Document delivery of civilians and military
People can be delivered since v4.0.0 (the check that disabled that was commented out), and cutoff shows these deliveries since v4.0.2. The change was documented in info Empire4, but info pages weren't updated. Do that, and remove the commented out code.
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3 changed files with 25 additions and 25 deletions
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@ -25,9 +25,13 @@ These columns represent:
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.L sect
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the x and y coordinates of the sector
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.L ufsgpidbolhr
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the twelve delivery direction columns correspond to the delivery
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direction for food, guns, petroleum (refined), iron ore, dust (gold),
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bars (dust), oil, lcm, and hcm.
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the fourteen delivery direction columns correspond to the delivery
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direction for civilians, military, food, guns, petroleum (refined),
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iron ore, dust (gold), bars (dust), oil, lcm, and hcm.
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.L civ
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the delivery cutoff threshold for civilians in that sector
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.L mil
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the delivery cutoff threshold for military in that sector
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.L uw
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the delivery cutoff threshold for uncompensated workers in that sector
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.L food
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@ -60,22 +64,22 @@ For example:
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.EX cutoff -3:3,-2:0
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.NF
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.ps -1
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Wed Nov 12 00:15:51 1986
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Sat May 31 18:40:57 2008
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DELIVERY CUTOFF LEVELS
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sect ufsgpidbolhr uw food sh gun pet iron dust bar oil lcm hcm rad
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0,0 c ............ 0 0 0 0 0 0 0 0 0 0 0 0
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-5,-3 a n........... 0 400 0 0 0 0 0 0 0 0 0 0
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-6,-2 k j........... 0 400 0 0 0 0 0 0 0 0 0 0
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-4,-2 + j........... 0 400 0 0 0 0 0 0 0 0 0 0
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-2,-2 m ....n....... 0 0 0 0 0 0 0 0 0 0 0 0
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-5,-1 t ............ 0 0 0 0 0 0 0 0 0 0 0 0
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-1,-1 w ....j....... 0 0 0 0 0 800 0 0 0 0 0 0
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1,-1 m ....j...b... 0 0 0 0 0 40 0 0 0 0 0 0
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3,-1 j .....j...... 0 0 0 0 0 0 104 0 0 0 0 0
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5,-1 b ............ 0 0 0 0 0 0 0 0 0 0 0 0
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0,0 c y........... 0 200 0 0 0 0 0 0 0 0 0 0
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2,0 + g.......j... 0 200 0 0 0 0 0 0 0 80 0 0
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-5,1 l ........j... 0 0 0 0 0 0 0 0 0 0 0 0
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sect cmufsgpidbolhr civ mil uw food sh gun pet irn dst bar oil lcm hcm rad
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0,0 c .............. 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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-5,-3 a ..n........... 0 0 0 400 0 0 0 0 0 0 0 0 0 0
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-6,-2 k ..j........... 0 0 0 400 0 0 0 0 0 0 0 0 0 0
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-4,-2 + ..j........... 0 0 0 400 0 0 0 0 0 0 0 0 0 0
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-2,-2 m ......n....... 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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-5,-1 t .............. 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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-1,-1 w ......j....... 0 0 0 0 0 0 0 800 0 0 0 0 0 0
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1,-1 m ......j...b... 0 0 0 0 0 0 0 40 0 0 0 0 0 0
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3,-1 j .......j...... 0 0 0 0 0 0 0 0 104 0 0 0 0 0
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5,-1 b .............. 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0,0 c ..y........... 0 0 0 200 0 0 0 0 0 0 0 0 0 0
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2,0 + ..g.......j... 0 0 0 200 0 0 0 0 0 0 0 80 0 0
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-5,1 l ..........j... 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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12 sectors
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.ps +1
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.FI
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@ -10,13 +10,15 @@ in a given sector area.
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The <SECTS> argument is as described in \*Qinfo syntax\*U.
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<ITEM> is one of the following:
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.NF
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c civilians
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m military
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u uncompensated workers
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f food
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s shells
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g guns (not gold)
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p planes
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i iron ore
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d dust, (gold)
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d dust (gold)
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b bars of gold
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o oil
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l light construction materials
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@ -52,12 +52,6 @@ deli(void)
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if ((ich = whatitem(player->argp[1], "deliver what? ")) == 0)
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return RET_SYN;
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/*
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if (ich->i_uid == I_CIVIL || ich->i_uid == I_MILIT) {
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pr("You cannot deliver people!\n");
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return RET_FAIL;
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}
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*/
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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