info: Consistently spell Empire 2, 3 and 4 with a space
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 5 additions and 5 deletions
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@ -2077,8 +2077,8 @@ Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006
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spotted by the plane. Previously, spotting stopped as soon as flak
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maxed out.
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* Inefficient land units were overcharged mobility when reacting.
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Broken when Empire3 changed land unit mobility use not to depend on
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efficiency, except for supply units.
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Broken when Empire 3 changed land unit mobility use not to depend
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on efficiency, except for supply units.
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* New journal file to log complete player input plus selected
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important events. Controlled by new econfig key keep_journal, off
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by default.
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@ -173,7 +173,7 @@ Completely rewrote attack, assault, board, and paradrop. Added
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After running a series of play-test games, Ken fixed all known bugs in
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the server, organized and rewrote a lot of documentation (including
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this info page) and released the Empire2 server out of beta.
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this info page) and released the Empire 2 server out of beta.
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1995 Empire 3.0, Ken Stevens
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@ -227,9 +227,9 @@ code, most notably, Dave Pare added plane units in 1986, Jeff Bailey
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added many configurable options in the KSU distribution, Thomas
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Ruschak added land units and missions in 1992-1993 and released the
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"Chainsaw" server, and Ken Stevens rewrote much of the server code in
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1995 and released the "Empire2" server.
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1995 and released the "Empire 2" server.
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Steve McClure and the Wolfpack made lots
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of other changes and released the "Empire4" server in August of 1996.
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of other changes and released "Empire 4" in August of 1996.
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The game is still maintained by the Wolfpack team. Markus Armbruster
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serves as technical lead since 2004.
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.in
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