subs: Move shared code from navi.c to subs
Rename do_unit_move() to unit_move() to blend into unitsub.c. Give its helpers static linkage. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
520cfea05d
commit
198e2dd076
7 changed files with 289 additions and 299 deletions
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@ -62,6 +62,7 @@ extern void border(struct range *, char *, char *);
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/* src/lib/subs/maps.c */
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extern int do_map(int bmap, int unit_type, char *arg1, char *arg2);
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extern int display_region_map(int, int, coord, coord, char *, char *);
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extern int nav_map(int, int, int);
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extern int bmaps_intersect(natid, natid);
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extern int share_bmap(natid, natid, struct nstr_sect *, char, char *);
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@ -59,8 +59,6 @@ extern int edit_sect_i(struct sctstr *, char *, int);
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extern int load_comm_ok(struct sctstr *, natid, i_type, int);
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extern void gift(natid, natid, void *, char *);
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extern int display_mark(i_type, int);
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extern int nav_map(int, int, int);
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extern int do_unit_move(struct emp_qelem *, double *, double *);
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extern int count_pop(int);
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extern int line_of_sight(char **rad, int ax, int ay, int bx, int by);
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extern void plane_sona(struct emp_qelem *, int, int, struct shiplist **);
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@ -56,9 +56,7 @@ extern int unit_nplane(int, int, int *, int *, int *);
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extern void unit_onresize(int);
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extern char *unit_nameof(struct empobj *);
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extern void unit_list(struct emp_qelem *);
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extern char *unit_path(struct empobj *, char *, size_t);
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extern void unit_view(struct emp_qelem *);
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extern int unit_move(struct emp_qelem *, double *, double *);
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extern void unit_teleport(struct empobj *, coord, coord);
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extern int unit_update_cargo(struct empobj *);
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extern void unit_drop_cargo(struct empobj *, natid);
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@ -35,8 +35,7 @@
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#include <config.h>
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#include "commands.h"
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#include "file.h"
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#include "empobj.h"
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#include "unit.h"
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int
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march(void)
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@ -53,5 +52,5 @@ march(void)
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pr("No lands\n");
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return RET_FAIL;
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}
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return do_unit_move(&land_list, &minmob, &maxmob);
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return unit_move(&land_list, &minmob, &maxmob);
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}
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@ -35,15 +35,8 @@
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#include <config.h>
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#include "commands.h"
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#include "map.h"
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#include "optlist.h"
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#include "path.h"
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#include "unit.h"
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static void pr_leader_change(struct empobj *leader);
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static struct empobj *get_leader(struct emp_qelem *list);
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static void switch_leader(struct emp_qelem *list, int uid);
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int
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navi(void)
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{
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@ -59,284 +52,5 @@ navi(void)
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pr("No ships\n");
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return RET_FAIL;
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}
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return do_unit_move(&ship_list, &minmob, &maxmob);
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}
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int
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do_unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
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{
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char *cp = NULL;
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int leader_uid;
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struct empobj *leader;
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int dir;
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int stopping = 0;
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int skip = 0;
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int moved = 0;
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char buf[1024];
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char prompt[128];
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char bmap_flag;
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int ac;
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int type;
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leader = get_leader(ulist);
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leader_uid = leader->uid;
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type = leader->ef_type;
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pr("%s is %s\n",
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type == EF_SHIP ? "Flagship" : "Leader",
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unit_nameof(leader));
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if (player->argp[2]) {
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strcpy(buf, player->argp[2]);
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cp = unit_path(leader, buf, sizeof(buf));
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}
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while (!QEMPTY(ulist)) {
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char dp[80];
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if (cp == NULL || *cp == '\0' || stopping) {
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stopping = 0;
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if (type == EF_SHIP)
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shp_nav(ulist, minmob, maxmob, player->cnum);
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else
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lnd_mar(ulist, minmob, maxmob, player->cnum);
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if (QEMPTY(ulist)) {
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pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
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return RET_OK;
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}
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leader = get_leader(ulist);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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stopping = 1;
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continue;
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}
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if (!skip)
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nav_map(leader->x, leader->y,
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type == EF_SHIP
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? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
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else
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skip = 0;
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sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
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*minmob, xyas(leader->x, leader->y, player->cnum));
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cp = getstring(prompt, buf);
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/* Just in case any of our units were shelled while we were
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* at the prompt, we call shp_nav() or lnd_mar() again.
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*/
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if (type == EF_SHIP)
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shp_nav(ulist, minmob, maxmob, player->cnum);
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else
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lnd_mar(ulist, minmob, maxmob, player->cnum);
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if (QEMPTY(ulist)) {
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pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
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return RET_OK;
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}
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leader = get_leader(ulist);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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stopping = 1;
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continue;
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}
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if (cp)
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cp = unit_path(leader, buf, sizeof(buf));
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}
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if (type == EF_SHIP) {
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rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
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leader->tech, mchr[leader->type].m_vrnge);
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}
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if (cp == NULL || *cp == '\0')
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cp = &dirch[DIR_STOP];
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dir = chkdir(*cp, DIR_STOP, DIR_LAST);
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if (dir >= 0) {
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if (type == EF_SHIP)
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stopping |= shp_nav_one_sector(ulist, dir, player->cnum);
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else {
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if (!moved && !lnd_abandon_askyn(ulist))
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return RET_FAIL;
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stopping |= lnd_mar_one_sector(ulist, dir, player->cnum);
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}
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moved = 1;
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cp++;
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continue;
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}
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ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
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if (ac <= 0) {
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player->argp[0] = "";
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cp = NULL;
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} else if (ac == 1) {
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sprintf(dp, "%d", leader->uid);
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player->argp[1] = dp;
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cp++;
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} else
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cp = NULL;
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bmap_flag = 0;
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switch (*player->argp[0]) {
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case 'B':
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bmap_flag = 'b';
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/*
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* fall through
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*/
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case 'M':
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display_region_map(bmap_flag, type, leader->x, leader->y,
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player->argp[1], player->argp[2]);
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skip = 1;
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continue;
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case 'f':
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if (ac <= 1)
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switch_leader(ulist, -1);
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else
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switch_leader(ulist, atoi(player->argp[1]));
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leader = get_leader(ulist);
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if (leader->uid != leader_uid) {
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leader_uid = leader->uid;
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pr_leader_change(leader);
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}
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continue;
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case 'i':
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unit_list(ulist);
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continue;
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case 'm':
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if (type == EF_SHIP)
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stopping |= shp_sweep(ulist, 1, 1, player->cnum);
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else {
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stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
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}
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continue;
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case 'r':
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radar(leader->ef_type);
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skip = 1;
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player->btused++;
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continue;
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case 'l':
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do_look(type);
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player->btused++;
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continue;
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case 's':
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if (leader->ef_type != EF_SHIP)
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break;
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sona();
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player->btused++;
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skip = 1;
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continue;
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case 'd':
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if (ac < 3) {
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player->argp[2] = ac < 2 ? "1" : player->argp[1];
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sprintf(dp, "%d", leader->uid);
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player->argp[1] = dp;
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}
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if (type == EF_SHIP)
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mine();
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else
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landmine();
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stopping = 1;
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skip = 1;
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player->btused++;
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continue;
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case 'v':
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unit_view(ulist);
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continue;
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}
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direrr("`%c' to stop", ", `%c' to view", NULL);
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pr(", `i' to list %s, `f' to change %s,\n",
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type == EF_SHIP ? "ships" : "units",
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type == EF_SHIP ? "flagship" : "leader");
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pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
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type == EF_SHIP ? "`s' to sonar, " : "");
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pr("`d' to drop mines, and `m' to minesweep\n");
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stopping = 1;
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}
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return RET_OK;
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}
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int
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nav_map(int x, int y, int show_designations)
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{
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char *ptr;
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struct nstr_sect ns;
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struct sctstr sect;
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int i;
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static char *wmapbuf = NULL;
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static char **wmap = NULL;
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int changed = 0;
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if (!wmapbuf)
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wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
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if (!wmap) {
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wmap = malloc(WORLD_Y * sizeof(*wmap));
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if (wmap && wmapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
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} else if (wmap) {
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free(wmap);
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wmap = NULL;
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}
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}
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if (!wmapbuf || !wmap) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in navi\n");
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return RET_FAIL;
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}
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snxtsct_dist(&ns, x, y, 1);
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blankfill(wmapbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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ptr = &wmap[ns.dy][ns.dx];
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*ptr = dchr[sect.sct_type].d_mnem;
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if (!show_designations &&
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sect.sct_own != player->cnum &&
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sect.sct_type != SCT_WATER &&
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sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
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*ptr = '?';
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
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/*
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* We do it this way so that 'x' and 'X'
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* bdesignations will show up. This can
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* be used to mark mined sectors. So, the
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* player will see the current des, UNLESS
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* they've marked the sector 'x' or 'X',
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* in which case they'll see that.
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* --ts
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*/
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*ptr = player->bmap[sect.sct_uid];
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}
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if (changed)
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writemap(player->cnum);
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for (i = 0; i < ns.range.height; i++)
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pr("%s\n", wmap[i]);
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return RET_OK;
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}
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static void
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pr_leader_change(struct empobj *leader)
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{
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pr("Changing %s to %s\n",
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leader->ef_type == EF_SHIP ? "flagship" : "leader",
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unit_nameof(leader));
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}
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static struct empobj *
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get_leader(struct emp_qelem *list)
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{
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return &((struct ulist *)(list->q_back))->unit.gen;
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}
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static void
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switch_leader(struct emp_qelem *list, int uid)
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{
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struct emp_qelem *qp, *save;
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struct ulist *ulp;
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if (QEMPTY(list))
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return;
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save = qp = list->q_back;
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do {
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emp_remque(qp);
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emp_insque(qp, list);
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qp = list->q_back;
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ulp = (struct ulist *)qp;
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if (ulp->unit.gen.uid == uid || uid == -1)
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break;
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} while (list->q_back != save);
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return unit_move(&ship_list, &minmob, &maxmob);
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}
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@ -463,6 +463,65 @@ display_region_map(int bmap, int unit_type, coord curx, coord cury,
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return draw_map(origin, map_flags, &ns);
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}
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int
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nav_map(int x, int y, int show_designations)
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{
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char *ptr;
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struct nstr_sect ns;
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struct sctstr sect;
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int i;
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static char *wmapbuf = NULL;
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static char **wmap = NULL;
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int changed = 0;
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if (!wmapbuf)
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wmapbuf = malloc(WORLD_Y * MAPWIDTH(1));
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if (!wmap) {
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wmap = malloc(WORLD_Y * sizeof(*wmap));
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if (wmap && wmapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
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} else if (wmap) {
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free(wmap);
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wmap = NULL;
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}
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}
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if (!wmapbuf || !wmap) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in navi\n");
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return RET_FAIL;
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}
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snxtsct_dist(&ns, x, y, 1);
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blankfill(wmapbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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ptr = &wmap[ns.dy][ns.dx];
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*ptr = dchr[sect.sct_type].d_mnem;
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if (!show_designations &&
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sect.sct_own != player->cnum &&
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sect.sct_type != SCT_WATER &&
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sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
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*ptr = '?';
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
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/*
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* We do it this way so that 'x' and 'X'
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* bdesignations will show up. This can
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* be used to mark mined sectors. So, the
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* player will see the current des, UNLESS
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* they've marked the sector 'x' or 'X',
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* in which case they'll see that.
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* --ts
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*/
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*ptr = player->bmap[sect.sct_uid];
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}
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if (changed)
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writemap(player->cnum);
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for (i = 0; i < ns.range.height; i++)
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pr("%s\n", wmap[i]);
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return RET_OK;
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}
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int
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bmaps_intersect(natid a, natid b)
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{
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@ -34,9 +34,10 @@
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#include <config.h>
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#include "file.h"
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#include "map.h"
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#include "optlist.h"
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#include "path.h"
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#include "player.h"
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#include "optlist.h"
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#include "prototypes.h"
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#include "unit.h"
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@ -57,7 +58,7 @@ unit_nameof(struct empobj *gp)
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return "The Beast #666";
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}
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void
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static void
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unit_list(struct emp_qelem *unit_list)
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{
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struct emp_qelem *qp;
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@ -116,7 +117,7 @@ unit_list(struct emp_qelem *unit_list)
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}
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}
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char *
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static char *
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unit_path(struct empobj *unit, char *buf, size_t bufsz)
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{
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coord destx;
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@ -173,7 +174,7 @@ unit_path(struct empobj *unit, char *buf, size_t bufsz)
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return buf;
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}
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void
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static void
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unit_view(struct emp_qelem *list)
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{
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struct sctstr sect;
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@ -199,6 +200,226 @@ unit_view(struct emp_qelem *list)
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}
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}
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static void
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pr_leader_change(struct empobj *leader)
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{
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pr("Changing %s to %s\n",
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leader->ef_type == EF_SHIP ? "flagship" : "leader",
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unit_nameof(leader));
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}
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static struct empobj *
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get_leader(struct emp_qelem *list)
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{
|
||||
return &((struct ulist *)(list->q_back))->unit.gen;
|
||||
}
|
||||
|
||||
static void
|
||||
switch_leader(struct emp_qelem *list, int uid)
|
||||
{
|
||||
struct emp_qelem *qp, *save;
|
||||
struct ulist *ulp;
|
||||
|
||||
if (QEMPTY(list))
|
||||
return;
|
||||
|
||||
save = qp = list->q_back;
|
||||
do {
|
||||
emp_remque(qp);
|
||||
emp_insque(qp, list);
|
||||
qp = list->q_back;
|
||||
ulp = (struct ulist *)qp;
|
||||
if (ulp->unit.gen.uid == uid || uid == -1)
|
||||
break;
|
||||
} while (list->q_back != save);
|
||||
}
|
||||
|
||||
int
|
||||
unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
|
||||
{
|
||||
char *cp = NULL;
|
||||
int leader_uid;
|
||||
struct empobj *leader;
|
||||
int dir;
|
||||
int stopping = 0;
|
||||
int skip = 0;
|
||||
int moved = 0;
|
||||
char buf[1024];
|
||||
char prompt[128];
|
||||
char bmap_flag;
|
||||
int ac;
|
||||
int type;
|
||||
|
||||
leader = get_leader(ulist);
|
||||
leader_uid = leader->uid;
|
||||
type = leader->ef_type;
|
||||
pr("%s is %s\n",
|
||||
type == EF_SHIP ? "Flagship" : "Leader",
|
||||
unit_nameof(leader));
|
||||
|
||||
if (player->argp[2]) {
|
||||
strcpy(buf, player->argp[2]);
|
||||
cp = unit_path(leader, buf, sizeof(buf));
|
||||
}
|
||||
|
||||
while (!QEMPTY(ulist)) {
|
||||
char dp[80];
|
||||
|
||||
if (cp == NULL || *cp == '\0' || stopping) {
|
||||
stopping = 0;
|
||||
if (type == EF_SHIP)
|
||||
shp_nav(ulist, minmob, maxmob, player->cnum);
|
||||
else
|
||||
lnd_mar(ulist, minmob, maxmob, player->cnum);
|
||||
if (QEMPTY(ulist)) {
|
||||
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
|
||||
return RET_OK;
|
||||
}
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
stopping = 1;
|
||||
continue;
|
||||
}
|
||||
if (!skip)
|
||||
nav_map(leader->x, leader->y,
|
||||
type == EF_SHIP
|
||||
? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
|
||||
else
|
||||
skip = 0;
|
||||
sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
|
||||
*minmob, xyas(leader->x, leader->y, player->cnum));
|
||||
cp = getstring(prompt, buf);
|
||||
/* Just in case any of our units were shelled while we were
|
||||
* at the prompt, we call shp_nav() or lnd_mar() again.
|
||||
*/
|
||||
if (type == EF_SHIP)
|
||||
shp_nav(ulist, minmob, maxmob, player->cnum);
|
||||
else
|
||||
lnd_mar(ulist, minmob, maxmob, player->cnum);
|
||||
if (QEMPTY(ulist)) {
|
||||
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
|
||||
return RET_OK;
|
||||
}
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
stopping = 1;
|
||||
continue;
|
||||
}
|
||||
if (cp)
|
||||
cp = unit_path(leader, buf, sizeof(buf));
|
||||
}
|
||||
if (type == EF_SHIP) {
|
||||
rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
|
||||
leader->tech, mchr[leader->type].m_vrnge);
|
||||
}
|
||||
if (cp == NULL || *cp == '\0')
|
||||
cp = &dirch[DIR_STOP];
|
||||
dir = chkdir(*cp, DIR_STOP, DIR_LAST);
|
||||
if (dir >= 0) {
|
||||
if (type == EF_SHIP)
|
||||
stopping |= shp_nav_one_sector(ulist, dir, player->cnum);
|
||||
else {
|
||||
if (!moved && !lnd_abandon_askyn(ulist))
|
||||
return RET_FAIL;
|
||||
stopping |= lnd_mar_one_sector(ulist, dir, player->cnum);
|
||||
}
|
||||
moved = 1;
|
||||
cp++;
|
||||
continue;
|
||||
}
|
||||
ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
|
||||
if (ac <= 0) {
|
||||
player->argp[0] = "";
|
||||
cp = NULL;
|
||||
} else if (ac == 1) {
|
||||
sprintf(dp, "%d", leader->uid);
|
||||
player->argp[1] = dp;
|
||||
cp++;
|
||||
} else
|
||||
cp = NULL;
|
||||
bmap_flag = 0;
|
||||
switch (*player->argp[0]) {
|
||||
case 'B':
|
||||
bmap_flag = 'b';
|
||||
/*
|
||||
* fall through
|
||||
*/
|
||||
case 'M':
|
||||
display_region_map(bmap_flag, type, leader->x, leader->y,
|
||||
player->argp[1], player->argp[2]);
|
||||
skip = 1;
|
||||
continue;
|
||||
case 'f':
|
||||
if (ac <= 1)
|
||||
switch_leader(ulist, -1);
|
||||
else
|
||||
switch_leader(ulist, atoi(player->argp[1]));
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
}
|
||||
continue;
|
||||
case 'i':
|
||||
unit_list(ulist);
|
||||
continue;
|
||||
case 'm':
|
||||
if (type == EF_SHIP)
|
||||
stopping |= shp_sweep(ulist, 1, 1, player->cnum);
|
||||
else {
|
||||
stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
|
||||
}
|
||||
continue;
|
||||
case 'r':
|
||||
radar(leader->ef_type);
|
||||
skip = 1;
|
||||
player->btused++;
|
||||
continue;
|
||||
case 'l':
|
||||
do_look(type);
|
||||
player->btused++;
|
||||
continue;
|
||||
case 's':
|
||||
if (leader->ef_type != EF_SHIP)
|
||||
break;
|
||||
sona();
|
||||
player->btused++;
|
||||
skip = 1;
|
||||
continue;
|
||||
case 'd':
|
||||
if (ac < 3) {
|
||||
player->argp[2] = ac < 2 ? "1" : player->argp[1];
|
||||
sprintf(dp, "%d", leader->uid);
|
||||
player->argp[1] = dp;
|
||||
}
|
||||
if (type == EF_SHIP)
|
||||
mine();
|
||||
else
|
||||
landmine();
|
||||
stopping = 1;
|
||||
skip = 1;
|
||||
player->btused++;
|
||||
continue;
|
||||
case 'v':
|
||||
unit_view(ulist);
|
||||
continue;
|
||||
}
|
||||
direrr("`%c' to stop", ", `%c' to view", NULL);
|
||||
pr(", `i' to list %s, `f' to change %s,\n",
|
||||
type == EF_SHIP ? "ships" : "units",
|
||||
type == EF_SHIP ? "flagship" : "leader");
|
||||
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
|
||||
type == EF_SHIP ? "`s' to sonar, " : "");
|
||||
pr("`d' to drop mines, and `m' to minesweep\n");
|
||||
stopping = 1;
|
||||
}
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
* Teleport UNIT to X,Y.
|
||||
* If UNIT's mission op-area is centered on it, keep it centered.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue