(SCT_BLD_WORK, SHP_BLD_WORK, PLN_BLD_WORK, LND_BLD_WORK,
NUK_BLD_WORK): New, to encapsulate the formula in one place. (SCT_MINEFF): New. Use it instead of literal 20. (buil): Use CANT_HAPPEN() for internal error. (build_ship, build_land, build_bridge, build_nuke, build_plane, build_tower): Simplify avail calculation. (lupgr, supgr, pupgr): Charge 15% of total build avail instead of an undocumented amount computed from build lcm and hcm. (build_ship, build_land, build_bridge, build_nuke, build_plane, build_tower, lupgr, supgr, pupgr): Fix reporting of required avail when there's not enough. Closes #942823. (lupgr, supgr, pupgr): Code printed cost rounded down, but required and charged unrounded cost. Confusing. Round cost down, like the build command. Closes #942811. (UPGR_COST, UPGR_EFF, lupgr, supgr, pupgr): New UPGR_COST, UPGR_COST replace literal values. (show_bridge, show_tower): Don't claim bridge building requires `workers' (whatever that is), since it doesn't.
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14 changed files with 128 additions and 155 deletions
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@ -404,7 +404,7 @@ eff_bomb(struct emp_qelem *list, struct sctstr *target)
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"%s bombing raid did %d%% damage in %s\n",
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cname(player->cnum), oldeff - target->sct_effic,
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xyas(target->sct_x, target->sct_y, target->sct_own));
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if (target->sct_effic < 20) {
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if (target->sct_effic < SCT_MINEFF) {
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if (target->sct_type == SCT_BSPAN)
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knockdown(target, list);
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else if (target->sct_type == SCT_BTOWER) {
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