Support for IPv6:

(tcp_listen, player_addrlen): New.  IPv4-only code factored out of
player_init().
(player_init): Use them.
(player_accept): Address family independence.
(tcp_connect): New.
(main): Use it.
(hostaddr, hostconnect, hostport): Internal linkage.
This commit is contained in:
Markus Armbruster 2005-12-28 18:50:08 +00:00
parent 75a511a749
commit 19d88af312
7 changed files with 267 additions and 87 deletions

158
src/lib/gen/tcp_listen.c Normal file
View file

@ -0,0 +1,158 @@
/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* tcp_listen.c: Create a socket and listen on it
*
* Known contributors to this file:
* Markus Armbruster, 2005
*/
#include <config.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <unistd.h>
static int cant_listen(char *, char *, const char *);
int
tcp_listen(char *host, char *serv, size_t *addrlenp)
{
int fd;
int on = 1;
#ifdef HAVE_GETADDRINFO
/*
* Inspired by example code from W. Richard Stevens: UNIX Network
* Programming, Vol. 1
*/
int n;
struct addrinfo hints, *res, *ressave;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = AI_PASSIVE;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((n = getaddrinfo(host, serv, &hints, &res)) != 0)
cant_listen(host, serv, gai_strerror(n));
ressave = res;
do {
fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (fd < 0)
continue; /* error, try next one */
#ifndef _WIN32
/*
* SO_REUSEADDR requests to permit another bind even when the
* port is still in state TIME_WAIT. Windows' SO_REUSEADDR is
* broken: it makes bind() succeed no matter what, even if
* there's another server running on the same port. Luckily,
* bind() seems to be broken as well: it seems to suceed while
* the port in state TIME_WAIT by default; thus we get the
* behavior we want by not setting SO_REUSEADDR.
*/
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) < 0)
cant_listen(host, serv, strerror(errno));
#endif
if (bind(fd, res->ai_addr, res->ai_addrlen) == 0)
break; /* success */
close(fd); /* error, close and try next one */
} while ((res = res->ai_next) != NULL);
if (res == NULL) /* errno from final socket() or bind() */
cant_listen(host, serv, strerror(errno));
if (listen(fd, SOMAXCONN) < 0)
cant_listen(host, serv, strerror(errno));
if (addrlenp)
*addrlenp = res->ai_addrlen;
freeaddrinfo(ressave);
#else /* !HAVE_GETADDRINFO */
struct sockaddr_in sin;
struct hostent *hp;
struct servent *sp;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
if (!host)
sin.sin_addr.s_addr = htonl(INADDR_ANY);
else if (isdigit(*host))
sin.sin_addr.s_addr = inet_addr(host);
else {
hp = gethostbyname(host);
if (!hp)
cant_listen(host, serv, strerror(errno));
memcpy(&sin.sin_addr, hp->h_addr, sizeof(sin.sin_addr));
}
if (isdigit(*serv))
sin.sin_port = htons(atoi(serv));
else {
sp = getservbyname(serv, "tcp");
if (!sp)
cant_listen(host, serv, strerror(errno));
sin.sin_port = sp->s_port;
}
if ((fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
cant_listen(host, serv, strerror(errno));
#ifndef _WIN32
/* see comment on setsockopt() above */
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) < 0)
cant_listen(host, serv, strerror(errno));
#endif
if (bind(fd, (struct sockaddr *)&sin, sizeof(sin)) < 0)
cant_listen(host, serv, strerror(errno));
if (listen(fd, SOMAXCONN) < 0)
cant_listen(host, serv, strerror(errno));
if (addrlenp)
*addrlenp = sizeof(struct sockaddr_in);
#endif /* !HAVE_GETADDRINFO */
return fd;
}
static int
cant_listen(char *host, char *serv, const char *err)
{
fprintf(stderr, "Can't listen on %s:%s: %s", host, serv, err);
exit(1);
}