update: Lift populace() from tax into prepare_sects()
This way, tax() is more focused, and populace() doesn't need to be guarded with !player->simulation. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 5 additions and 12 deletions
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@ -697,8 +697,7 @@ extern int prod_plane(int, int, struct bp *, int);
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extern void populace(struct natstr *, struct sctstr *, int);
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extern int total_work(int, int, int, int, int, int);
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/* prepare.c */
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extern void tax(struct sctstr *, struct natstr *, int, int *, int *,
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int *, int *);
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extern void tax(struct sctstr *, int, int *, int *, int *, int *);
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extern int upd_slmilcosts(natid, int);
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extern void prepare_sects(int, struct bp *);
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extern int bank_income(struct sctstr *, int);
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