update/revolt: Fix guerrilla liberating old-owned sector

Guerrilla are created loyal to the old owner.  When the sector
converts, they switch their allegiance to POGO.  This is a bit of a
hack.

When guerrilla win their fight for freedom in an old-owned sector, the
old-owner duly changes to POGO.  However, the owner doesn't.  Broken
in 4.2.6.  The "Sector X,Y has been retaken!" message is still sent to
the "new" sector owner.

Simply restoring the owner change lost back then would restore a bug
that goes back to 2.3.7: takeover() doesn't run when an old-owned
sector is liberated.  So fix the bug by making that unconditional.

Land units reported captured are actually destroyed, because POGO
can't own any.  Oh well.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-09-18 19:02:47 +02:00
parent 025e9cc258
commit 2315b50e52
4 changed files with 30 additions and 30 deletions

View file

@ -505,9 +505,9 @@
Play#0 output Play#0 1
Play#0 output Play#0 1 > Production Report dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 0 happiness, 0 education produced
Play#0 output Play#0 1 total pop was 0, yielding 0.00 hap, 0.00 edu
Play#0 output Play#0 1 total pop was 95, yielding 0.00 hap, 0.00 edu
Play#0 output Play#0 1 0.0000 tech, 0.0000 research produced
Play#0 output Play#0 1 money delta was $0 for this update
Play#0 output Play#0 1 money delta was $-25 for this update
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
@ -752,7 +752,7 @@
Play#0 output Play#0 1 1 4,6 k .......... .......... 0 0 0 58 0 0 0 0 9999 0
Play#0 output Play#0 1 1 6,6 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 1 8,6 f .......... .......... 0 0 0 0 0 0 0 5 16 0
Play#0 output Play#0 1 1 10,6 ! .......... .......... 0 0 0 0 0 0 0 0 13 0
Play#0 output Play#0 1 1 10,6 ! .......... .......... 0 0 0 0 0 0 0 0 14 0
Play#0 output Play#0 1 1 12,6 * .......... .......... 0 0 0 0 0 0 0 0 8 0
Play#0 output Play#0 1 1 14,6 h .......... .......... 0 0 0 0 0 0 0 40 0 0
Play#0 output Play#0 1 1 -15,7 t .......... .......... 0 0 0 0 5 0 25 1 0 0
@ -1365,9 +1365,11 @@
Play#0 output Play#0 1 Partisans take over -14,-8!
Play#0 output Play#0 1 sec security #25 kills 4 guerrillas in raid at -12,-8!
Play#0 output Play#0 1 sec security #27 dies fighting guerrillas in -12,-8
Play#0 output Play#0 1 Sector -12,-8 has been retaken!
Play#0 output Play#0 1 sec security #25 blown up by the crew when POGO took -12,-8!
Play#0 output Play#0 1 inf infantry #26 captured when POGO took -12,-8!
Play#0 output Play#0 1 Guerrilla warfare in -12,-8
Play#0 output Play#0 1 body count: troops: 70, rebels: 88
Play#0 output Play#0 1 rebels murder 70 military
Play#0 output Play#0 1 Partisans take over -12,-8!
Play#0 output Play#0 1 Guerrilla warfare in -10,-8
Play#0 output Play#0 1 body count: troops: 10, rebels: 5
Play#0 output Play#0 1 Guerrilla warfare in -8,-8
@ -1410,8 +1412,8 @@
Play#0 output Play#0 1 0 happiness, 0 education produced
Play#0 output Play#0 1 total pop was 24024, yielding 0.00 hap, 0.00 edu
Play#0 output Play#0 1 1.7834 technology (0.0000 + 1.7834), 1.7551 research (0.0000 + 1.7551) produced
Play#0 output Play#0 1 Army delta $-918, Navy delta $-300, Air force delta $0
Play#0 output Play#0 1 money delta was $-7513 for this update
Play#0 output Play#0 1 Army delta $-786, Navy delta $-300, Air force delta $0
Play#0 output Play#0 1 money delta was $-7356 for this update
Play#0 output Play#0 6 0 640
Play#0 input nation 4
Play#0 command nation
@ -1419,7 +1421,7 @@
Play#0 output Play#0 1 (#4) 4 Nation Report Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Nation status is ACTIVE Bureaucratic Time Units: 640
Play#0 output Play#0 1 100% eff capital at -1,-1 has 130 civilians & 0 military
Play#0 output Play#0 1 The treasury has $17487.00 Military reserves: 0
Play#0 output Play#0 1 The treasury has $17644.00 Military reserves: 0
Play#0 output Play#0 1 Education.......... 3.05 Happiness....... 4.44
Play#0 output Play#0 1 Technology......... 31.58 Research........ 1.74
Play#0 output Play#0 1 Technology factor : 35.23% Plague factor : 1.29%
@ -1435,7 +1437,7 @@
Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
Play#0 output Play#0 1 5 -16,-8 - 0% 120 .. .. 124 5 0 96 100% 0 0 1
Play#0 output Play#0 1 5 -14,-8 b 100% 120 .. .. 124 5 0 97 100% 0 0 1
Play#0 output Play#0 1 4 -12,-8 - 37% 120 .. .. 0 123 5 0 96 100% 38 0 1
Play#0 output Play#0 1 0 -12,-8 - 0% 60 .. .. 124 5 0 97 100% 0 0 1
Play#0 output Play#0 1 4 -10,-8 - 39% 120 .. .. 130 0 0 97 100% 39 0 1
Play#0 output Play#0 1 4 -8,-8 - 39% 120 .. .. 2 130 0 0 97 100% 39 0 1
Play#0 output Play#0 1 4 -6,-8 - 39% 120 .. .. 2 130 0 0 97 100% 39 0 1
@ -1506,7 +1508,7 @@
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 5 -16,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 -14,-8 b .......... .......... 0 0 0 0 20 100 0 0 0 0
Play#0 output Play#0 1 4 -12,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 -12,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 -10,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 -8,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 4 -6,-8 - .......... .......... 0 0 0 0 0 0 0 0 0 0
@ -1577,7 +1579,7 @@
Play#0 output Play#0 1 own sect eff loyal cnum value stage time mines
Play#0 output Play#0 1 5 -16,-8 - 0% 0 0 0 0 0 0
Play#0 output Play#0 1 5 -14,-8 b 100% 0 0 0 0 0 0
Play#0 output Play#0 1 4 -12,-8 - 37% 35 0 0 0 0 0
Play#0 output Play#0 1 0 -12,-8 - 0% 0 0 0 0 0 0
Play#0 output Play#0 1 4 -10,-8 - 39% 0 4 15 0 0 0
Play#0 output Play#0 1 4 -8,-8 - 39% 46 0 0 0 0 0
Play#0 output Play#0 1 4 -6,-8 - 39% 51 0 0 0 0 0
@ -1679,11 +1681,9 @@
Play#0 output Play#0 1 5 20 inf infantry -16,-8 20% 0 0 60 10 50 42% 0 0
Play#0 output Play#0 1 5 21 inf infantry -14,-8 20% 0 0 60 10 50 42% 0 0
Play#0 output Play#0 1 4 24 spy infiltrato -12,-8 100% 0 0 60 0 170 42% 0 0
Play#0 output Play#0 1 4 25 sec security -12,-8 60% 0 0 40 9 170 42% 0 0
Play#0 output Play#0 1 4 26 inf infantry -12,-8 80% 0 0 50 10 50 42% 0 0
Play#0 output Play#0 1 4 28 linf light infa -8,-8 76% 14 0 48 9 50 42% 0 0
Play#0 output Play#0 1 4 29 inf infantry -6,-8 14% 24 0 47 8 50 42% 0 0
Play#0 output Play#0 1 17 units
Play#0 output Play#0 1 15 units
Play#0 output Play#0 6 0 640
Play#0 input read 5
Play#0 command read
@ -1763,10 +1763,10 @@
Play#0 output Play#0 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#0 output Play#0 1 6 0,8 c .......... .......... 0 0 0 0 0 0 0 400 400 0
Play#0 output Play#0 1 6 2,8 - .......... .......... 0 0 0 0 0 0 0 384 394 0
Play#0 output Play#0 1 6 4,8 f .......... .......... 0 0 0 0 0 0 0 391 396 0
Play#0 output Play#0 1 6 4,8 f .......... .......... 0 0 0 0 0 0 0 391 395 0
Play#0 output Play#0 1 6 6,8 * .......... .......... 0 0 0 0 0 0 0 386 396 0
Play#0 output Play#0 1 6 8,8 h .......... .......... 0 0 0 0 0 0 0 400 400 0
Play#0 output Play#0 1 6 10,8 ! .......... .......... 0 0 0 0 0 0 0 391 395 0
Play#0 output Play#0 1 6 10,8 ! .......... .......... 0 0 0 0 0 0 0 391 396 0
Play#0 output Play#0 1 6 12,8 * .......... .......... 0 0 0 0 0 0 0 393 398 0
Play#0 output Play#0 1 6 14,8 h .......... .......... 0 0 0 0 0 0 0 400 400 0
Play#0 output Play#0 1 8 sectors