(SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,

NUK_BLD_WORK): New, to encapsulate the formula in one place.

(SCT_MINEFF): New.  Use it instead of literal 20.

(buil): Use CANT_HAPPEN() for internal error.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower): Simplify avail calculation.

(lupgr, supgr, pupgr): Charge 15% of total build avail instead of an
undocumented amount computed from build lcm and hcm.

(build_ship, build_land, build_bridge, build_nuke, build_plane,
build_tower, lupgr, supgr, pupgr): Fix reporting of required avail
when there's not enough.  Closes #942823.

(lupgr, supgr, pupgr): Code printed cost rounded down, but required
and charged unrounded cost.  Confusing.  Round cost down, like the
build command.  Closes #942811.

(UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace
literal values.

(show_bridge, show_tower): Don't claim bridge building requires
`workers' (whatever that is), since it doesn't.
This commit is contained in:
Markus Armbruster 2004-05-15 13:23:39 +00:00
parent 3d5e881ae4
commit 17494e74d1
14 changed files with 128 additions and 155 deletions

View file

@ -404,7 +404,7 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
"%s bombing raid did %d%% damage in %s\n",
cname(player->cnum), oldeff - target->sct_effic,
xyas(target->sct_x, target->sct_y, target->sct_own));
if (target->sct_effic < 20) {
if (target->sct_effic < SCT_MINEFF) {
if (target->sct_type == SCT_BSPAN)
knockdown(target, list);
else if (target->sct_type == SCT_BTOWER) {