New server.h for server startup, control and shutdown, i.e. stuff in
src/server. Use it.
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19 changed files with 73 additions and 24 deletions
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include/server.h
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include/server.h
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* server.h: Server startup, control and shutdown
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004
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*/
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#ifndef SERVER_H
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#define SERVER_H
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extern int shutdown_pending;
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extern int update_pending;
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extern empth_sem_t *update_sem;
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extern time_t update_time;
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extern int updating_mob;
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void mobility_init(void);
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/* thread entry points */
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void player_accept(void *);
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void delete_lostitems(void *);
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void market_update(void *);
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void mobility_check(void *);
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void player_kill_idle(void *);
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void update_main(void *);
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void update_sched(void *);
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void shutdown_sequence(void *);
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#endif SERVER_H
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