subs: Move shared code from navi.c to subs

Rename do_unit_move() to unit_move() to blend into unitsub.c.  Give
its helpers static linkage.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-01-05 13:12:38 +01:00
parent 520cfea05d
commit 198e2dd076
7 changed files with 289 additions and 299 deletions

View file

@ -62,6 +62,7 @@ extern void border(struct range *, char *, char *);
/* src/lib/subs/maps.c */ /* src/lib/subs/maps.c */
extern int do_map(int bmap, int unit_type, char *arg1, char *arg2); extern int do_map(int bmap, int unit_type, char *arg1, char *arg2);
extern int display_region_map(int, int, coord, coord, char *, char *); extern int display_region_map(int, int, coord, coord, char *, char *);
extern int nav_map(int, int, int);
extern int bmaps_intersect(natid, natid); extern int bmaps_intersect(natid, natid);
extern int share_bmap(natid, natid, struct nstr_sect *, char, char *); extern int share_bmap(natid, natid, struct nstr_sect *, char, char *);

View file

@ -59,8 +59,6 @@ extern int edit_sect_i(struct sctstr *, char *, int);
extern int load_comm_ok(struct sctstr *, natid, i_type, int); extern int load_comm_ok(struct sctstr *, natid, i_type, int);
extern void gift(natid, natid, void *, char *); extern void gift(natid, natid, void *, char *);
extern int display_mark(i_type, int); extern int display_mark(i_type, int);
extern int nav_map(int, int, int);
extern int do_unit_move(struct emp_qelem *, double *, double *);
extern int count_pop(int); extern int count_pop(int);
extern int line_of_sight(char **rad, int ax, int ay, int bx, int by); extern int line_of_sight(char **rad, int ax, int ay, int bx, int by);
extern void plane_sona(struct emp_qelem *, int, int, struct shiplist **); extern void plane_sona(struct emp_qelem *, int, int, struct shiplist **);

View file

@ -56,9 +56,7 @@ extern int unit_nplane(int, int, int *, int *, int *);
extern void unit_onresize(int); extern void unit_onresize(int);
extern char *unit_nameof(struct empobj *); extern char *unit_nameof(struct empobj *);
extern void unit_list(struct emp_qelem *); extern int unit_move(struct emp_qelem *, double *, double *);
extern char *unit_path(struct empobj *, char *, size_t);
extern void unit_view(struct emp_qelem *);
extern void unit_teleport(struct empobj *, coord, coord); extern void unit_teleport(struct empobj *, coord, coord);
extern int unit_update_cargo(struct empobj *); extern int unit_update_cargo(struct empobj *);
extern void unit_drop_cargo(struct empobj *, natid); extern void unit_drop_cargo(struct empobj *, natid);

View file

@ -35,8 +35,7 @@
#include <config.h> #include <config.h>
#include "commands.h" #include "commands.h"
#include "file.h" #include "unit.h"
#include "empobj.h"
int int
march(void) march(void)
@ -53,5 +52,5 @@ march(void)
pr("No lands\n"); pr("No lands\n");
return RET_FAIL; return RET_FAIL;
} }
return do_unit_move(&land_list, &minmob, &maxmob); return unit_move(&land_list, &minmob, &maxmob);
} }

View file

@ -35,15 +35,8 @@
#include <config.h> #include <config.h>
#include "commands.h" #include "commands.h"
#include "map.h"
#include "optlist.h"
#include "path.h"
#include "unit.h" #include "unit.h"
static void pr_leader_change(struct empobj *leader);
static struct empobj *get_leader(struct emp_qelem *list);
static void switch_leader(struct emp_qelem *list, int uid);
int int
navi(void) navi(void)
{ {
@ -59,284 +52,5 @@ navi(void)
pr("No ships\n"); pr("No ships\n");
return RET_FAIL; return RET_FAIL;
} }
return do_unit_move(&ship_list, &minmob, &maxmob); return unit_move(&ship_list, &minmob, &maxmob);
}
int
do_unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
{
char *cp = NULL;
int leader_uid;
struct empobj *leader;
int dir;
int stopping = 0;
int skip = 0;
int moved = 0;
char buf[1024];
char prompt[128];
char bmap_flag;
int ac;
int type;
leader = get_leader(ulist);
leader_uid = leader->uid;
type = leader->ef_type;
pr("%s is %s\n",
type == EF_SHIP ? "Flagship" : "Leader",
unit_nameof(leader));
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
cp = unit_path(leader, buf, sizeof(buf));
}
while (!QEMPTY(ulist)) {
char dp[80];
if (cp == NULL || *cp == '\0' || stopping) {
stopping = 0;
if (type == EF_SHIP)
shp_nav(ulist, minmob, maxmob, player->cnum);
else
lnd_mar(ulist, minmob, maxmob, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
return RET_OK;
}
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
stopping = 1;
continue;
}
if (!skip)
nav_map(leader->x, leader->y,
type == EF_SHIP
? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
else
skip = 0;
sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
*minmob, xyas(leader->x, leader->y, player->cnum));
cp = getstring(prompt, buf);
/* Just in case any of our units were shelled while we were
* at the prompt, we call shp_nav() or lnd_mar() again.
*/
if (type == EF_SHIP)
shp_nav(ulist, minmob, maxmob, player->cnum);
else
lnd_mar(ulist, minmob, maxmob, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
return RET_OK;
}
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
stopping = 1;
continue;
}
if (cp)
cp = unit_path(leader, buf, sizeof(buf));
}
if (type == EF_SHIP) {
rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
leader->tech, mchr[leader->type].m_vrnge);
}
if (cp == NULL || *cp == '\0')
cp = &dirch[DIR_STOP];
dir = chkdir(*cp, DIR_STOP, DIR_LAST);
if (dir >= 0) {
if (type == EF_SHIP)
stopping |= shp_nav_one_sector(ulist, dir, player->cnum);
else {
if (!moved && !lnd_abandon_askyn(ulist))
return RET_FAIL;
stopping |= lnd_mar_one_sector(ulist, dir, player->cnum);
}
moved = 1;
cp++;
continue;
}
ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
if (ac <= 0) {
player->argp[0] = "";
cp = NULL;
} else if (ac == 1) {
sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
cp++;
} else
cp = NULL;
bmap_flag = 0;
switch (*player->argp[0]) {
case 'B':
bmap_flag = 'b';
/*
* fall through
*/
case 'M':
display_region_map(bmap_flag, type, leader->x, leader->y,
player->argp[1], player->argp[2]);
skip = 1;
continue;
case 'f':
if (ac <= 1)
switch_leader(ulist, -1);
else
switch_leader(ulist, atoi(player->argp[1]));
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
}
continue;
case 'i':
unit_list(ulist);
continue;
case 'm':
if (type == EF_SHIP)
stopping |= shp_sweep(ulist, 1, 1, player->cnum);
else {
stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
}
continue;
case 'r':
radar(leader->ef_type);
skip = 1;
player->btused++;
continue;
case 'l':
do_look(type);
player->btused++;
continue;
case 's':
if (leader->ef_type != EF_SHIP)
break;
sona();
player->btused++;
skip = 1;
continue;
case 'd':
if (ac < 3) {
player->argp[2] = ac < 2 ? "1" : player->argp[1];
sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
}
if (type == EF_SHIP)
mine();
else
landmine();
stopping = 1;
skip = 1;
player->btused++;
continue;
case 'v':
unit_view(ulist);
continue;
}
direrr("`%c' to stop", ", `%c' to view", NULL);
pr(", `i' to list %s, `f' to change %s,\n",
type == EF_SHIP ? "ships" : "units",
type == EF_SHIP ? "flagship" : "leader");
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
type == EF_SHIP ? "`s' to sonar, " : "");
pr("`d' to drop mines, and `m' to minesweep\n");
stopping = 1;
}
return RET_OK;
}
int
nav_map(int x, int y, int show_designations)
{
char *ptr;
struct nstr_sect ns;
struct sctstr sect;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static char *wmapbuf = NULL;
static char **wmap = NULL;
int changed = 0;
if (!wmapbuf)
wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!wmap) {
wmap = malloc(WORLD_Y * sizeof(*wmap));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free(wmap);
wmap = NULL;
}
}
if (!wmapbuf || !wmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in navi\n");
return RET_FAIL;
}
snxtsct_dist(&ns, x, y, 1);
blankfill(wmapbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
ptr = &wmap[ns.dy][ns.dx];
*ptr = dchr[sect.sct_type].d_mnem;
if (!show_designations &&
sect.sct_own != player->cnum &&
sect.sct_type != SCT_WATER &&
sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
*ptr = '?';
changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
/*
* We do it this way so that 'x' and 'X'
* bdesignations will show up. This can
* be used to mark mined sectors. So, the
* player will see the current des, UNLESS
* they've marked the sector 'x' or 'X',
* in which case they'll see that.
* --ts
*/
*ptr = player->bmap[sect.sct_uid];
}
if (changed)
writemap(player->cnum);
for (i = 0; i < ns.range.height; i++)
pr("%s\n", wmap[i]);
return RET_OK;
}
static void
pr_leader_change(struct empobj *leader)
{
pr("Changing %s to %s\n",
leader->ef_type == EF_SHIP ? "flagship" : "leader",
unit_nameof(leader));
}
static struct empobj *
get_leader(struct emp_qelem *list)
{
return &((struct ulist *)(list->q_back))->unit.gen;
}
static void
switch_leader(struct emp_qelem *list, int uid)
{
struct emp_qelem *qp, *save;
struct ulist *ulp;
if (QEMPTY(list))
return;
save = qp = list->q_back;
do {
emp_remque(qp);
emp_insque(qp, list);
qp = list->q_back;
ulp = (struct ulist *)qp;
if (ulp->unit.gen.uid == uid || uid == -1)
break;
} while (list->q_back != save);
} }

View file

@ -463,6 +463,65 @@ display_region_map(int bmap, int unit_type, coord curx, coord cury,
return draw_map(origin, map_flags, &ns); return draw_map(origin, map_flags, &ns);
} }
int
nav_map(int x, int y, int show_designations)
{
char *ptr;
struct nstr_sect ns;
struct sctstr sect;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static char *wmapbuf = NULL;
static char **wmap = NULL;
int changed = 0;
if (!wmapbuf)
wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!wmap) {
wmap = malloc(WORLD_Y * sizeof(*wmap));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free(wmap);
wmap = NULL;
}
}
if (!wmapbuf || !wmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in navi\n");
return RET_FAIL;
}
snxtsct_dist(&ns, x, y, 1);
blankfill(wmapbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
ptr = &wmap[ns.dy][ns.dx];
*ptr = dchr[sect.sct_type].d_mnem;
if (!show_designations &&
sect.sct_own != player->cnum &&
sect.sct_type != SCT_WATER &&
sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
*ptr = '?';
changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
/*
* We do it this way so that 'x' and 'X'
* bdesignations will show up. This can
* be used to mark mined sectors. So, the
* player will see the current des, UNLESS
* they've marked the sector 'x' or 'X',
* in which case they'll see that.
* --ts
*/
*ptr = player->bmap[sect.sct_uid];
}
if (changed)
writemap(player->cnum);
for (i = 0; i < ns.range.height; i++)
pr("%s\n", wmap[i]);
return RET_OK;
}
int int
bmaps_intersect(natid a, natid b) bmaps_intersect(natid a, natid b)
{ {

View file

@ -34,9 +34,10 @@
#include <config.h> #include <config.h>
#include "file.h" #include "file.h"
#include "map.h"
#include "optlist.h"
#include "path.h" #include "path.h"
#include "player.h" #include "player.h"
#include "optlist.h"
#include "prototypes.h" #include "prototypes.h"
#include "unit.h" #include "unit.h"
@ -57,7 +58,7 @@ unit_nameof(struct empobj *gp)
return "The Beast #666"; return "The Beast #666";
} }
void static void
unit_list(struct emp_qelem *unit_list) unit_list(struct emp_qelem *unit_list)
{ {
struct emp_qelem *qp; struct emp_qelem *qp;
@ -116,7 +117,7 @@ unit_list(struct emp_qelem *unit_list)
} }
} }
char * static char *
unit_path(struct empobj *unit, char *buf, size_t bufsz) unit_path(struct empobj *unit, char *buf, size_t bufsz)
{ {
coord destx; coord destx;
@ -173,7 +174,7 @@ unit_path(struct empobj *unit, char *buf, size_t bufsz)
return buf; return buf;
} }
void static void
unit_view(struct emp_qelem *list) unit_view(struct emp_qelem *list)
{ {
struct sctstr sect; struct sctstr sect;
@ -199,6 +200,226 @@ unit_view(struct emp_qelem *list)
} }
} }
static void
pr_leader_change(struct empobj *leader)
{
pr("Changing %s to %s\n",
leader->ef_type == EF_SHIP ? "flagship" : "leader",
unit_nameof(leader));
}
static struct empobj *
get_leader(struct emp_qelem *list)
{
return &((struct ulist *)(list->q_back))->unit.gen;
}
static void
switch_leader(struct emp_qelem *list, int uid)
{
struct emp_qelem *qp, *save;
struct ulist *ulp;
if (QEMPTY(list))
return;
save = qp = list->q_back;
do {
emp_remque(qp);
emp_insque(qp, list);
qp = list->q_back;
ulp = (struct ulist *)qp;
if (ulp->unit.gen.uid == uid || uid == -1)
break;
} while (list->q_back != save);
}
int
unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
{
char *cp = NULL;
int leader_uid;
struct empobj *leader;
int dir;
int stopping = 0;
int skip = 0;
int moved = 0;
char buf[1024];
char prompt[128];
char bmap_flag;
int ac;
int type;
leader = get_leader(ulist);
leader_uid = leader->uid;
type = leader->ef_type;
pr("%s is %s\n",
type == EF_SHIP ? "Flagship" : "Leader",
unit_nameof(leader));
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
cp = unit_path(leader, buf, sizeof(buf));
}
while (!QEMPTY(ulist)) {
char dp[80];
if (cp == NULL || *cp == '\0' || stopping) {
stopping = 0;
if (type == EF_SHIP)
shp_nav(ulist, minmob, maxmob, player->cnum);
else
lnd_mar(ulist, minmob, maxmob, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
return RET_OK;
}
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
stopping = 1;
continue;
}
if (!skip)
nav_map(leader->x, leader->y,
type == EF_SHIP
? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
else
skip = 0;
sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
*minmob, xyas(leader->x, leader->y, player->cnum));
cp = getstring(prompt, buf);
/* Just in case any of our units were shelled while we were
* at the prompt, we call shp_nav() or lnd_mar() again.
*/
if (type == EF_SHIP)
shp_nav(ulist, minmob, maxmob, player->cnum);
else
lnd_mar(ulist, minmob, maxmob, player->cnum);
if (QEMPTY(ulist)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
return RET_OK;
}
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
stopping = 1;
continue;
}
if (cp)
cp = unit_path(leader, buf, sizeof(buf));
}
if (type == EF_SHIP) {
rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
leader->tech, mchr[leader->type].m_vrnge);
}
if (cp == NULL || *cp == '\0')
cp = &dirch[DIR_STOP];
dir = chkdir(*cp, DIR_STOP, DIR_LAST);
if (dir >= 0) {
if (type == EF_SHIP)
stopping |= shp_nav_one_sector(ulist, dir, player->cnum);
else {
if (!moved && !lnd_abandon_askyn(ulist))
return RET_FAIL;
stopping |= lnd_mar_one_sector(ulist, dir, player->cnum);
}
moved = 1;
cp++;
continue;
}
ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
if (ac <= 0) {
player->argp[0] = "";
cp = NULL;
} else if (ac == 1) {
sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
cp++;
} else
cp = NULL;
bmap_flag = 0;
switch (*player->argp[0]) {
case 'B':
bmap_flag = 'b';
/*
* fall through
*/
case 'M':
display_region_map(bmap_flag, type, leader->x, leader->y,
player->argp[1], player->argp[2]);
skip = 1;
continue;
case 'f':
if (ac <= 1)
switch_leader(ulist, -1);
else
switch_leader(ulist, atoi(player->argp[1]));
leader = get_leader(ulist);
if (leader->uid != leader_uid) {
leader_uid = leader->uid;
pr_leader_change(leader);
}
continue;
case 'i':
unit_list(ulist);
continue;
case 'm':
if (type == EF_SHIP)
stopping |= shp_sweep(ulist, 1, 1, player->cnum);
else {
stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
}
continue;
case 'r':
radar(leader->ef_type);
skip = 1;
player->btused++;
continue;
case 'l':
do_look(type);
player->btused++;
continue;
case 's':
if (leader->ef_type != EF_SHIP)
break;
sona();
player->btused++;
skip = 1;
continue;
case 'd':
if (ac < 3) {
player->argp[2] = ac < 2 ? "1" : player->argp[1];
sprintf(dp, "%d", leader->uid);
player->argp[1] = dp;
}
if (type == EF_SHIP)
mine();
else
landmine();
stopping = 1;
skip = 1;
player->btused++;
continue;
case 'v':
unit_view(ulist);
continue;
}
direrr("`%c' to stop", ", `%c' to view", NULL);
pr(", `i' to list %s, `f' to change %s,\n",
type == EF_SHIP ? "ships" : "units",
type == EF_SHIP ? "flagship" : "leader");
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
type == EF_SHIP ? "`s' to sonar, " : "");
pr("`d' to drop mines, and `m' to minesweep\n");
stopping = 1;
}
return RET_OK;
}
/* /*
* Teleport UNIT to X,Y. * Teleport UNIT to X,Y.
* If UNIT's mission op-area is centered on it, keep it centered. * If UNIT's mission op-area is centered on it, keep it centered.