(player_new, player_accept, update_wait, market_update) [_WIN32]:

Move assignment of hostaddr and hostname from player_new() to
player_accept().  This solves the necessary of adding the socket include
file to prototypes.h for player_new().  The socket include file creates
a namespace conflict for WIN32.
This commit is contained in:
Ron Koenderink 2005-12-26 03:53:21 +00:00
parent 9dfbf74785
commit 233181c50d
4 changed files with 16 additions and 16 deletions

View file

@ -72,7 +72,7 @@ market_update(void *unused)
while (1) {
time(&now);
/* logerror("Checking the world markets at %s", ctime(&now));*/
dp = player_new(0, 0);
dp = player_new(-1);
if (dp) {
empth_create(PP_UPDATE, check_all_markets, (50 * 1024), 0,
"MarketCheck", "Checks the world markets", dp);

View file

@ -147,7 +147,7 @@ update_wait(void *unused)
* we rely on the fact that update's priority is the highest
* in the land so it can finish before it yields.
*/
dp = player_new(0, 0);
dp = player_new(-1);
if (!dp) {
logerror("can't create dummy player for update");
update_pending = 0;