config: Increase mountain process efficiency from 75% to 100%
Each point of gold resource is worth 5d. Except for mountains, where it's just 3.75d. This is because a mountain's process efficiency is only 75%. Has been that way since Empire 3 made mountains mine gold. This is actually a needless complication: a sector with 75% process efficiency produces just like one with 100% process efficiency and 75% of the resource. Increase mountain process efficiency to 100%. Deities may want to compensate by adjusting mountains' gold resources. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 9 additions and 9 deletions
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@ -144,7 +144,7 @@
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Play#1 output Play#1 1 -8,4 g 10% 78 7d 1.00 $0 7
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Play#1 output Play#1 1 -6,4 g 100% 78 78d 1.00 $0 78
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Play#1 output Play#1 1 -4,4 g 100% 1200 500d 1.00 $0 500
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Play#1 output Play#1 1 -2,4 ^ 100% 60 45d 0.75 $0 45
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Play#1 output Play#1 1 -2,4 ^ 100% 60 60d 1.00 $0 60
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Play#1 output Play#1 1 0,4 a 10% 78 64f 8.25 $0 64
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Play#1 output Play#1 1 2,4 a 100% 80 660f 8.25 $0 660
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Play#1 output Play#1 1 4,4 a 100% 600 999f 8.25 $0 999
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@ -290,7 +290,7 @@
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Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
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Play#3 output Play#3 1 PRODUCTION SIMULATION
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Play#3 output Play#3 1 sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max
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Play#3 output Play#3 1 0,-2 ^ 0% 114 0d 0.75 $0 0
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Play#3 output Play#3 1 0,-2 ^ 0% 114 0d 1.00 $0 0
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Play#3 output Play#3 1 5,-1 u 100% 78 66r 0.86 $154 66
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Play#3 output Play#3 1 2 sectors
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Play#3 output Play#3 6 0 99
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@ -714,7 +714,7 @@
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Play#0 output Play#0 1 1 -8,4 g .......... .......... 0 0 0 0 7 0 0 0 0 0
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Play#0 output Play#0 1 1 -6,4 g .......... .......... 0 0 0 0 79 0 0 0 0 0
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Play#0 output Play#0 1 1 -4,4 g .......... .......... 0 0 0 0 500 0 0 0 0 0
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Play#0 output Play#0 1 1 -2,4 ^ .......... .......... 0 0 0 0 45 0 0 0 0 0
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Play#0 output Play#0 1 1 -2,4 ^ .......... .......... 0 0 0 0 60 0 0 0 0 0
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Play#0 output Play#0 1 1 0,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 2,4 a .......... .......... 0 0 0 0 0 0 0 50 50 0
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Play#0 output Play#0 1 1 4,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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