tests/bridgefall: New; exercising splashing of bridges
Stuff sitting on bridges isn't covered, yet. tests/fire has some. To be moved here eventually. The test exposes bugs. They're marked "BUG:" in the test input. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
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10 changed files with 5621 additions and 0 deletions
29
tests/bridgefall-test
Executable file
29
tests/bridgefall-test
Executable file
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#!/bin/sh -e
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# Collapsing bridge test for Empire
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if [ $# -ne 1 ]
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then echo "Usage: $0 SRCDIR" >&2; exit 1
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fi
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srcdir="$1"
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. "$srcdir"/tests/test-common.sh
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create_sandbox
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cat >>sandbox/etc/empire/econfig <<EOF
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WORLD_X 20
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WORLD_Y 10
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BRIDGETOWERS 1
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EOF
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begin_test "$srcdir"/tests/bridgefall/setup-POGO
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feed_dir "$srcdir"/tests/bridgefall/easy-on
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stop_server
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cat >>sandbox/etc/empire/econfig <<EOF
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EASY_BRIDGES 0
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EOF
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start_server
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feed_dir "$srcdir"/tests/bridgefall/easy-off
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end_test
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cmp_out var/empire/server.log var/empire/journal.log final.xdump
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26
tests/bridgefall/easy-off/02-1
Normal file
26
tests/bridgefall/easy-off/02-1
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@ -0,0 +1,26 @@
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|| loss of support, EASY_BRIDGES off
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| regesignate head
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| span 3,1 falls because its only support is gone
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| the other spans still have support
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desi 1,1 -
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| trigger a bulletin as a separator
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fire se 2,0 8,2
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| now span 2,2 falls, because both its heads are gone
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desi 3,3 -
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desi 1,1 #
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| head damaged below 20%
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| span 1,3 falls, because its other head is redesignated
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fire se 2,0 -1,3
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| tower falls
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| span -2,2 falls, because its other head is damaged
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| BUG: doesn't fall now, falls on its next write
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fire se 2,0 -3,1
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| trigger a bulletin as a separator
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fire se 2,0 8,2
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| head damaged
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| span -1,-1 falls, because its only support is gone
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| span 0,2 falls, because its other head is damaged
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| BUG: doesn't fall
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fire se 2,0 1,1
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| trigger a bulletin as a separator
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fire se 2,0 8,2
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5
tests/bridgefall/easy-off/99-POGO
Normal file
5
tests/bridgefall/easy-off/99-POGO
Normal file
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map *
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cens * ?terr=1
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terr * 0
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read 1
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read 2
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13
tests/bridgefall/easy-on/01-1
Normal file
13
tests/bridgefall/easy-on/01-1
Normal file
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|| damage span
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| span stands
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fire se 2,0 3,-1
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| span falls
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fire se 2,0 -1,-1
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| own span falls
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fire se 2,0 0,-2
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|| damage tower, loss of support, EASY_BRIDGES on
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| tower stands, and supports span
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fire se 2,0 6,0
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| tower falls, span 3,-3 falls
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| BUG: doesn't fall
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fire se 2,0 1,-3
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1
tests/bridgefall/easy-on/99-POGO
Normal file
1
tests/bridgefall/easy-on/99-POGO
Normal file
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map *
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5195
tests/bridgefall/final.xdump
Normal file
5195
tests/bridgefall/final.xdump
Normal file
File diff suppressed because it is too large
Load diff
269
tests/bridgefall/journal.log
Normal file
269
tests/bridgefall/journal.log
Normal file
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Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 640
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Play#1 input fire se 2,0 3,-1
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 3,-1 for 25 damage.
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Play#1 output Play#1 6 0 639
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Play#1 input fire se 2,0 -1,-1
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -1,-1 for 28 damage.
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Play#1 output Play#1 6 0 638
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Play#1 input fire se 2,0 0,-2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 0,-2 for 30 damage.
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Play#1 output Play#1 1 Crumble... SCREEEECH! Splash! Bridge falls at 0,-2!
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Play#1 output Play#1 6 0 637
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Play#1 input fire se 2,0 6,0
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 6,0 for 46 damage.
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Play#1 output Play#1 6 0 636
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Play#1 input fire se 2,0 1,-3
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 1,-3 for 23 damage.
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Play#1 output Play#1 6 0 635
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Play#1 input ctld
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Play#1 output Play#1 1 Bye-bye
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Play#1 logout 1
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Play#1 output Play#1 3 so long...
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Conn2 output Conn2 2 Empire server ready
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Conn2 input user tester
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Conn2 output Conn2 0 hello tester
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Conn2 input coun POGO
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Conn2 output Conn2 0 country name POGO
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Conn2 input pass peter
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Conn2 output Conn2 0 password ok
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Conn2 input play
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Conn2 login 0 127.0.0.1 tester
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Play#0 output Play#0 2 2
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Play#0 output Play#0 1
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Play#0 output Play#0 1 *** Server configured for testing ***
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Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
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Play#0 output Play#0 6 0 640
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Play#0 input map *
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Play#0 command map
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Play#0 output Play#0 1 1---------0000000000
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 1 -5 . . . . . . + . . . -5
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Play#0 output Play#0 1 -4 . . . . . . = . . . -4
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Play#0 output Play#0 1 -3 . . . . . . = . . . -3
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Play#0 output Play#0 1 -2 . . . . . . = . . . -2
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Play#0 output Play#0 1 -1 . . . . . # = . . . -1
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Play#0 output Play#0 1 0 . . . . . c f . @ = 0
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Play#0 output Play#0 1 1 . . . @ = # = . . . 1
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Play#0 output Play#0 1 2 . . . . = = = . . - 2
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Play#0 output Play#0 1 3 . . . . # = # . . . 3
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Play#0 output Play#0 1 4 . . . . . . . . . . 4
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Play#0 output Play#0 1 1---------0000000000
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 6 0 640
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Play#0 input ctld
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Play#0 output Play#0 1 Bye-bye
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Play#0 logout 0
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Play#0 output Play#0 3 so long...
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Main shutdown
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Main startup
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Main prng MT19937 1
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Conn0 output Conn0 2 Empire server ready
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Conn0 input user tester
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Conn0 output Conn0 0 hello tester
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Conn0 input coun red
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Conn0 output Conn0 10 country red does not exist
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Conn0 output Conn0 3 so long...
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Conn1 output Conn1 2 Empire server ready
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Conn1 input user tester
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Conn1 output Conn1 0 hello tester
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Conn1 input coun 1
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Conn1 output Conn1 0 country name 1
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Conn1 input pass 1
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Conn1 output Conn1 0 password ok
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Conn1 input play
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Conn1 login 1 127.0.0.1 tester
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Play#1 output Play#1 2 2
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Play#1 output Play#1 1
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Play#1 output Play#1 1 *** Server configured for testing ***
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Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
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Play#1 output Play#1 6 0 635
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Play#1 input desi 1,1 -
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Play#1 command designate
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Play#1 output Play#1 1 Crumble... SCREEEECH! Splash! Bridge falls at 3,1!
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Play#1 output Play#1 6 0 634
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Play#1 input fire se 2,0 8,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 8,2 for 28 damage.
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Play#1 output Play#1 6 0 633
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Play#1 input desi 3,3 -
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Play#1 command designate
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Play#1 output Play#1 6 0 632
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Play#1 input desi 1,1 #
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Play#1 command designate
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Play#1 output Play#1 6 0 631
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Play#1 input fire se 2,0 -1,3
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -1,3 for 23 damage.
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Play#1 output Play#1 6 0 630
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Play#1 input fire se 2,0 -3,1
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector -3,1 for 30 damage.
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Play#1 output Play#1 6 0 629
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Play#1 input fire se 2,0 8,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 8,2 for 35 damage.
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Play#1 output Play#1 6 0 628
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Play#1 input fire se 2,0 1,1
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 5.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 1,1 for 23 damage.
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Play#1 output Play#1 6 0 627
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Play#1 input fire se 2,0 8,2
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Play#1 command fire
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Play#1 output Play#1 1 Sector 2,0 ready to fire
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Play#1 output Play#1 1 range is 4.00 (4.50)
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Play#1 output Play#1 1 \007Kaboom!!!
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Play#1 output Play#1 1 Shells hit sector 8,2 for 48 damage.
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Play#1 output Play#1 6 0 626
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Play#1 input ctld
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Play#1 output Play#1 1 Bye-bye
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Play#1 logout 1
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Play#1 output Play#1 3 so long...
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Conn2 output Conn2 2 Empire server ready
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Conn2 input user tester
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Conn2 output Conn2 0 hello tester
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Conn2 input coun POGO
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Conn2 output Conn2 0 country name POGO
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Conn2 input pass peter
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Conn2 output Conn2 0 password ok
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Conn2 input play
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Conn2 login 0 127.0.0.1 tester
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Play#0 output Play#0 2 2
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Play#0 output Play#0 1
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Play#0 output Play#0 1 *** Server configured for testing ***
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Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
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Play#0 output Play#0 6 0 640
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Play#0 input map *
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Play#0 command map
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Play#0 output Play#0 1 1---------0000000000
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 1 -5 . . . . . . + . . . -5
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Play#0 output Play#0 1 -4 . . . . . . = . . . -4
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Play#0 output Play#0 1 -3 . . . . . . = . . . -3
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Play#0 output Play#0 1 -2 . . . . . . = . . . -2
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Play#0 output Play#0 1 -1 . . . . . # = . . . -1
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Play#0 output Play#0 1 0 . . . . . c f . @ = 0
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Play#0 output Play#0 1 1 . . . . . # . . . . 1
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Play#0 output Play#0 1 2 . . . . = = . . . - 2
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Play#0 output Play#0 1 3 . . . . # . # . . . 3
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Play#0 output Play#0 1 4 . . . . . . . . . . 4
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Play#0 output Play#0 1 1---------0000000000
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Play#0 output Play#0 1 09876543210123456789
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Play#0 output Play#0 6 0 640
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Play#0 input cens * ?terr=1
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Play#0 command census
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Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 CENSUS del dst
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Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
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Play#0 output Play#0 1 2 2,-4 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 1,-3 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 3,-3 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 0,-2 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 2,-2 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 -1,-1 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 1 1,-1 # 20% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 3,-1 = 80% 0 .. .. 80 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 6,0 @ 77% 0 .. .. 77 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 8,0 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 -3,1 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 -1,1 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 1 1,1 # 17% 0 .. .. 82 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 3,1 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 -2,2 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 0,2 = 100% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 2,2 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 2 -1,3 # 16% 0 .. .. 82 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 1 3,3 #- 20% 0 .. .. 100 0 0 0 0% 0 0 1
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Play#0 output Play#0 1 20 sectors
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Play#0 output Play#0 6 0 640
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Play#0 input terr * 0
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Play#0 command territory
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Play#0 output Play#0 6 0 640
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Play#0 input read 1
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Play#0 command read
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Play#0 output Play#0 1 No telegrams for 1 at the moment...
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Play#0 output Play#0 6 0 640
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Play#0 input read 2
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Play#0 command read
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Play#0 output Play#0 1
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 Country #1 shelled sector 3,-1 for 25 damage.
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Play#0 output Play#0 1 Country #1 shelled sector -1,-1 for 28 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at -1,-1!
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Play#0 output Play#0 1 Country #1 shelled sector 6,0 for 46 damage.
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Play#0 output Play#0 1 Country #1 shelled sector 1,-3 for 23 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge tower falls at 1,-3!
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Play#0 output Play#0 1
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 28 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 2,2!
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Play#0 output Play#0 1 Country #1 shelled sector -1,3 for 23 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
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Play#0 output Play#0 1 Country #1 shelled sector -3,1 for 30 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge tower falls at -3,1!
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Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 35 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at -1,1!
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Play#0 output Play#0 1 Country #1 shelled sector 8,2 for 48 damage.
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Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at -2,2!
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Play#0 output Play#0 6 0 640
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Play#0 input ctld
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Play#0 output Play#0 1 Bye-bye
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Play#0 logout 0
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Play#0 output Play#0 3 so long...
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Main shutdown
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34
tests/bridgefall/server.log
Normal file
34
tests/bridgefall/server.log
Normal file
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------------------------------------------------------
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Empire server (pid 42) started
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Configured for testing
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Update schedule read
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No update scheduled
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Listening on 127.0.0.1
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Connect from 127.0.0.1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #1
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tester@127.0.0.1 logged in as country #1
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tester@127.0.0.1 logged out, country #1
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Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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tester@127.0.0.1 logged out, country #0
|
||||
Shutdown commencing (cleaning up threads.)
|
||||
Server shutting down on signal 15
|
||||
------------------------------------------------------
|
||||
Empire server (pid 42) started
|
||||
Configured for testing
|
||||
Update schedule read
|
||||
No update scheduled
|
||||
Listening on 127.0.0.1
|
||||
Connect from 127.0.0.1
|
||||
Connect from 127.0.0.1
|
||||
tester@127.0.0.1 using country #1
|
||||
tester@127.0.0.1 logged in as country #1
|
||||
tester@127.0.0.1 logged out, country #1
|
||||
Connect from 127.0.0.1
|
||||
tester@127.0.0.1 using country #0
|
||||
tester@127.0.0.1 logged in as country #0
|
||||
tester@127.0.0.1 logged out, country #0
|
||||
Shutdown commencing (cleaning up threads.)
|
||||
Server shutting down on signal 15
|
47
tests/bridgefall/setup-POGO
Normal file
47
tests/bridgefall/setup-POGO
Normal file
|
@ -0,0 +1,47 @@
|
|||
|| sectors
|
||||
desi 0,0 c
|
||||
desi 2,0 f
|
||||
desi 1,-1:1 #
|
||||
edit l 3,-1 e 100 s = S =
|
||||
edit l -1:0,-2:-1 e 20 s = S =
|
||||
edit l 1,-3 e 20 s @ S @
|
||||
edit l 2:3,-4:-2 e 100 s = S =
|
||||
des 3,-5 +
|
||||
des 8,2 -
|
||||
edit l -2:3,1:2 ?des=. e 100 s = S =
|
||||
edit l 1,3 e 100 s = S =
|
||||
desi 3,3 #
|
||||
desi -1,3 #
|
||||
edit l 6,0 e 100 s @ S @
|
||||
edit l 8,0 e 100 s = S =
|
||||
edit l -3,1 e 20 s @ S @
|
||||
| mark sectors of interest
|
||||
terr * ?des== 1
|
||||
terr * ?des=# 1
|
||||
terr * ?des=@ 1
|
||||
| populate
|
||||
give c * ?des#. 100
|
||||
edit l 0:2,0 e 100
|
||||
edit l * ?des=# e 20
|
||||
|| country#1
|
||||
add 1 1 1 p
|
||||
edit c 1 s 4 b 640 M 25000 T 100
|
||||
give m 2,0 5
|
||||
give g 2,0 7
|
||||
give s 2,0 100
|
||||
edit l * ?des#.&des#=&des#@&des#- o 1 O 1
|
||||
edit l 0,-2 o 1 O 1
|
||||
edit l 3,1 o 1 O 1
|
||||
|| country#2
|
||||
add 2 2 2 p
|
||||
| make country active, so it gets bulletins
|
||||
edit c 2 s 4 b 640 M 25000 T 100
|
||||
edit l * ?des#.&own=0 o 2 O 2
|
||||
edit l -1,3 o 2 O 2
|
||||
|| relations
|
||||
decl h 1 2
|
||||
decl h 2 1
|
||||
|| show initial state here to help maintainers
|
||||
cens * ?des#.
|
||||
comm * ?des#.
|
||||
map *
|
Loading…
Add table
Add a link
Reference in a new issue