Refer to table names instead of C identifiers in .config
The C identifier permits looking up the table in the source. The table name permits lookup with xdump. Coders should know how to go from table name to C identifier. Deities aren't all coders; we shouldn't ask them to guess table names from C identifiers.
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7 changed files with 21 additions and 20 deletions
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@ -27,12 +27,13 @@
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# item.config: Item characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006
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# Markus Armbruster, 2006-2011
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#
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# Derived from item.c; no known contributors.
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#
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# Columns pkg are indexed by packing types in packing[].
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# Columns pkg are indexed by packing types in compiled-in table
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# packing.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# land.config: Land unit characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006-2008
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# Markus Armbruster, 2006-2011
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#
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# Derived from land.c; known contributors:
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# Thomas Ruschak, 1992
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# Steve McClure, 1998-2000
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#
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# Available flags are in land_chr_flags[]. info Unit-types should
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# document them all.
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# Available flags are in compiled-in table land-chr-flags. info
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# Unit-types should document them all.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# nuke.c: Nuke characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006
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# Markus Armbruster, 2006-2011
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#
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# Derived from nuke.c.
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#
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# Available flags are in nuke_chr_flags[]. info Nuke-types should
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# document them all.
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# Available flags are in compiled-in table nuke-chr-flags. info
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# Nuke-types should document them all.
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# Do not edit this file to customize a game! Create your own custom
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# configuration file(s), best next to your econfig, and name them in
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# plane.config: Plane characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006-2009
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# Markus Armbruster, 2006-2011
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#
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# Derived from plane.c; known contributors:
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# Dave Pare, 1986
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# Steve McClure, 1998
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#
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# Available flags are in plane_chr_flags[]. info Plane-types should
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# document them all.
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# Available flags are in compiled-in table plane-chr-flags. info
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# Plane-types should document them all.
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#
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# Note if a flag missile is set, then flag VTOL will automatically be
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# set by init_plchr().
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# product.config: Product characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006
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# Markus Armbruster, 2006-2011
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#
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# Derived from product.c; no known contributors
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#
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# Available item types (columns ct and type) are in item.config.
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# Levels (columns lev and nlndx) are in level[]. Resources (column
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# nrndx) are in resources[].
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# Levels (columns lev and nlndx) are in compiled-in table level.
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# Resources (column nrndx) are in compiled-in table resources.
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# A product is either an item (value other than -1 in column type) or
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# a level (value other than none in column lev).
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# sect.config: Sector characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006-2009
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# Markus Armbruster, 2006-2011
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#
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# Derived from sect.c; known contributors:
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# Dave Pare, 1986
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# types, and must have themselves as terrain.
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# Available products (column prd) are in product.config. Navigation
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# types (column nav) are in sector_navigation[]. Packing types
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# (column pkg) are in packing[].
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# types (column nav) are in compiled-in table sector-navigation.
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# Packing types (column pkg) are in compiled-in table packing.
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# Players can only designate sectors with a non-negative value in
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# column cost, and only to something with the same terrain. All
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# ship.config: Ship characteristics
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#
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# Known contributors to this file:
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# Markus Armbruster, 2006-2008
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# Markus Armbruster, 2006-2011
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#
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# Derived from ship.c; known contributors:
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# Dave Pare, 1986
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# Steve McClure, 1998
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#
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# Available flags are in ship_chr_flags[]. info Ship-types should
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# document them all.
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# Available flags are in compiled-in table ship-chr-flags. info
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# Ship-types should document them all.
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#
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# Note that if nplanes > 0 and flag plane is not set, then flag miss
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# will automatically be set.
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