Spelling fixes.
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1 changed files with 3 additions and 3 deletions
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@ -8,7 +8,7 @@ units.
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Normally, a land unit must start making morale checks during combat
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Normally, a land unit must start making morale checks during combat
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when its efficiency is less than or equal to its retreat percentage.
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when its efficiency is less than or equal to its retreat percentage.
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(The chance of failing a morale check is: sqrt(100-effic)%/(men in unit).
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(The chance of failing a morale check is: sqrt(100-effic)%/(men in unit).
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Example: a 25 man unit is at 75% efficiency. It's chance of failing is
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Example: a 25 man unit is at 75% efficiency. Its chance of failing is
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sqrt(100-75)%/25 = sqrt(25)%/25 = 20%)
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sqrt(100-75)%/25 = sqrt(25)%/25 = 20%)
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.s1
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.s1
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The morale command
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The morale command
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@ -20,11 +20,11 @@ and make the unit stick around and fight more, but at the cost of more
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casualties.
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casualties.
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.s1
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.s1
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The maximum allowed value is 100% (i.e. start making morale checks after
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The maximum allowed value is 100% (i.e. start making morale checks after
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any casualties) The minimum values is based on happiness:
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any casualties). The minimum value is based on happiness:
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.ti 3
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.ti 3
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(morale_base) - happiness
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(morale_base) - happiness
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.s1
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.s1
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"morale_base" is a deity settable variable, which defaults to 42. When
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"morale_base" is a deity settable variable, which defaults to 42. When
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a unit is first built, it's retreat percentage is set to "morale_base".
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a unit is first built, its retreat percentage is set to "morale_base".
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.s1
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.s1
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.SA "attack, assault, LandUnits"
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.SA "attack, assault, LandUnits"
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