info: Consistently spell Empire 2, 3 and 4 with a space

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-11 20:31:26 +02:00
parent ae8a3582a2
commit 22e4b1fc45
3 changed files with 5 additions and 5 deletions

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@ -2077,8 +2077,8 @@ Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006
spotted by the plane. Previously, spotting stopped as soon as flak
maxed out.
* Inefficient land units were overcharged mobility when reacting.
Broken when Empire3 changed land unit mobility use not to depend on
efficiency, except for supply units.
Broken when Empire 3 changed land unit mobility use not to depend
on efficiency, except for supply units.
* New journal file to log complete player input plus selected
important events. Controlled by new econfig key keep_journal, off
by default.

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@ -173,7 +173,7 @@ Completely rewrote attack, assault, board, and paradrop. Added
After running a series of play-test games, Ken fixed all known bugs in
the server, organized and rewrote a lot of documentation (including
this info page) and released the Empire2 server out of beta.
this info page) and released the Empire 2 server out of beta.
1995 Empire 3.0, Ken Stevens

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@ -227,9 +227,9 @@ code, most notably, Dave Pare added plane units in 1986, Jeff Bailey
added many configurable options in the KSU distribution, Thomas
Ruschak added land units and missions in 1992-1993 and released the
"Chainsaw" server, and Ken Stevens rewrote much of the server code in
1995 and released the "Empire2" server.
1995 and released the "Empire 2" server.
Steve McClure and the Wolfpack made lots
of other changes and released the "Empire4" server in August of 1996.
of other changes and released "Empire 4" in August of 1996.
The game is still maintained by the Wolfpack team. Markus Armbruster
serves as technical lead since 2004.
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