New server.h for server startup, control and shutdown, i.e. stuff in

src/server.  Use it.
This commit is contained in:
Markus Armbruster 2004-02-19 19:02:30 +00:00
parent 8115388a58
commit 22a356b1e1
19 changed files with 73 additions and 24 deletions

55
include/server.h Normal file
View file

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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* server.h: Server startup, control and shutdown
*
* Known contributors to this file:
* Markus Armbruster, 2004
*/
#ifndef SERVER_H
#define SERVER_H
extern int shutdown_pending;
extern int update_pending;
extern empth_sem_t *update_sem;
extern time_t update_time;
extern int updating_mob;
void mobility_init(void);
/* thread entry points */
void player_accept(void *);
void delete_lostitems(void *);
void market_update(void *);
void mobility_check(void *);
void player_kill_idle(void *);
void update_main(void *);
void update_sched(void *);
void shutdown_sequence(void *);
#endif SERVER_H