(player_new, player_accept, update_wait, market_update) [_WIN32]:
Move assignment of hostaddr and hostname from player_new() to player_accept(). This solves the necessary of adding the socket include file to prototypes.h for player_new(). The socket include file creates a namespace conflict for WIN32.
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parent
9dfbf74785
commit
233181c50d
4 changed files with 16 additions and 16 deletions
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@ -135,18 +135,15 @@ player_init(void)
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}
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struct player *
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player_new(int s, struct sockaddr_in *sin)
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player_new(int s)
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{
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struct player *lp;
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#ifdef RESOLVE_IPADDRESS
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struct hostent *hostp;
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#endif
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lp = malloc(sizeof(struct player));
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if (!lp)
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return NULL;
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memset(lp, 0, sizeof(struct player));
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if (sin) {
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if (s >= 0) {
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/* real player, not dummy created by update and market update */
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lp->iop = io_open(s,
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IO_READ | IO_WRITE | IO_NBLOCK,
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@ -156,13 +153,6 @@ player_new(int s, struct sockaddr_in *sin)
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return NULL;
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}
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emp_insque(&lp->queue, &Players);
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strcpy(lp->hostaddr, inet_ntoa(sin->sin_addr));
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#ifdef RESOLVE_IPADDRESS
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if (NULL !=
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(hostp = gethostbyaddr(&sin->sin_addr, sizeof(sin->sin_addr),
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AF_INET)))
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strcpy(lp->hostname, hostp->h_name);
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#endif /* RESOLVE_IPADDRESS */
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lp->cnum = 255;
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lp->curid = -1;
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time(&lp->curup);
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@ -258,6 +248,9 @@ player_accept(void *unused)
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int set = 1;
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int stacksize;
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char buf[128];
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#ifdef RESOLVE_IPADDRESS
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struct hostent *hostp;
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#endif
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while (1) {
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empth_select(s, EMPTH_FD_READ);
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@ -268,12 +261,19 @@ player_accept(void *unused)
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continue;
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}
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(void)setsockopt(ns, SOL_SOCKET, SO_KEEPALIVE, &set, sizeof(set));
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np = player_new(ns, &sin);
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np = player_new(ns);
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if (!np) {
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logerror("can't create player for fd %d", ns);
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close(ns);
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continue;
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}
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strcpy(np->hostaddr, inet_ntoa(sin.sin_addr));
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#ifdef RESOLVE_IPADDRESS
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if (NULL !=
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(hostp = gethostbyaddr(&sin.sin_addr, sizeof(sin.sin_addr),
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AF_INET)))
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strcpy(np->hostname, hostp->h_name);
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#endif /* RESOLVE_IPADDRESS */
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/* XXX may not be big enough */
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stacksize = 100000
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/* budget */ + max(WORLD_X * WORLD_Y / 2 * sizeof(int) * 7,
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