fire: Suppress bulletin when player shells his own ship

Has always been suppressed for shelling own sectors.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-07 20:50:42 +01:00
parent e0cf0c5519
commit 196a1292b0
2 changed files with 3 additions and 8 deletions

View file

@ -28,7 +28,7 @@
*
* Known contributors to this file:
* Steve McClure, 2000
* Markus Armbruster, 2004-2013
* Markus Armbruster, 2004-2014
*/
#include <config.h>
@ -442,7 +442,7 @@ multifire(void)
nreport(player->cnum, N_SHP_SHELL, vict, 1);
/* fall through */
default:
if (vict) {
if (vict && vict != player->cnum) {
wu(0, vict,
"Country #%d shelled %s in %s for %d damage.\n",
player->cnum, prship(&vship),

View file

@ -279,7 +279,6 @@
Play#1 output Play#1 1 range is 4.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 603
Play#1 input fire se 2,0 9
Play#1 command fire
@ -289,7 +288,6 @@
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 3 damage.
Play#1 output Play#1 1 cs cargo ship (#9) takes 2
Play#1 output Play#1 1 You have a new telegram waiting ...
Play#1 output Play#1 6 0 602
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
@ -1376,10 +1374,7 @@
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 3 damage.
Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read