config: Make product work independently configurable
The work required for a product is traditionally the amount of raw materials, plus 1 for resource usage, or 1 if using neither. Make it independently configurable instead, via new product selector bwork, backed by new struct pchrstr member p_bwork. Keep the required work exactly the same in the default configuration. Clients that compute work from materials need to be updated. Easy, since build work is now exposed in xdump. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
8c9a383fa1
commit
1d8451e87b
10 changed files with 83 additions and 84 deletions
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@ -45,6 +45,7 @@ struct pchrstr {
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int p_uid;
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int p_uid;
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i_type p_ctype[MAXPRCON]; /* constituent types */
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i_type p_ctype[MAXPRCON]; /* constituent types */
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unsigned short p_camt[MAXPRCON]; /* constituent amounts */
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unsigned short p_camt[MAXPRCON]; /* constituent amounts */
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int p_bwork; /* work to build one product unit */
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i_type p_type; /* product item type, or I_NONE if level */
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i_type p_type; /* product item type, or I_NONE if level */
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int p_level; /* level index (NAT_?LEV), or -1 if item */
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int p_level; /* level index (NAT_?LEV), or -1 if item */
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int p_cost; /* dollars / product unit */
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int p_cost; /* dollars / product unit */
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@ -27,7 +27,7 @@
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* nsc.c: Empire selection global structures
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* nsc.c: Empire selection global structures
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*
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*
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* Known contributors to this file:
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* Known contributors to this file:
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* Markus Armbruster, 2004-2020
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* Markus Armbruster, 2004-2021
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*/
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*/
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/*
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/*
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@ -144,6 +144,7 @@ struct castr pchr_ca[] = {
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EF_ITEM, 0, CA_DUMP},
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EF_ITEM, 0, CA_DUMP},
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{"camt", fldoff(p_camt), NSC_USHORT, MAXPRCON, NULL, EF_BAD, 0,
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{"camt", fldoff(p_camt), NSC_USHORT, MAXPRCON, NULL, EF_BAD, 0,
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CA_DUMP},
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CA_DUMP},
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{"bwork", fldoff(p_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
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{"type", fldoff(p_type), NSC_SITYPE(i_type), 0, NULL, EF_ITEM, 0,
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{"type", fldoff(p_type), NSC_SITYPE(i_type), 0, NULL, EF_ITEM, 0,
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CA_DUMP},
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CA_DUMP},
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{"level", fldoff(p_level), NSC_INT, 0, NULL, EF_LEVEL, 0, CA_DUMP},
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{"level", fldoff(p_level), NSC_INT, 0, NULL, EF_LEVEL, 0, CA_DUMP},
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@ -27,7 +27,7 @@
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# product.config: Product characteristics
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# product.config: Product characteristics
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#
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#
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# Known contributors to this file:
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# Known contributors to this file:
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# Markus Armbruster, 2006-2016
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# Markus Armbruster, 2006-2021
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#
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#
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# Derived from product.c; no known contributors
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# Derived from product.c; no known contributors
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#
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#
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@ -51,23 +51,23 @@
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# econfig key custom_tables.
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# econfig key custom_tables.
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config product
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config product
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uid sname ct(0) ct(1) ct(2) ca(0) ca(1) ca(2) type lev cost nrndx nrdep nlndx nlmin nllag name
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uid sname ct(0) ct(1) ct(2) ca(0) ca(1) ca(2) bwork type lev cost nrndx nrdep nlndx nlmin nllag name
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# Mining natural resources:
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# Mining natural resources:
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0 "iron" -1 -1 -1 0 0 0 i none 0 min 0 none 0 0 "iron ore"
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0 "iron" -1 -1 -1 0 0 0 1 i none 0 min 0 none 0 0 "iron ore"
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1 "dust" -1 -1 -1 0 0 0 d none 0 gold 20 none 0 0 "gold dust"
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1 "dust" -1 -1 -1 0 0 0 1 d none 0 gold 20 none 0 0 "gold dust"
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2 "food" -1 -1 -1 0 0 0 f none 0 fert 0 tech -10 10 "food"
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2 "food" -1 -1 -1 0 0 0 1 f none 0 fert 0 tech -10 10 "food"
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3 "oil" -1 -1 -1 0 0 0 o none 0 ocon 10 tech -10 10 "oil"
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3 "oil" -1 -1 -1 0 0 0 1 o none 0 ocon 10 tech -10 10 "oil"
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4 "rad" -1 -1 -1 0 0 0 r none 2 uran 35 tech 40 10 "radioactive materials"
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4 "rad" -1 -1 -1 0 0 0 1 r none 2 uran 35 tech 40 10 "radioactive materials"
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# Processing stuff into different stuff:
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# Processing stuff into different stuff:
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5 "shells" l h -1 2 1 0 s none 3 none 0 tech 20 10 "shells"
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5 "shells" l h -1 2 1 0 3 s none 3 none 0 tech 20 10 "shells"
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6 "guns" o l h 1 5 10 g none 30 none 0 tech 20 10 "guns"
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6 "guns" o l h 1 5 10 16 g none 30 none 0 tech 20 10 "guns"
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7 "petrol" o -1 -1 1 0 0 p none 1 none 0 tech 20 10 "petrol"
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7 "petrol" o -1 -1 1 0 0 1 p none 1 none 0 tech 20 10 "petrol"
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8 "bars" d -1 -1 5 0 0 b none 10 none 0 none 0 0 "gold bars"
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8 "bars" d -1 -1 5 0 0 5 b none 10 none 0 none 0 0 "gold bars"
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9 "lcm" i -1 -1 1 0 0 l none 0 none 0 tech -10 10 "light construction materials"
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9 "lcm" i -1 -1 1 0 0 1 l none 0 none 0 tech -10 10 "light construction materials"
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10 "hcm" i -1 -1 2 0 0 h none 0 none 0 tech -10 10 "heavy construction materials"
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10 "hcm" i -1 -1 2 0 0 2 h none 0 none 0 tech -10 10 "heavy construction materials"
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# Producing levels:
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# Producing levels:
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11 "tech" d o l 1 5 10 -1 tech 300 none 0 edu 5 10 "technological breakthroughs"
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11 "tech" d o l 1 5 10 16 -1 tech 300 none 0 edu 5 10 "technological breakthroughs"
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12 "medical" d o l 1 5 10 -1 res 90 none 0 edu 5 10 "medical discoveries"
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12 "medical" d o l 1 5 10 16 -1 res 90 none 0 edu 5 10 "medical discoveries"
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13 "edu" l -1 -1 1 0 0 -1 edu 9 none 0 none 0 0 "a class of graduates"
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13 "edu" l -1 -1 1 0 0 1 -1 edu 9 none 0 none 0 0 "a class of graduates"
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14 "happy" l -1 -1 1 0 0 -1 hap 9 none 0 none 0 0 "happy strollers"
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14 "happy" l -1 -1 1 0 0 1 -1 hap 9 none 0 none 0 0 "happy strollers"
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/config
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/config
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@ -31,7 +31,7 @@
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* Jeff Bailey, 1990
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* Jeff Bailey, 1990
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* Steve McClure, 1996
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* Steve McClure, 1996
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* Ron Koenderink, 2005-2009
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* Ron Koenderink, 2005-2009
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* Markus Armbruster, 2006-2020
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* Markus Armbruster, 2006-2021
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*/
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*/
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#include <config.h>
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#include <config.h>
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@ -508,7 +508,7 @@ show_product(int tlev)
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int i;
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int i;
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char *lev;
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char *lev;
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pr("product cost raw materials reso dep level p.e.\n");
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pr("product cost raw materials avail reso dep level p.e.\n");
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for (pp = pchr; pp->p_sname; pp++) {
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for (pp = pchr; pp->p_sname; pp++) {
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if (!pp->p_sname[0])
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if (!pp->p_sname[0])
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@ -525,6 +525,7 @@ show_product(int tlev)
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else
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else
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pr(" ");
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pr(" ");
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}
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}
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pr(" %8d", pp->p_bwork);
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if (pp->p_nrndx)
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if (pp->p_nrndx)
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pr(" %5.5s %3d ",
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pr(" %5.5s %3d ",
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symbol_by_value(pp->p_nrndx, resources), pp->p_nrdep);
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symbol_by_value(pp->p_nrndx, resources), pp->p_nrdep);
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@ -41,7 +41,7 @@
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#include "prototypes.h"
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#include "prototypes.h"
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#include "update.h"
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#include "update.h"
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static double prod_materials_cost(struct pchrstr *, short[], int *);
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static double prod_materials_cost(struct pchrstr *, short[]);
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static void materials_charge(struct pchrstr *, short *, double);
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static void materials_charge(struct pchrstr *, short *, double);
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static double prod_resource_limit(struct pchrstr *, unsigned char *);
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static double prod_resource_limit(struct pchrstr *, unsigned char *);
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@ -99,17 +99,14 @@ prod_output(struct sctstr *sp, double prodeff)
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else
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else
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resource = NULL;
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resource = NULL;
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material_limit = prod_materials_cost(product, sp->sct_item,
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material_limit = prod_materials_cost(product, sp->sct_item);
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&unit_work);
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unit_work = product->p_bwork;
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/* sector p.e. */
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/* sector p.e. */
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p_e = sp->sct_effic / 100.0;
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p_e = sp->sct_effic / 100.0;
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if (resource) {
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if (resource) {
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unit_work++;
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p_e *= *resource / 100.0;
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p_e *= *resource / 100.0;
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}
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}
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if (unit_work == 0)
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unit_work = 1;
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worker_limit = sp->sct_avail * p_e / unit_work;
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worker_limit = sp->sct_avail * p_e / unit_work;
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res_limit = prod_resource_limit(product, resource);
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res_limit = prod_resource_limit(product, resource);
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@ -184,16 +181,14 @@ prod_output(struct sctstr *sp, double prodeff)
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/*
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/*
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* Return how much of product @pp can be made from materials @vec[].
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* Return how much of product @pp can be made from materials @vec[].
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* Store amount of work per unit in *@costp.
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*/
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*/
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static double
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static double
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prod_materials_cost(struct pchrstr *pp, short vec[], int *costp)
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prod_materials_cost(struct pchrstr *pp, short vec[])
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{
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{
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double count, n;
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double count, n;
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int cost, i;
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int i;
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count = ITEM_MAX;
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count = ITEM_MAX;
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cost = 0;
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for (i = 0; i < MAXPRCON; ++i) {
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for (i = 0; i < MAXPRCON; ++i) {
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if (!pp->p_camt[i])
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if (!pp->p_camt[i])
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continue;
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continue;
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@ -202,9 +197,7 @@ prod_materials_cost(struct pchrstr *pp, short vec[], int *costp)
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n = (double)vec[pp->p_ctype[i]] / pp->p_camt[i];
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n = (double)vec[pp->p_ctype[i]] / pp->p_camt[i];
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if (n < count)
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if (n < count)
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count = n;
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count = n;
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cost += pp->p_camt[i];
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}
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}
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*costp = cost;
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return count;
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return count;
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}
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}
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@ -20,6 +20,7 @@ tests/empdump/xundump-errors/colhdr-miss:2: header 'camt(0)' ... 'camt(2)' missi
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tests/empdump/xundump-errors/colhdr-miss:2: header 'nllag' missing
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tests/empdump/xundump-errors/colhdr-miss:2: header 'nllag' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'ctype(0)' ... 'ctype(2)' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'ctype(0)' ... 'ctype(2)' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'camt(0)' ... 'camt(2)' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'camt(0)' ... 'camt(2)' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'bwork' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'type' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'type' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'level' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'level' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'cost' missing
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tests/empdump/xundump-errors/colhdr-miss2:21: header 'cost' missing
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@ -105,7 +106,7 @@ tests/empdump/xundump-errors/fld-sep:2: bad field separator after field 1
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tests/empdump/xundump-errors/fld-strbig:3: field 19 takes at most 9 characters
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tests/empdump/xundump-errors/fld-strbig:3: field 19 takes at most 9 characters
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tests/empdump/xundump-errors/fld-unexpid:6: table's first part doesn't have this row
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tests/empdump/xundump-errors/fld-unexpid:6: table's first part doesn't have this row
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tests/empdump/xundump-errors/fld-unexpid1:7: value for field 1 must be 2
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tests/empdump/xundump-errors/fld-unexpid1:7: value for field 1 must be 2
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tests/empdump/xundump-errors/fld-unksym:2: unknown level symbol 'xxx' in field 11
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tests/empdump/xundump-errors/fld-unksym:2: unknown type symbol 'xxx' in field 11
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tests/empdump/xundump-errors/fld-unparen:2: unmatched '(' in field 19
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tests/empdump/xundump-errors/fld-unparen:2: unmatched '(' in field 19
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tests/empdump/xundump-errors/ftr-fewrows:2: expected 34 more rows
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tests/empdump/xundump-errors/ftr-fewrows:2: expected 34 more rows
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tests/empdump/xundump-errors/ftr-fewrows2:4: expected 13 more rows
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tests/empdump/xundump-errors/ftr-fewrows2:4: expected 13 more rows
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@ -1,5 +1,5 @@
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config product
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config product
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name sname ctype(0) ctype(1) type level cost nrndx nrdep nlndx nlmin
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name sname ctype(0) ctype(1) bwork type level cost nrndx nrdep nlndx nlmin
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# header 'uid' missing
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# header 'uid' missing
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# header 'ctype(2)' missing
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# header 'ctype(2)' missing
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# header 'camt(0)' ... 'camt(2)' missing
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# header 'camt(0)' ... 'camt(2)' missing
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@ -21,6 +21,7 @@ config product
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name
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name
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# header 'ctype(0)' ... 'ctype(2)' missing
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# header 'ctype(0)' ... 'ctype(2)' missing
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# header 'camt(0)' ... 'camt(2)' missing
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# header 'camt(0)' ... 'camt(2)' missing
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# header 'bwork' missing
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# header 'type' missing
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# header 'type' missing
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# header 'level' missing
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# header 'level' missing
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# header 'cost' missing
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# header 'cost' missing
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@ -1,3 +1,3 @@
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XDUMP product 1
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XDUMP product 1
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0 "iron ore" "iron" 0 0 0 0 0 0 0 xxx
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0 "iron ore" "iron" 0 0 0 0 0 0 0 xxx
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# unknown level symbol 'xxx' in field 11
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# unknown type symbol 'xxx' in field 11
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@ -601,22 +601,22 @@
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input show product
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Play#0 input show product
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Play#0 command show
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Play#0 command show
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Play#0 output Play#0 1 product cost raw materials reso dep level p.e.
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Play#0 output Play#0 1 product cost raw materials avail reso dep level p.e.
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Play#0 output Play#0 1 iron i $0 min 0 1.0
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Play#0 output Play#0 1 iron i $0 1 min 0 1.0
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Play#0 output Play#0 1 dust d $0 gold 20 1.0
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Play#0 output Play#0 1 dust d $0 1 gold 20 1.0
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Play#0 output Play#0 1 food f $0 fert 0 (tech+10)/(tech+20)
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Play#0 output Play#0 1 food f $0 1 fert 0 (tech+10)/(tech+20)
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Play#0 output Play#0 1 oil o $0 ocont 10 (tech+10)/(tech+20)
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Play#0 output Play#0 1 oil o $0 1 ocont 10 (tech+10)/(tech+20)
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Play#0 output Play#0 1 rad r $2 uran 35 (tech-40)/(tech-30)
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Play#0 output Play#0 1 rad r $2 1 uran 35 (tech-40)/(tech-30)
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Play#0 output Play#0 1 shells s $3 2l 1h (tech-20)/(tech-10)
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Play#0 output Play#0 1 shells s $3 2l 1h 3 (tech-20)/(tech-10)
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Play#0 output Play#0 1 guns g $30 1o 5l 10h (tech-20)/(tech-10)
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Play#0 output Play#0 1 guns g $30 1o 5l 10h 16 (tech-20)/(tech-10)
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Play#0 output Play#0 1 petrol p $1 1o (tech-20)/(tech-10)
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Play#0 output Play#0 1 petrol p $1 1o 1 (tech-20)/(tech-10)
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Play#0 output Play#0 1 bars b $10 5d 1.0
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Play#0 output Play#0 1 bars b $10 5d 5 1.0
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Play#0 output Play#0 1 lcm l $0 1i (tech+10)/(tech+20)
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Play#0 output Play#0 1 lcm l $0 1i 1 (tech+10)/(tech+20)
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Play#0 output Play#0 1 hcm h $0 2i (tech+10)/(tech+20)
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Play#0 output Play#0 1 hcm h $0 2i 2 (tech+10)/(tech+20)
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Play#0 output Play#0 1 tech $300 1d 5o 10l (educ-5)/(educ+5)
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Play#0 output Play#0 1 tech $300 1d 5o 10l 16 (educ-5)/(educ+5)
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Play#0 output Play#0 1 medical $90 1d 5o 10l (educ-5)/(educ+5)
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Play#0 output Play#0 1 medical $90 1d 5o 10l 16 (educ-5)/(educ+5)
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Play#0 output Play#0 1 edu $9 1l 1.0
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Play#0 output Play#0 1 edu $9 1l 1 1.0
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Play#0 output Play#0 1 happy $9 1l 1.0
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Play#0 output Play#0 1 happy $9 1l 1 1.0
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input show news
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Play#0 input show news
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Play#0 command show
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Play#0 command show
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@ -1235,6 +1235,7 @@
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Play#0 output Play#0 1 "sname" 3 0 0 -1
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Play#0 output Play#0 1 "sname" 3 0 0 -1
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Play#0 output Play#0 1 "ctype" 1 0 3 19
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Play#0 output Play#0 1 "ctype" 1 0 3 19
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Play#0 output Play#0 1 "camt" 1 0 3 -1
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Play#0 output Play#0 1 "camt" 1 0 3 -1
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Play#0 output Play#0 1 "bwork" 1 0 0 -1
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Play#0 output Play#0 1 "type" 1 0 0 19
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Play#0 output Play#0 1 "type" 1 0 0 19
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Play#0 output Play#0 1 "level" 1 0 0 34
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Play#0 output Play#0 1 "level" 1 0 0 34
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Play#0 output Play#0 1 "cost" 1 0 0 -1
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Play#0 output Play#0 1 "cost" 1 0 0 -1
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@ -1243,7 +1244,7 @@
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Play#0 output Play#0 1 "nlndx" 1 0 0 34
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Play#0 output Play#0 1 "nlndx" 1 0 0 34
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Play#0 output Play#0 1 "nlmin" 1 0 0 -1
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Play#0 output Play#0 1 "nlmin" 1 0 0 -1
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Play#0 output Play#0 1 "nllag" 1 0 0 -1
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Play#0 output Play#0 1 "nllag" 1 0 0 -1
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Play#0 output Play#0 1 /13
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Play#0 output Play#0 1 /14
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input xdump meta 21
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Play#0 input xdump meta 21
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Play#0 command xdump
|
Play#0 command xdump
|
||||||
|
@ -1816,21 +1817,21 @@
|
||||||
Play#0 input xdump product *
|
Play#0 input xdump product *
|
||||||
Play#0 command xdump
|
Play#0 command xdump
|
||||||
Play#0 output Play#0 1 XDUMP product 0
|
Play#0 output Play#0 1 XDUMP product 0
|
||||||
Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
|
Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
|
||||||
Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
|
Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
|
||||||
Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
|
Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
|
||||||
Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
|
Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
|
||||||
Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
|
Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
|
||||||
Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
|
Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
|
||||||
Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
|
Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
|
||||||
Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
|
Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
|
||||||
Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
|
Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
|
||||||
Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
|
Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
|
||||||
Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
|
Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
|
||||||
Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
|
Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
|
||||||
Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
|
Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
|
||||||
Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
|
Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
|
||||||
Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
|
Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
|
||||||
Play#0 output Play#0 1 /15
|
Play#0 output Play#0 1 /15
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input xdump sect-chr *
|
Play#0 input xdump sect-chr *
|
||||||
|
@ -2532,21 +2533,21 @@
|
||||||
Play#1 input xdump product *
|
Play#1 input xdump product *
|
||||||
Play#1 command xdump
|
Play#1 command xdump
|
||||||
Play#1 output Play#1 1 XDUMP product 0
|
Play#1 output Play#1 1 XDUMP product 0
|
||||||
Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
|
Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
|
||||||
Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
|
Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
|
||||||
Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
|
Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
|
||||||
Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
|
Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
|
||||||
Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
|
Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
|
||||||
Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
|
Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
|
||||||
Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
|
Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
|
||||||
Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
|
Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
|
||||||
Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
|
Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
|
||||||
Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
|
Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
|
||||||
Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
|
Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
|
||||||
Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
|
Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
|
||||||
Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
|
Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
|
||||||
Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
|
Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
|
||||||
Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
|
Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
|
||||||
Play#1 output Play#1 1 /15
|
Play#1 output Play#1 1 /15
|
||||||
Play#1 output Play#1 6 0 0
|
Play#1 output Play#1 6 0 0
|
||||||
Play#1 input xdump sect-chr *
|
Play#1 input xdump sect-chr *
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue