(opt_UPDATESCHED): Remove nooption UPDATESCHED. It had no effect on
the actual update, only on the update command. Believed to be broken since Empire2.
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4 changed files with 76 additions and 100 deletions
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@ -177,8 +177,6 @@ EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
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"Enable Tradeships")
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EMPCF_OPT("TREATIES", opt_TREATIES,
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"Allow treaties")
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EMPCF_OPT("UPDATESCHED", opt_UPDATESCHED,
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"Used to control update times and should always be used")
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EMPCF_COMMENT("\n\n### Countries")
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EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
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@ -8,7 +8,6 @@ SHOWPLANE: planes/units on ships/units up for trade are shown
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PINPOINT(etc): Missile exist which target ships instead of sectors
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SAIL: another way to automatically move ships (may also be buggy)
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DEMANDUPDATE: updates may be allowed on player demand
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UPDATESCHED: updates can be controlled by the 'hours' file. NITP
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The following options were introduced in the Chainsaw server:
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@ -52,6 +52,7 @@ upda(void)
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{
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FILE *fp;
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struct mob_acc_globals timestamps;
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time_t now, next, delta;
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if (opt_MOB_ACCESS) {
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if ((fp = fopen(timestampfil, "rb")) == NULL)
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@ -69,8 +70,6 @@ upda(void)
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}
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}
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}
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if (opt_UPDATESCHED) {
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time_t now, next, delta;
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if (updates_disabled())
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pr("UPDATES ARE DISABLED!\n");
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@ -149,23 +148,4 @@ upda(void)
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pr("Game hours are: %s\n", game_hours);
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return 0;
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} else {
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time_t now;
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time_t upd_time;
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time_t next_update;
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int secs_per_update;
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int delta;
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(void)time(&now);
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upd_time = now + adj_update;
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secs_per_update = etu_per_update * s_p_etu;
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delta = secs_per_update - (upd_time % secs_per_update);
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next_update = now + delta;
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pr("The next update is at %19.19s.\n", ctime(&next_update));
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pr("The current time is %19.19s.\n", ctime(&now));
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if (update_window) {
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pr("Update times are variable, update window is +/- %d minutes %d seconds.\n", update_window / 60, update_window % 60);
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}
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return 0;
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}
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}
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@ -69,4 +69,3 @@ int opt_SUPER_BARS = 0;
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int opt_TECH_POP = 0;
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int opt_TRADESHIPS = 0;
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int opt_TREATIES = 1;
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int opt_UPDATESCHED = 1;
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