(player_new, player_accept, update_wait, market_update) [_WIN32]:

Move assignment of hostaddr and hostname from player_new() to
player_accept().  This solves the necessary of adding the socket include
file to prototypes.h for player_new().  The socket include file creates
a namespace conflict for WIN32.
This commit is contained in:
Ron Koenderink 2005-12-26 03:53:21 +00:00
parent 9dfbf74785
commit 233181c50d
4 changed files with 16 additions and 16 deletions

View file

@ -411,7 +411,7 @@ extern void global_init(void);
*/
/* accept.c */
extern void player_init(void);
extern struct player *player_new(int, struct sockaddr_in *);
extern struct player *player_new(int);
extern struct player *player_delete(struct player *);
extern struct player *player_next(struct player *);
extern struct player *player_prev(struct player *);