Update for maximum population change in sect.config rev. 1.3. Remove

incorrect claims about mil.
This commit is contained in:
Markus Armbruster 2006-09-23 08:35:36 +00:00
parent eb54f7b574
commit 19b4e76fef

View file

@ -4,22 +4,21 @@
.sp .sp
.s1 .s1
If the RES_POP option is in use, If the RES_POP option is in use,
the research level of a country determines the maximum number of civilians, the research level of a country determines the maximum number of civilians
mil, and uw's and uw's
that can live in a sector. For ordinary sectors, the maximum is: that can live in a sector. For ordinary sectors, the maximum is:
.s1 .s1
.ti 3 .ti 3
min(999, 400 + 600 * ((research*4 + 50)/(research*3 + 200))) min(1000, 400 + 600 * ((research*4 + 50)/(research*3 + 200)))
.s1 .s1
So, for example, at 0 research, after an update, the max you So, for example, at 0 research, after an update, the max you
could have in a sector would be 550 civs, 550 uws, and 550 mil. could have in a sector would be 550 civs and 550 uws.
Note that in the case of captured sectors, Note that in the case of captured sectors,
the research level of the current owner governs, even if the old the research level of the current owner governs, even if the old
owner of the sector had a higher/lower research. owner of the sector had a higher/lower research.
.s1 .s1
If, after population growth, there are more civs than the limit, the If, after population growth, there are more civs than the limit, the
excess are lost. Uw's & mil work the same way, each being individually excess are lost. Uw's work the same way.
limited.
.s1 .s1
The research level also affects the likelihood of plague outbreaks. The research level also affects the likelihood of plague outbreaks.
(Unless the NO_PLAGUE option is used, of course) (Unless the NO_PLAGUE option is used, of course)