Update for 4.2.22.
This commit is contained in:
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3 changed files with 146 additions and 2 deletions
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@ -1,3 +1,75 @@
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Changes to Empire 4.2.22 - Tue Oct 4 07:19:01 UTC 2005
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* Close loophole in assembly point rules that allowed players to find
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all unowned sectors. The assembly point must now be owned by you
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or an ally, or you or an ally must have a ship there.
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* Don't let embarked land units fire flak.
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* Fix display of the last connection's host when the host name was
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not resolved.
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* Fix change to accept full length representatives (passwords),
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currently 19 characters. It used to chop off after eight
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characters.
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* Non-recon missions no longer establish contact to owners of
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overflown sectors, because those mission do not identify the owner.
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This matches info Hidden.
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* The following events now establish contact:
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- Catching a spy
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- Sighting a ship when toggle coastwatch is off
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- Spotting overflying planes
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- satellite spotting land units
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- lookout and llookout spotting ships, planes and land units
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- Any relations change
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* The country command's `temporary' state of disorder ended after
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just ten years.
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* Telegram notifications could get lost in exotic circumstances,
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e.g. while a second client attempted to connect. Abusable.
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* Remove option SNEAK_ATTACK.
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* Fix lboard not to let you board dead land units.
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* Fix stack smash in bomb, drop, fly, para, reco and sail. Remote
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hole!
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* bomb, drop, fly, para, reco and sail now deal with EOF correctly.
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* Fix fly to let the player abort the command at the last prompt.
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* Client no longer reads execute scripts in binary mode under
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Windows.
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* New econfig key listen_address.
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* econfig key port can now be a service name. Service empire no
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longer takes precedence over econfig.
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* Client falls back to compiled-in host only if environment doesn't
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supply one, not if it can't be resolved. Same for port.
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* Oil derrick could extract slightly more oil than was in the ground.
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* test command checked start sector for space and some other things
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instead of end sector.
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* conv now silently limits conversions to avoid exceeding maximum
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population.
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* shoot no longer limits you to 999 victims.
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* 4.2.19 broke pin bombing commodities on some platforms.
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* Don't block on output while update is pending. This is required to
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ensure the update can abort commands.
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* Commands submitted while the update is waiting for commands to
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abort now fail.
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* Change force command to start a scheduling thread, like shutdown.
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* Correct grammar and punctuation in output of version.
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* Option SHIPNAMES is no longer optional.
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* Fix output of qorder and sorder for ships with sail path.
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* Don't change capital to agribusiness on retake. From Pat Loney.
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* bdes prompt for new designation was messed up for empty bmaps.
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* Client now supports pipes under Windows.
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* Care for subtle Windows socket incompatibilities.
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* Fix strength command not to lie about units reacting into
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mountains.
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* strength now yields the processor periodically, to keep the game
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responsive.
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* Schedule commands more fairly. Previously, a sufficiently fast
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player could starve out the others.
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* launch assumed plane maximum mobility 127 for calculating when
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satellites will be ready to use.
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* Drop support for for DCE threads.
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* Drop support for pthread implementations lacking pthread_kill().
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This includes ancient versions of OS X.
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* Code cleanups.
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* Minor info file fixes.
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* The above includes major contributions from Ron Koenderink. Many
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thanks!
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Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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@ -38,10 +38,10 @@
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#define EMP_VERS_MAJOR 4
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#define EMP_VERS_MINOR 2
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#define EMP_VERS_PATCH 21
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#define EMP_VERS_PATCH 22
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#define KSU_DIST 1.04
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#define CHAINSAW_DIST 4.00
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#define WOLFPACK_DIST 2.21
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#define WOLFPACK_DIST 2.22
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#endif /* _VERSION_H_ */
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@ -7,6 +7,78 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.2.22 - Tue Oct 4 07:19:01 UTC 2005
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* Close loophole in assembly point rules that allowed players to find
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all unowned sectors. The assembly point must now be owned by you
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or an ally, or you or an ally must have a ship there.
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* Don't let embarked land units fire flak.
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* Fix display of the last connection's host when the host name was
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not resolved.
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* Fix change to accept full length representatives (passwords),
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currently 19 characters. It used to chop off after eight
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characters.
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* Non-recon missions no longer establish contact to owners of
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overflown sectors, because those mission do not identify the owner.
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This matches info Hidden.
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* The following events now establish contact:
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- Catching a spy
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- Sighting a ship when toggle coastwatch is off
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- Spotting overflying planes
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- satellite spotting land units
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- lookout and llookout spotting ships, planes and land units
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- Any relations change
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* The country command's `temporary' state of disorder ended after
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just ten years.
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* Telegram notifications could get lost in exotic circumstances,
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e.g. while a second client attempted to connect. Abusable.
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* Remove option SNEAK_ATTACK.
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* Fix lboard not to let you board dead land units.
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* Fix stack smash in bomb, drop, fly, para, reco and sail. Remote
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hole!
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* bomb, drop, fly, para, reco and sail now deal with EOF correctly.
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* Fix fly to let the player abort the command at the last prompt.
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* Client no longer reads execute scripts in binary mode under
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Windows.
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* New econfig key listen_address.
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* econfig key port can now be a service name. Service empire no
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longer takes precedence over econfig.
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* Client falls back to compiled-in host only if environment doesn't
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supply one, not if it can't be resolved. Same for port.
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* Oil derrick could extract slightly more oil than was in the ground.
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* test command checked start sector for space and some other things
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instead of end sector.
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* conv now silently limits conversions to avoid exceeding maximum
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population.
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* shoot no longer limits you to 999 victims.
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* 4.2.19 broke pin bombing commodities on some platforms.
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* Don't block on output while update is pending. This is required to
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ensure the update can abort commands.
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* Commands submitted while the update is waiting for commands to
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abort now fail.
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* Change force command to start a scheduling thread, like shutdown.
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* Correct grammar and punctuation in output of version.
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* Option SHIPNAMES is no longer optional.
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* Fix output of qorder and sorder for ships with sail path.
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* Don't change capital to agribusiness on retake. From Pat Loney.
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* bdes prompt for new designation was messed up for empty bmaps.
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* Client now supports pipes under Windows.
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* Care for subtle Windows socket incompatibilities.
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* Fix strength command not to lie about units reacting into
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mountains.
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* strength now yields the processor periodically, to keep the game
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responsive.
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* Schedule commands more fairly. Previously, a sufficiently fast
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player could starve out the others.
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* launch assumed plane maximum mobility 127 for calculating when
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satellites will be ready to use.
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* Drop support for for DCE threads.
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* Drop support for pthread implementations lacking pthread_kill().
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This includes ancient versions of OS X.
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* Code cleanups.
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* Minor info file fixes.
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* The above includes major contributions from Ron Koenderink. Many
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thanks!
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Changes to Empire 4.2.21 - Sat Jul 16 17:51:01 UTC 2005
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* Don't let threads block on output to another player thread's
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socket. Such blocking violates basic design assumptions and can
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