Update for maximum population change in sect.config rev. 1.3. Remove
incorrect claims about mil.
This commit is contained in:
parent
eb54f7b574
commit
19b4e76fef
1 changed files with 5 additions and 6 deletions
|
@ -4,22 +4,21 @@
|
|||
.sp
|
||||
.s1
|
||||
If the RES_POP option is in use,
|
||||
the research level of a country determines the maximum number of civilians,
|
||||
mil, and uw's
|
||||
the research level of a country determines the maximum number of civilians
|
||||
and uw's
|
||||
that can live in a sector. For ordinary sectors, the maximum is:
|
||||
.s1
|
||||
.ti 3
|
||||
min(999, 400 + 600 * ((research*4 + 50)/(research*3 + 200)))
|
||||
min(1000, 400 + 600 * ((research*4 + 50)/(research*3 + 200)))
|
||||
.s1
|
||||
So, for example, at 0 research, after an update, the max you
|
||||
could have in a sector would be 550 civs, 550 uws, and 550 mil.
|
||||
could have in a sector would be 550 civs and 550 uws.
|
||||
Note that in the case of captured sectors,
|
||||
the research level of the current owner governs, even if the old
|
||||
owner of the sector had a higher/lower research.
|
||||
.s1
|
||||
If, after population growth, there are more civs than the limit, the
|
||||
excess are lost. Uw's & mil work the same way, each being individually
|
||||
limited.
|
||||
excess are lost. Uw's work the same way.
|
||||
.s1
|
||||
The research level also affects the likelihood of plague outbreaks.
|
||||
(Unless the NO_PLAGUE option is used, of course)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue