(SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place. (SCT_MINEFF): New. Use it instead of literal 20. (buil): Use CANT_HAPPEN() for internal error. (build_ship, build_land, build_bridge, build_nuke, build_plane, build_tower): Simplify avail calculation. (lupgr, supgr, pupgr): Charge 15% of total build avail instead of an undocumented amount computed from build lcm and hcm. (build_ship, build_land, build_bridge, build_nuke, build_plane, build_tower, lupgr, supgr, pupgr): Fix reporting of required avail when there's not enough. Closes #942823. (lupgr, supgr, pupgr): Code printed cost rounded down, but required and charged unrounded cost. Confusing. Round cost down, like the build command. Closes #942811. (UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace literal values. (show_bridge, show_tower): Don't claim bridge building requires `workers' (whatever that is), since it doesn't.
This commit is contained in:
parent
3d5e881ae4
commit
17494e74d1
14 changed files with 128 additions and 155 deletions
|
@ -166,6 +166,12 @@ extern int sct_maxno;
|
|||
extern struct dchrstr dchr[];
|
||||
extern struct dchrstr bigcity_dchr;
|
||||
|
||||
/* Minimal efficiency of sectors that can be knocked down (bridges) */
|
||||
#define SCT_MINEFF 20
|
||||
|
||||
/* Work required for building */
|
||||
#define SCT_BLD_WORK(lcm, hcm) ((lcm) + 2 * (hcm))
|
||||
|
||||
#define MIN_MOBCOST 0.001 /* lowest cost a sector can have to move into */
|
||||
#define FORTEFF 5 /* forts must be 5% efficient to fire. */
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue