torpedo fire: Reveal sub hit by return fire or depth charge
This partly reverts a change made in Empire 2.3 to tell a submarine's opponent only that he's dealing with a "sub" instead of the submarine's UID and type. Hiding submarines is done by prsub(). Uses: * Command torpedo: defender depth charges or torpedoes an attacking submarine If you can attack a submarine reactively, you should be able to attack it actively, too. But that requires its UID. Reveal it again, but keep the type hidden. * Command fire: defender fires back at a submarine using its deck gun Submarines need to surface to fire deck guns, so they shouldn't be treated any different than surface ships. Revert Empire 2.3's change entirely there, i.e. defender learns type as well as UID. * Command torpedo: attacking submarine hits its target Keep the submarine hidden. * Commands torpedo and fire: attacking ship hits a submarine The attacker passed the UID as command argument, so it doesn't matter whether we print it or not. Printing it is simpler to code, so do that. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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5 changed files with 27 additions and 26 deletions
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@ -481,7 +481,7 @@ do_defdam(struct emp_qelem *list, double odds)
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if (vict)
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wu(0, vict,
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"Return fire hit %s in %s for %d damage.\n",
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prsub(&ship), xyas(ship.shp_x, ship.shp_y, vict), dam);
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prship(&ship), xyas(ship.shp_x, ship.shp_y, vict), dam);
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shipdamage(&ship, dam);
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putship(ship.shp_uid, &ship);
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} else {
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@ -178,7 +178,8 @@ torp(void)
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pr("BOOM!...\n");
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if (vshipown != 0)
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wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
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prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
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sub_mcp->m_flags & M_SUB ? "sub" : prship(&sub),
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xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship), dam);
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pr("Torpedo hit %s for %d damage.\n", prsub(&vship), dam);
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if (!(mchr[vship.shp_type].m_flags & M_SUB)) {
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@ -338,7 +339,7 @@ char *
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prsub(struct shpstr *sp)
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{
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if (mchr[(int)sp->shp_type].m_flags & M_SUB)
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return "sub";
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return prbuf("sub #%d", sp->shp_uid);
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else
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return prship(sp);
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}
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@ -779,30 +779,30 @@
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.50)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in 6,0 for 35 damage.
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Play#1 output Play#1 1 Shells hit sub #13 in 6,0 for 35 damage.
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Play#1 output Play#1 6 0 548
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Play#1 input fire sh 6 12
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#6) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.50)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
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Play#1 output Play#1 1 Shells hit sub #12 in 2,2 for 40 damage.
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Play#1 output Play#1 6 0 547
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Play#1 input fire sh 5 11
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.50)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
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Play#1 output Play#1 1 sub sunk!
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Play#1 output Play#1 1 Shells hit sub #11 in 6,0 for 37 damage.
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Play#1 output Play#1 1 sub #11 sunk!
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Play#1 output Play#1 6 0 546
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Play#1 input fire sh 6 10
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#6) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.50)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in 2,2 for 34 damage.
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Play#1 output Play#1 1 sub sunk!
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Play#1 output Play#1 1 Shells hit sub #10 in 2,2 for 34 damage.
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Play#1 output Play#1 1 sub #10 sunk!
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Play#1 output Play#1 6 0 545
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Play#1 input navi 5 jh
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Play#1 command navigate
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@ -277,21 +277,21 @@
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
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Play#1 output Play#1 1 Shells hit sub #50 in -5,1 for 42 damage.
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Play#1 output Play#1 6 0 613
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Play#1 input fire sh 5 51
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 1.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
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Play#1 output Play#1 1 Shells hit sub #51 in -5,1 for 45 damage.
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Play#1 output Play#1 6 0 612
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Play#1 input fire sh 5 52
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Play#1 command fire
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
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Play#1 output Play#1 1 Shells hit sub #52 in -5,1 for 34 damage.
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Play#1 output Play#1 6 0 611
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Play#1 input navi 5 gyuh
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Play#1 command navigate
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@ -303,7 +303,7 @@
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Play#1 output Play#1 1 dd destroyer (#5) ready to fire
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Play#1 output Play#1 1 range is 2.00 (1.33)
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Play#1 output Play#1 1 \007Kawhomp!!!
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Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
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Play#1 output Play#1 1 Shells hit sub #53 in -4,-2 for 34 damage.
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Play#1 output Play#1 1 \007
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Play#1 output Play#1 1 Defenders fire back!
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Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
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@ -104,7 +104,7 @@
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Play#1 output Play#1 1 Effective torpedo range is 1.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 90%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit sub for 46 damage.
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Play#1 output Play#1 1 Torpedo hit sub #45 for 46 damage.
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Play#1 output Play#1 6 0 592
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Play#1 input torp 10 50
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Play#1 command torpedo
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@ -176,7 +176,7 @@
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Play#1 output Play#1 1 Effective torpedo range is 1.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 45%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit sub for 70 damage.
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Play#1 output Play#1 1 Torpedo hit sub #60 for 70 damage.
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Play#1 output Play#1 6 0 565
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Play#1 input torp 15 61
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Play#1 command torpedo
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@ -193,7 +193,7 @@
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Play#1 output Play#1 1 Effective torpedo range is 1.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 45%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit sub for 67 damage.
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Play#1 output Play#1 1 Torpedo hit sub #62 for 67 damage.
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Play#1 output Play#1 6 0 559
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Play#1 input torp 15 63
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Play#1 command torpedo
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@ -216,8 +216,8 @@
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Play#1 output Play#1 1 Effective torpedo range is 3.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 36%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit sub for 114 damage.
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Play#1 output Play#1 1 sub sunk!
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Play#1 output Play#1 1 Torpedo hit sub #66 for 114 damage.
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Play#1 output Play#1 1 sub #66 sunk!
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Play#1 output Play#1 6 0 550
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Play#1 input torp 11 67
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Play#1 command torpedo
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@ -225,7 +225,7 @@
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Play#1 output Play#1 1 Effective torpedo range is 3.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 36%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 Torpedo hit sub for 81 damage.
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Play#1 output Play#1 1 Torpedo hit sub #67 for 81 damage.
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Play#1 output Play#1 6 0 547
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Play#1 input torp 11 68
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Play#1 command torpedo
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@ -566,20 +566,20 @@
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Play#0 output Play#0 1 dd destroyer (#70) sunk!
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Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 64 damage.
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Play#0 output Play#0 1 bb battleship (#75) takes 32
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #25
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #25
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Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 79 damage.
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Play#0 output Play#0 1 bb battleship (#75) takes 40
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #26
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #26
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Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 60 damage.
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Play#0 output Play#0 1 bb battleship (#75) takes 30
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub
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Play#0 output Play#0 1 af asw frigate (#71) @ 2,6 torpedoed sub #27
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Play#0 output Play#0 1 sub in 2,6 torpedoed bb battleship (#75) for 73 damage.
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Play#0 output Play#0 1 bb battleship (#75) takes 37
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Play#0 output Play#0 1 bb battleship (#75) sunk!
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Play#0 output Play#0 1 af asw frigate (#71) missed sub with a torpedo at 2,6
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub
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Play#0 output Play#0 1 af asw frigate (#71) missed sub #28 with a torpedo at 2,6
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Play#0 output Play#0 1 dd destroyer (#76) depth charged sub #28
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Play#0 output Play#0 6 0 638
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Play#0 input read 3
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Play#0 command read
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