
when its efficiency is less than or equal to its retreat percentage. when its efficiency is less than or equal to its retreat percentage.
(The chance of failing a morale check is: sqrt(100-effic)%/(men in unit). (The chance of failing a morale check is: sqrt(100-effic)%/(men in unit).
Example: a 25 man unit is at 75% efficiency. It's chance of failing is Example: a 25 man unit is at 75% efficiency. Its chance of failing is
sqrt(100-75)%/25 = sqrt(25)%/25 = 20%) sqrt(100-75)%/25 = sqrt(25)%/25 = 20%)
.s1 .s1
The morale command The morale command
@ -20,11 +20,11 @@ and make the unit stick around and fight more, but at the cost of more
casualties. casualties.
.s1 .s1
The maximum allowed value is 100% (i.e. start making morale checks after The maximum allowed value is 100% (i.e. start making morale checks after
any casualties) The minimum values is based on happiness: any casualties). The minimum value is based on happiness:
.ti 3 .ti 3
(morale_base) - happiness (morale_base) - happiness
.s1 .s1
"morale_base" is a deity settable variable, which defaults to 42. When "morale_base" is a deity settable variable, which defaults to 42. When
a unit is first built, it's retreat percentage is set to "morale_base". a unit is first built, its retreat percentage is set to "morale_base".
.s1 .s1
.SA "attack, assault, LandUnits" .SA "attack, assault, LandUnits"