config: Increase mountain process efficiency from 75% to 100%
Each point of gold resource is worth 5d. Except for mountains, where it's just 3.75d. This is because a mountain's process efficiency is only 75%. Has been that way since Empire 3 made mountains mine gold. This is actually a needless complication: a sector with 75% process efficiency produces just like one with 100% process efficiency and 75% of the resource. Increase mountain process efficiency to 100%. Deities may want to compensate by adjusting mountains' gold resources. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 9 additions and 9 deletions
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@ -27,7 +27,7 @@
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# sect.config: Sector characteristics
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# sect.config: Sector characteristics
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#
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#
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# Known contributors to this file:
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# Known contributors to this file:
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# Markus Armbruster, 2006-2016
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# Markus Armbruster, 2006-2021
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#
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#
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# Derived from sect.c; known contributors:
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# Derived from sect.c; known contributors:
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# Dave Pare, 1986
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# Dave Pare, 1986
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config sect-chr
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config sect-chr
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uid mnem prd peff l_b h_b bwork cost maint name ...
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uid mnem prd peff l_b h_b bwork cost maint name ...
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0 "." -1 0 0 0 0 0 0 "sea"
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0 "." -1 0 0 0 0 0 0 "sea"
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1 "^" dust 75 0 0 100 100 0 "mountain"
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1 "^" dust 100 0 0 100 100 0 "mountain"
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2 "s" -1 0 0 0 100 0 0 "sanctuary"
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2 "s" -1 0 0 0 100 0 0 "sanctuary"
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3 "\134" -1 0 0 0 100 0 0 "wasteland"
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3 "\134" -1 0 0 0 100 0 0 "wasteland"
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4 "-" -1 0 0 0 100 0 0 "wilderness"
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4 "-" -1 0 0 0 100 0 0 "wilderness"
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@ -82,7 +82,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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1 -8 4 11 100 120 0 0 0 0 0 0 0 -8 4 9 0 100 0 11 0 8 0 0 0 1 130 1 0 0 0 0 7 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -8 4 11 100 120 0 0 0 0 0 0 0 -8 4 9 0 100 0 11 0 8 0 0 0 1 130 1 0 0 0 0 7 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -6 4 11 100 120 0 0 0 0 0 0 0 -6 4 0 0 100 0 11 0 84 0 0 0 1 130 1 0 0 0 0 79 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -6 4 11 100 120 0 0 0 0 0 0 0 -6 4 0 0 100 0 11 0 84 0 0 0 1 130 1 0 0 0 0 79 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -4 4 11 100 120 0 0 0 0 0 0 0 -4 4 701 0 100 0 11 0 0 0 0 0 1 1000 1 0 0 0 0 500 0 40 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -4 4 11 100 120 0 0 0 0 0 0 0 -4 4 701 0 100 0 11 0 0 0 0 0 1 1000 1 0 0 0 0 500 0 40 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -2 4 1 100 120 0 0 0 0 0 0 0 -2 4 0 0 100 0 1 0 88 0 0 0 1 100 1 0 0 0 0 45 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 -2 4 1 100 120 0 0 0 0 0 0 0 -2 4 0 0 100 0 1 0 88 0 0 0 1 100 1 0 0 0 0 60 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 1 5 8 100 120 0 0 0 0 0 0 0 1 5 6 0 100 0 8 0 0 0 0 0 1 130 0 0 4 0 0 0 0 97 5 78 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 1 5 8 100 120 0 0 0 0 0 0 0 1 5 6 0 100 0 8 0 0 0 0 0 1 130 0 0 4 0 0 0 0 97 5 78 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 3 5 8 100 120 0 0 0 0 0 0 0 3 5 246 0 100 0 8 0 0 0 0 0 1 650 0 0 8 0 0 0 0 84 1 55 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 3 5 8 100 120 0 0 0 0 0 0 0 3 5 246 0 100 0 8 0 0 0 0 0 1 650 0 0 8 0 0 0 0 84 1 55 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 5 5 4 39 120 0 0 0 0 0 0 0 5 5 39 0 100 0 4 0 0 0 0 0 1 130 0 0 0 0 0 0 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 5 5 4 39 120 0 0 0 0 0 0 0 5 5 39 0 100 0 4 0 0 0 0 0 1 130 0 0 0 0 0 0 0 97 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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Play#1 output Play#1 1 -8,4 g 10% 78 7d 1.00 $0 7
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Play#1 output Play#1 1 -8,4 g 10% 78 7d 1.00 $0 7
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Play#1 output Play#1 1 -6,4 g 100% 78 78d 1.00 $0 78
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Play#1 output Play#1 1 -6,4 g 100% 78 78d 1.00 $0 78
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Play#1 output Play#1 1 -4,4 g 100% 1200 500d 1.00 $0 500
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Play#1 output Play#1 1 -4,4 g 100% 1200 500d 1.00 $0 500
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Play#1 output Play#1 1 -2,4 ^ 100% 60 45d 0.75 $0 45
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Play#1 output Play#1 1 -2,4 ^ 100% 60 60d 1.00 $0 60
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Play#1 output Play#1 1 0,4 a 10% 78 64f 8.25 $0 64
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Play#1 output Play#1 1 0,4 a 10% 78 64f 8.25 $0 64
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Play#1 output Play#1 1 2,4 a 100% 80 660f 8.25 $0 660
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Play#1 output Play#1 1 2,4 a 100% 80 660f 8.25 $0 660
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Play#1 output Play#1 1 4,4 a 100% 600 999f 8.25 $0 999
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Play#1 output Play#1 1 4,4 a 100% 600 999f 8.25 $0 999
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Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
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Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
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Play#3 output Play#3 1 PRODUCTION SIMULATION
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Play#3 output Play#3 1 PRODUCTION SIMULATION
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Play#3 output Play#3 1 sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max
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Play#3 output Play#3 1 sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max
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Play#3 output Play#3 1 0,-2 ^ 0% 114 0d 0.75 $0 0
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Play#3 output Play#3 1 0,-2 ^ 0% 114 0d 1.00 $0 0
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Play#3 output Play#3 1 5,-1 u 100% 78 66r 0.86 $154 66
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Play#3 output Play#3 1 5,-1 u 100% 78 66r 0.86 $154 66
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Play#3 output Play#3 1 2 sectors
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Play#3 output Play#3 1 2 sectors
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Play#3 output Play#3 6 0 99
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Play#3 output Play#3 6 0 99
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Play#0 output Play#0 1 1 -8,4 g .......... .......... 0 0 0 0 7 0 0 0 0 0
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Play#0 output Play#0 1 1 -8,4 g .......... .......... 0 0 0 0 7 0 0 0 0 0
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Play#0 output Play#0 1 1 -6,4 g .......... .......... 0 0 0 0 79 0 0 0 0 0
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Play#0 output Play#0 1 1 -6,4 g .......... .......... 0 0 0 0 79 0 0 0 0 0
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Play#0 output Play#0 1 1 -4,4 g .......... .......... 0 0 0 0 500 0 0 0 0 0
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Play#0 output Play#0 1 1 -4,4 g .......... .......... 0 0 0 0 500 0 0 0 0 0
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Play#0 output Play#0 1 1 -2,4 ^ .......... .......... 0 0 0 0 45 0 0 0 0 0
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Play#0 output Play#0 1 1 -2,4 ^ .......... .......... 0 0 0 0 60 0 0 0 0 0
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Play#0 output Play#0 1 1 0,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 0,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 2,4 a .......... .......... 0 0 0 0 0 0 0 50 50 0
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Play#0 output Play#0 1 1 2,4 a .......... .......... 0 0 0 0 0 0 0 50 50 0
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Play#0 output Play#0 1 1 4,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 1 4,4 a .......... .......... 0 0 0 0 0 0 0 0 0 0
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 Printing for tech level '1000'
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Play#0 output Play#0 1 sector type product p.e. capabilities
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Play#0 output Play#0 1 sector type product p.e. capabilities
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Play#0 output Play#0 1 . sea deity
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Play#0 output Play#0 1 . sea deity
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Play#0 output Play#0 1 ^ mountain dust 75% deity
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Play#0 output Play#0 1 ^ mountain dust 100% deity
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Play#0 output Play#0 1 s sanctuary deity
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Play#0 output Play#0 1 s sanctuary deity
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Play#0 output Play#0 1 \\ wasteland deity
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Play#0 output Play#0 1 \\ wasteland deity
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Play#0 output Play#0 1 u uranium mine rad 100%
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Play#0 output Play#0 1 u uranium mine rad 100%
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Play#0 command xdump
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Play#0 command xdump
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Play#0 output Play#0 1 XDUMP sect-chr 0
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Play#0 output Play#0 1 XDUMP sect-chr 0
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Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#0 output Play#0 1 1 "mountain" "^" 1 1 100 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
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Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
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Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
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Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
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Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
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Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
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Play#1 command xdump
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Play#1 command xdump
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Play#1 output Play#1 1 XDUMP sect-chr 0
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Play#1 output Play#1 1 XDUMP sect-chr 0
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Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
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Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#1 output Play#1 1 1 "mountain" "^" 1 1 100 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
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Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
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Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
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Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
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Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
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Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
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