Said `enemy civilians', but code happily lets you shoot your own
civilians. Fix. Closes #905200. Claimed security troops shoot more than you asked for. This is wrong. They save you mobility. Fix. Closes #781117.
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@ -3,13 +3,12 @@
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.LV Basic
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.LV Basic
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.SY "shoot c <SECTS> <NUMBER>"
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.SY "shoot c <SECTS> <NUMBER>"
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.SY "shoot u <SECTS> <NUMBER>"
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.SY "shoot u <SECTS> <NUMBER>"
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The shoot command allows you to shoot \*Qenemy\*U civilians
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The shoot command allows you to shoot recalcitrant civilans or
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or recalcitrant uncompensated workers.
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uncompensated workers.
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In order to be able to keep the populace under control
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In order to be able to keep the populace under control
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(i.e., not have them rebel),
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(i.e., not have them rebel),
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you must have one military for every ten civilians.
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you must have one military for every ten civilians.
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Any land units in the sector count towards the mil necessary for control.
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Any land units in the sector count towards the mil necessary for control.
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Also, security units in the sector will make shooting more efficient,
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.s1
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.s1
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Each civ or uw shot uses mobility (see \*Qinfo Mobility\*U for the
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Each civ or uw shot uses mobility (see \*Qinfo Mobility\*U for the
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exact formula).
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exact formula).
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@ -29,8 +28,7 @@ and it was a conquered sector,
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it will become completely controlled by you,
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it will become completely controlled by you,
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and you will be notified of this fact.
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and you will be notified of this fact.
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.s1
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.s1
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Having security troops in the sector will increase the efficiency
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Having security troops in the sector will make the firing squads use
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of the firing squads,
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less mobility (they're enthusiastic).
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resulting in more dead than you asked for. (They're enthusiastic)
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.s1
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.s1
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.SA "convert, Mobility, Citizens, Populace, Occupation"
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.SA "convert, Mobility, Citizens, Populace, Occupation"
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