diff --git a/info/Commands/mine.t b/info/Commands/mine.t index 32c35857..7016fa8f 100644 --- a/info/Commands/mine.t +++ b/info/Commands/mine.t @@ -24,7 +24,7 @@ removing some mines. Ships of tech 310 or higher can detect mines with their sonar. See \*Qinfo sonar\*U for more information. .s1 -Harbors and sea sectors under bridge spans can be mined. +Sea sectors under bridge spans can be mined. Your ships will automatically avoid these mines when passing through, (and your minesweepers will not not pick them up). .s1 @@ -33,8 +33,10 @@ only when a ship moves into it; thus, a ship may safely drop mines in a sector and then move out. On the other hand, the mines know no allegiance, so moving back into a mined sector is foolish at best -unless it is a harbor or under a bridge span. +unless it is under a bridge span. .s1 Mines in the same sector as a bridge that collapses are cleared. .s1 +You cannot drop sea mines into a harbor, only land mines. +.s1 .SA "navigate, Hitchance, Damage, Ships"