Separate login_grace_time from max_idle

max_idle applies in state PS_PLAYING, login_grace_time before (login,
state PS_INIT) and after (logout, state PS_SHUTDOWN).

Cut login_grace_time to two minutes, from max_idle's 15.  Two minutes
is plenty to complete login and logout.  Makes swamping the server
with connections slightly harder, as they get dropped faster.  While
that makes sense all by itself, the real aim is making increasing
max_idle safe.  The next commit will complete that job.
This commit is contained in:
Markus Armbruster 2012-03-18 18:11:35 +01:00
parent fb9595fe6a
commit 1a97cc3cfd
7 changed files with 23 additions and 19 deletions

View file

@ -338,6 +338,7 @@ extern struct player *player_next(struct player *);
extern struct player *player_prev(struct player *);
extern struct player *getplayer(natid);
extern void player_accept(void *);
extern time_t player_io_deadline(struct player *, int);
/* dispatch.c */
extern int dispatch(char *, char *);
/* empdis.c */