(player_new, player_accept, update_wait, market_update) [_WIN32]:
Move assignment of hostaddr and hostname from player_new() to player_accept(). This solves the necessary of adding the socket include file to prototypes.h for player_new(). The socket include file creates a namespace conflict for WIN32.
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9dfbf74785
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4 changed files with 16 additions and 16 deletions
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@ -411,7 +411,7 @@ extern void global_init(void);
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*/
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/* accept.c */
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extern void player_init(void);
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extern struct player *player_new(int, struct sockaddr_in *);
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extern struct player *player_new(int);
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extern struct player *player_delete(struct player *);
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extern struct player *player_next(struct player *);
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extern struct player *player_prev(struct player *);
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