Said `enemy civilians', but code happily lets you shoot your own

civilians.  Fix.  Closes #905200.

Claimed security troops shoot more than you asked for.  This is
wrong.  They save you mobility.  Fix.  Closes #781117.
This commit is contained in:
Markus Armbruster 2004-03-20 21:13:38 +00:00
parent 908e094a36
commit 18e460f3c7

View file

@ -3,13 +3,12 @@
.LV Basic
.SY "shoot c <SECTS> <NUMBER>"
.SY "shoot u <SECTS> <NUMBER>"
The shoot command allows you to shoot \*Qenemy\*U civilians
or recalcitrant uncompensated workers.
The shoot command allows you to shoot recalcitrant civilans or
uncompensated workers.
In order to be able to keep the populace under control
(i.e., not have them rebel),
you must have one military for every ten civilians.
Any land units in the sector count towards the mil necessary for control.
Also, security units in the sector will make shooting more efficient,
.s1
Each civ or uw shot uses mobility (see \*Qinfo Mobility\*U for the
exact formula).
@ -29,8 +28,7 @@ and it was a conquered sector,
it will become completely controlled by you,
and you will be notified of this fact.
.s1
Having security troops in the sector will increase the efficiency
of the firing squads,
resulting in more dead than you asked for. (They're enthusiastic)
Having security troops in the sector will make the firing squads use
less mobility (they're enthusiastic).
.s1
.SA "convert, Mobility, Citizens, Populace, Occupation"