navigate march: Fix use-after-free and other bugs
unit_move() is too big and has too many paths through its loop.
Maintenance of the (unspoken) loop invariant isn't obvious. In fact,
it isn't maintained on some paths. I found several bugs:
* We check prerequisite conditions for moving before the first move
and around prompts. When a condition becomes wrong on the move,
movement continues all the same until the next prompt. I believe
the only way this can happen is loss of crew due to hitting a mine.
* We cache ships and land units in a list of struct ulist. When a
ship or land unit gets left behind, its node is removed from the
list and freed.
We keep pointer flg pointing to the flagship in that list for
convenience. However, the pointer isn't updated until the next
prompt. It's referenced for automatic radar and all sub-commands
other than the six directions and 'h'. Use after free when such a
sub-command gets processed after a flagship change without a prompt.
Same for land units. For instance, navigating a pair of ships "jh"
where the flagship has no mobility leaves the flagship behind, then
attempts to radar automatically using the ship in the freed list
node. Likewise, marching a similar pair of land units "jl" examines
the land unit in the freed list node to figure out how to look.
* We cache mobility in the same list to support fractional mobility
during movement. Movement deducts from cached mobility and writes
the result back to the ship or land unit.
If something else charges it mobility while it's in this list, the
cache becomes stale. shp_nav() and lnd_nav() reload stale caches,
but don't run often enough. For instance, when a ship hits mines,
the mine damage makes the cache stale. If a direction or 'h'
follows directly, the stale mobility is written back, clobbering the
mine hit's mobility loss.
This mess dates back to Empire 2, where it replaced a different mess.
There may be more bugs.
unit_move()'s complex control flow makes reasoning about its loop
invariant too error-prone. Rewrite the mess instead, splitting off
sensible subroutines.
Also fixes a couple of minor annoyances:
* White-space can confuse the parser. For instance, "jg l" is
interpreted like "jgll". Fix to reject the space. Broken in commit
0c12d83
, v4.3.7.
* The flagship uses radar automatically before any sub-command (since
Chainsaw), and all ships use it automatically after a move (since
4.2.2). Make them all use it before and after each sub-command,
whether it's a move or not.
* Land units don't use radar automatically. Make them use it just
like ships.
* Always report a flagship / leader change right when it happens, not
only before and after a prompt.
Left for another day, marked FIXME: BTU charging is unclean.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
198e2dd076
commit
24000b4855
13 changed files with 281 additions and 270 deletions
|
@ -193,7 +193,7 @@ extern void lnd_submil(struct lndstr *, int);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern int lnd_spyval(struct lndstr *);
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extern void intelligence_report(int, struct lndstr *, int, char *);
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extern void lnd_mar(struct emp_qelem *, double *, double *, natid);
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extern void lnd_mar(struct emp_qelem *, natid);
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extern void lnd_put(struct emp_qelem *);
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extern void lnd_put_one(struct ulist *);
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extern int lnd_hardtarget(struct lndstr *);
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@ -172,7 +172,7 @@ extern double shp_torp_hitchance(struct shpstr *, int);
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extern int shp_may_nav(struct shpstr *, struct shpstr *, char *);
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extern void shp_sel(struct nstr_item *, struct emp_qelem *);
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extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
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extern void shp_nav(struct emp_qelem *, double *, double *, natid);
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extern void shp_nav(struct emp_qelem *, natid);
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extern int shp_sweep(struct emp_qelem *, int, int, natid);
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extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
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extern int sect_has_dock(struct sctstr *);
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006-2007
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* Markus Armbruster, 2006-2014
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* Markus Armbruster, 2006-2015
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*/
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#ifndef UNIT_H
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@ -56,7 +56,8 @@ extern int unit_nplane(int, int, int *, int *, int *);
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extern void unit_onresize(int);
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extern char *unit_nameof(struct empobj *);
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extern int unit_move(struct emp_qelem *, double *, double *);
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extern void unit_rad_map_set(struct emp_qelem *);
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extern int unit_move(struct emp_qelem *);
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extern void unit_teleport(struct empobj *, coord, coord);
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extern int unit_update_cargo(struct empobj *);
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extern void unit_drop_cargo(struct empobj *, natid);
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@ -30,6 +30,7 @@
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* Thomas Ruschak
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* Ken Stevens, 1995 (rewrite)
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* Ron Koenderink, 2006-2007
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* Markus Armbruster, 2006-2015
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*/
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#include <config.h>
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@ -42,15 +43,13 @@ march(void)
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{
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struct nstr_item ni_land;
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struct emp_qelem land_list;
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double minmob, maxmob;
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if (!snxtitem(&ni_land, EF_LAND, player->argp[1], NULL))
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return RET_SYN;
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lnd_sel(&ni_land, &land_list);
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lnd_mar(&land_list, &minmob, &maxmob, player->cnum);
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if (QEMPTY(&land_list)) {
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pr("No lands\n");
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return RET_FAIL;
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}
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return unit_move(&land_list, &minmob, &maxmob);
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return unit_move(&land_list);
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}
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@ -29,7 +29,7 @@
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* Known contributors to this file:
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* Ken Stevens, 1995 (rewritten)
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* Ron Koenderink, 2006-2007
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* Markus Armbruster, 2006-2014
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* Markus Armbruster, 2006-2015
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*/
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#include <config.h>
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@ -42,15 +42,13 @@ navi(void)
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{
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struct nstr_item ni_ship;
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struct emp_qelem ship_list;
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double minmob, maxmob;
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if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1], NULL))
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return RET_SYN;
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shp_sel(&ni_ship, &ship_list);
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shp_nav(&ship_list, &minmob, &maxmob, player->cnum);
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if (QEMPTY(&ship_list)) {
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pr("No ships\n");
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return RET_FAIL;
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}
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return unit_move(&ship_list, &minmob, &maxmob);
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return unit_move(&ship_list);
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}
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@ -527,10 +527,8 @@ lnd_insque(struct lndstr *lp, struct emp_qelem *list)
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return mlp;
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}
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/* This function assumes that the list was created by lnd_sel */
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void
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lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
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natid actor)
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lnd_mar(struct emp_qelem *list, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct lndstr *lp, *ldr = NULL;
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char and_stays[32];
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*minmobp = 9876.0;
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*maxmobp = -9876.0;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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llp = (struct ulist *)qp;
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@ -566,10 +562,6 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
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if (lp->lnd_mobil + 1 < (int)llp->mobil) {
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llp->mobil = lp->lnd_mobil;
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}
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if (llp->mobil < *minmobp)
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*minmobp = llp->mobil;
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if (llp->mobil > *maxmobp)
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*maxmobp = llp->mobil;
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}
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}
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@ -160,10 +160,8 @@ shp_insque(struct shpstr *sp, struct emp_qelem *list)
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return mlp;
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}
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/* This function assumes that the list was created by shp_sel */
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void
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shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
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natid actor)
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shp_nav(struct emp_qelem *list, natid actor)
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{
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struct emp_qelem *qp;
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struct emp_qelem *next;
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struct shpstr *sp, *flg = NULL;
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char and_stays[32];
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*minmobp = 9876.0;
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*maxmobp = -9876.0;
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for (qp = list->q_back; qp != list; qp = next) {
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next = qp->q_back;
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mlp = (struct ulist *)qp;
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if (sp->shp_mobil + 1 < (int)mlp->mobil) {
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mlp->mobil = sp->shp_mobil;
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}
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if (mlp->mobil < *minmobp)
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*minmobp = mlp->mobil;
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if (mlp->mobil > *maxmobp)
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*maxmobp = mlp->mobil;
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}
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}
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@ -895,12 +887,6 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor)
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}
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mlp->unit.ship.shp_mobil = (int)mlp->mobil;
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putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
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/* Now update the map for this ship */
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rad_map_set(mlp->unit.ship.shp_own,
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mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
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mlp->unit.ship.shp_effic, mlp->unit.ship.shp_tech,
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mchr[mlp->unit.ship.shp_type].m_vrnge);
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}
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if (QEMPTY(list))
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return stopping;
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@ -28,11 +28,12 @@
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*
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* Known contributors to this file:
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* Ron Koenderink, 2007
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* Markus Armbruster, 2009-2014
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* Markus Armbruster, 2009-2015
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*/
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#include <config.h>
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#include <math.h>
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#include "file.h"
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#include "map.h"
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#include "optlist.h"
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}
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}
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static void
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pr_leader_change(struct empobj *leader)
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void
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unit_rad_map_set(struct emp_qelem *list)
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{
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pr("Changing %s to %s\n",
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leader->ef_type == EF_SHIP ? "flagship" : "leader",
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unit_nameof(leader));
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struct emp_qelem *qp;
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struct empobj *unit;
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for (qp = list->q_back; qp != list; qp = qp->q_back) {
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unit = &((struct ulist *)qp)->unit.gen;
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rad_map_set(unit->own, unit->x, unit->y, unit->effic, unit->tech,
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unit->ef_type == EF_SHIP
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? mchr[unit->type].m_vrnge : lchr[unit->type].l_spy);
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}
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}
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static struct empobj *
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}
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static void
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switch_leader(struct emp_qelem *list, int uid)
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switch_leader(struct emp_qelem *list, char *arg)
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{
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int uid = arg ? atoi(arg) : -1;
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struct emp_qelem *qp, *save;
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struct ulist *ulp;
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} while (list->q_back != save);
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}
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int
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unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
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static char *
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unit_move_parse(char *cp, char *arg1_default)
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{
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char *cp = NULL;
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int leader_uid;
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struct empobj *leader;
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int dir;
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int stopping = 0;
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int skip = 0;
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int moved = 0;
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char buf[1024];
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char prompt[128];
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char bmap_flag;
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int ac;
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int type;
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leader = get_leader(ulist);
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leader_uid = leader->uid;
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type = leader->ef_type;
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ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
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if (CANT_HAPPEN(ac <= 0)) {
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player->argp[0] = "";
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return "";
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}
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if (ac == 1) {
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player->argp[1] = arg1_default;
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return cp + 1;
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}
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return "";
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}
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static char *
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unit_move_non_dir(struct emp_qelem *list, char *cp, int *map_shown)
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{
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struct empobj *leader = get_leader(list);
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int bmap = 0, stopping;
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char leader_str[32];
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*map_shown = 0;
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sprintf(leader_str, "%d", leader->uid);
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switch (*cp) {
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case 'B':
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bmap = 'b';
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/* fall through */
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case 'M':
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cp = unit_move_parse(cp, leader_str);
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display_region_map(bmap, leader->ef_type, leader->x, leader->y,
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player->argp[1], player->argp[2]);
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*map_shown = 1;
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break;
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case 'f':
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cp = unit_move_parse(cp, NULL);
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switch_leader(list, player->argp[1]);
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break;
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case 'i':
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cp++;
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unit_list(list);
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break;
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case 'm':
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cp++;
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if (leader->ef_type == EF_SHIP)
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stopping = shp_sweep(list, 1, 1, player->cnum);
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else
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stopping = lnd_sweep(list, 1, 1, player->cnum);
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if (stopping)
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cp = "";
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break;
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case 'r':
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cp = unit_move_parse(cp, leader_str);
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radar(leader->ef_type);
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player->btused++; /* FIXME use player_coms[].c_cost */
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*map_shown = 1;
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break;
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case 'l':
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cp = unit_move_parse(cp, leader_str);
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do_look(leader->ef_type);
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player->btused++; /* FIXME likewise */
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break;
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case 's':
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if (leader->ef_type != EF_SHIP)
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return NULL;
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cp = unit_move_parse(cp, leader_str);
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sona();
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player->btused++; /* FIXME likewise */
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*map_shown = 1;
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break;
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case 'd':
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cp = unit_move_parse(cp, NULL);
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if (!player->argp[1]) {
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player->argp[1] = leader_str;
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player->argp[2] = "1";
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} else if (!player->argp[2]) {
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player->argp[2] = player->argp[1];
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player->argp[1] = leader_str;
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}
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if (leader->ef_type == EF_SHIP)
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mine();
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else
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landmine();
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player->btused++; /* FIXME likewise */
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*map_shown = 1;
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break;
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case 'v':
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cp++;
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unit_view(list);
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break;
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default:
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return NULL;
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}
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return cp;
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}
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static char *
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unit_move_getpath(struct emp_qelem *list, int suppress_map, char *path)
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{
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struct empobj *leader = get_leader(list);
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double minmob, maxmob;
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struct emp_qelem *qp;
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struct ulist *ulp;
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char prompt[64];
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minmob = HUGE_VAL;
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maxmob = -HUGE_VAL;
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for (qp = list->q_back; qp != list; qp = qp->q_back) {
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ulp = (struct ulist *)qp;
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if (ulp->mobil < minmob)
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minmob = ulp->mobil;
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if (ulp->mobil > maxmob)
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maxmob = ulp->mobil;
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}
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if (!suppress_map)
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nav_map(leader->x, leader->y,
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leader->ef_type == EF_SHIP
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? !(mchr[leader->type].m_flags & M_SUB) : 1);
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snprintf(prompt, sizeof(prompt), "<%.1f:%.1f: %s> ",
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maxmob, minmob,
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xyas(leader->x, leader->y, player->cnum));
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return getstring(prompt, path);
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}
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int
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unit_move(struct emp_qelem *list)
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{
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struct empobj *leader = get_leader(list);
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int leader_uid = leader->uid;
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int type = leader->ef_type;
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int moved, suppress_map, dir, stopping;
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char *cp;
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char path[1024];
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unit_rad_map_set(list);
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pr("%s is %s\n",
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type == EF_SHIP ? "Flagship" : "Leader",
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unit_nameof(leader));
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cp = "";
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if (player->argp[2]) {
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strcpy(buf, player->argp[2]);
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cp = unit_path(leader, buf, sizeof(buf));
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strcpy(path, player->argp[2]);
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cp = unit_path(leader, path, sizeof(path));
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if (!cp)
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cp = "";
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}
|
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|
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while (!QEMPTY(ulist)) {
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char dp[80];
|
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if (cp == NULL || *cp == '\0' || stopping) {
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stopping = 0;
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moved = suppress_map = 0;
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for (;;) {
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/*
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* Invariants:
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* - shp_may_nav() true for all ships
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* - lnd_may_mar() true for all land units
|
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* - leader is up-to-date
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* Implies all are in the same sector
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*/
|
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if (!*cp) {
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cp = unit_move_getpath(list, suppress_map, path);
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if (!cp)
|
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return RET_FAIL;
|
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cp = unit_path(leader, path, sizeof(path));
|
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if (!cp || !*cp)
|
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cp = "h";
|
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suppress_map = 0;
|
||||
} else if ((dir = chkdir(*cp, DIR_STOP, DIR_LAST)) >= 0) {
|
||||
cp++;
|
||||
if (type == EF_SHIP)
|
||||
shp_nav(ulist, minmob, maxmob, player->cnum);
|
||||
else
|
||||
lnd_mar(ulist, minmob, maxmob, player->cnum);
|
||||
if (QEMPTY(ulist)) {
|
||||
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
|
||||
return RET_OK;
|
||||
}
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
stopping = 1;
|
||||
continue;
|
||||
}
|
||||
if (!skip)
|
||||
nav_map(leader->x, leader->y,
|
||||
type == EF_SHIP
|
||||
? !(mchr[(int)leader->type].m_flags & M_SUB) : 1);
|
||||
else
|
||||
skip = 0;
|
||||
sprintf(prompt, "<%.1f:%.1f: %s> ", *maxmob,
|
||||
*minmob, xyas(leader->x, leader->y, player->cnum));
|
||||
cp = getstring(prompt, buf);
|
||||
/* Just in case any of our units were shelled while we were
|
||||
* at the prompt, we call shp_nav() or lnd_mar() again.
|
||||
*/
|
||||
if (type == EF_SHIP)
|
||||
shp_nav(ulist, minmob, maxmob, player->cnum);
|
||||
else
|
||||
lnd_mar(ulist, minmob, maxmob, player->cnum);
|
||||
if (QEMPTY(ulist)) {
|
||||
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
|
||||
return RET_OK;
|
||||
}
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
stopping = 1;
|
||||
continue;
|
||||
}
|
||||
if (cp)
|
||||
cp = unit_path(leader, buf, sizeof(buf));
|
||||
}
|
||||
if (type == EF_SHIP) {
|
||||
rad_map_set(player->cnum, leader->x, leader->y, leader->effic,
|
||||
leader->tech, mchr[leader->type].m_vrnge);
|
||||
}
|
||||
if (cp == NULL || *cp == '\0')
|
||||
cp = &dirch[DIR_STOP];
|
||||
dir = chkdir(*cp, DIR_STOP, DIR_LAST);
|
||||
if (dir >= 0) {
|
||||
if (type == EF_SHIP)
|
||||
stopping |= shp_nav_one_sector(ulist, dir, player->cnum);
|
||||
stopping = shp_nav_one_sector(list, dir, player->cnum);
|
||||
else {
|
||||
if (!moved && !lnd_abandon_askyn(ulist))
|
||||
if (!moved && !lnd_abandon_askyn(list))
|
||||
return RET_FAIL;
|
||||
stopping |= lnd_mar_one_sector(ulist, dir, player->cnum);
|
||||
stopping = lnd_mar_one_sector(list, dir, player->cnum);
|
||||
}
|
||||
if (dir == DIR_STOP)
|
||||
return RET_OK;
|
||||
moved = 1;
|
||||
cp++;
|
||||
continue;
|
||||
if (stopping)
|
||||
cp = "";
|
||||
} else {
|
||||
cp = unit_move_non_dir(list, cp, &suppress_map);
|
||||
if (!cp) {
|
||||
direrr("`%c' to stop", ", `%c' to view", NULL);
|
||||
pr(", `i' to list %s, `f' to change %s,\n",
|
||||
type == EF_SHIP ? "ships" : "units",
|
||||
type == EF_SHIP ? "flagship" : "leader");
|
||||
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
|
||||
type == EF_SHIP ? "`s' to sonar, " : "");
|
||||
pr("`d' to drop mines, and `m' to minesweep\n");
|
||||
cp = "";
|
||||
}
|
||||
}
|
||||
ac = parse(cp, player->argbuf, player->argp, NULL, NULL, NULL);
|
||||
if (ac <= 0) {
|
||||
player->argp[0] = "";
|
||||
cp = NULL;
|
||||
} else if (ac == 1) {
|
||||
sprintf(dp, "%d", leader->uid);
|
||||
player->argp[1] = dp;
|
||||
cp++;
|
||||
} else
|
||||
cp = NULL;
|
||||
bmap_flag = 0;
|
||||
switch (*player->argp[0]) {
|
||||
case 'B':
|
||||
bmap_flag = 'b';
|
||||
/*
|
||||
* fall through
|
||||
*/
|
||||
case 'M':
|
||||
display_region_map(bmap_flag, type, leader->x, leader->y,
|
||||
player->argp[1], player->argp[2]);
|
||||
skip = 1;
|
||||
continue;
|
||||
case 'f':
|
||||
if (ac <= 1)
|
||||
switch_leader(ulist, -1);
|
||||
else
|
||||
switch_leader(ulist, atoi(player->argp[1]));
|
||||
leader = get_leader(ulist);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr_leader_change(leader);
|
||||
}
|
||||
continue;
|
||||
case 'i':
|
||||
unit_list(ulist);
|
||||
continue;
|
||||
case 'm':
|
||||
if (type == EF_SHIP)
|
||||
stopping |= shp_sweep(ulist, 1, 1, player->cnum);
|
||||
else {
|
||||
stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
|
||||
}
|
||||
continue;
|
||||
case 'r':
|
||||
radar(leader->ef_type);
|
||||
skip = 1;
|
||||
player->btused++;
|
||||
continue;
|
||||
case 'l':
|
||||
do_look(type);
|
||||
player->btused++;
|
||||
continue;
|
||||
case 's':
|
||||
if (leader->ef_type != EF_SHIP)
|
||||
break;
|
||||
sona();
|
||||
player->btused++;
|
||||
skip = 1;
|
||||
continue;
|
||||
case 'd':
|
||||
if (ac < 3) {
|
||||
player->argp[2] = ac < 2 ? "1" : player->argp[1];
|
||||
sprintf(dp, "%d", leader->uid);
|
||||
player->argp[1] = dp;
|
||||
}
|
||||
if (type == EF_SHIP)
|
||||
mine();
|
||||
else
|
||||
landmine();
|
||||
stopping = 1;
|
||||
skip = 1;
|
||||
player->btused++;
|
||||
continue;
|
||||
case 'v':
|
||||
unit_view(ulist);
|
||||
continue;
|
||||
|
||||
if (type == EF_SHIP)
|
||||
shp_nav(list, player->cnum);
|
||||
else
|
||||
lnd_mar(list, player->cnum);
|
||||
|
||||
if (QEMPTY(list)) {
|
||||
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");
|
||||
return RET_OK;
|
||||
}
|
||||
direrr("`%c' to stop", ", `%c' to view", NULL);
|
||||
pr(", `i' to list %s, `f' to change %s,\n",
|
||||
type == EF_SHIP ? "ships" : "units",
|
||||
type == EF_SHIP ? "flagship" : "leader");
|
||||
pr("`r' to radar, %s`l' to look, `M' to map, `B' to bmap,\n",
|
||||
type == EF_SHIP ? "`s' to sonar, " : "");
|
||||
pr("`d' to drop mines, and `m' to minesweep\n");
|
||||
stopping = 1;
|
||||
|
||||
leader = get_leader(list);
|
||||
if (leader->uid != leader_uid) {
|
||||
leader_uid = leader->uid;
|
||||
pr("Changing %s to %s\n",
|
||||
leader->ef_type == EF_SHIP ? "flagship" : "leader",
|
||||
unit_nameof(leader));
|
||||
}
|
||||
unit_rad_map_set(list);
|
||||
}
|
||||
return RET_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -30,7 +30,6 @@ iyh
|
|||
| lose crew, by hitting mines in 11,-5
|
||||
| at least one hit must lose crew; use __cmd to force it if necessary
|
||||
navi 32/33/34/35/36/37/38/39 jiyh
|
||||
| BUG: moves on without crew
|
||||
| TODO sink ship at navi prompt, changing leader
|
||||
| TODO slap bridge onto ship at navi prompt
|
||||
|| sector entry
|
||||
|
@ -126,5 +125,4 @@ navi 135/130/131/136/137/138/139
|
|||
j
|
||||
| implicit sweep, not all capable
|
||||
mmmh
|
||||
| BUG: mobility use low
|
||||
|| TODO interdiction
|
||||
|
|
|
@ -29,7 +29,6 @@ iyh
|
|||
| at least one hit must lose crew; use __cmd to force it if necessary
|
||||
__cmd added -1 0 0
|
||||
march 32/33/34/35/36/37/38/39 jiyh
|
||||
| BUG: moves on without crew
|
||||
| TODO destroy land unit at march prompt, changing leader
|
||||
| TODO kidnap at march prompt
|
||||
|| sector entry
|
||||
|
@ -97,7 +96,6 @@ l
|
|||
l 0
|
||||
gbbb
|
||||
B 0
|
||||
| BUG: radar not used on march
|
||||
M *
|
||||
r
|
||||
r 100
|
||||
|
@ -127,5 +125,4 @@ march 135/130/131/136/137/138/139
|
|||
j
|
||||
| implicit sweep, not all capable
|
||||
mmmh
|
||||
| BUG: mobility use low
|
||||
|| TODO interdiction
|
||||
|
|
|
@ -145,14 +145,14 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
|
|||
28 1 3 -1 9 100 117 0 40 4 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
30 1 10 -6 9 100 108 0 40 9 -5 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
31 0 11 -5 9 0 53 0 40 9 -5 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
32 1 10 -6 9 75 105 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
33 1 10 -6 9 80 106 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
32 1 10 -6 9 75 75 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
33 1 10 -6 9 80 82 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
34 1 10 -6 9 100 108 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
35 1 10 -6 9 66 103 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
36 1 10 -6 9 80 106 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
37 1 10 -6 9 80 106 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
38 1 10 -6 9 69 104 0 40 9 -5 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
39 1 10 -6 9 64 103 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
35 1 10 -6 9 66 63 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
36 1 10 -6 9 80 82 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
37 1 10 -6 9 80 82 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
38 1 11 -5 9 69 117 0 40 9 -5 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
39 1 10 -6 9 64 60 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
50 1 1 1 9 100 117 0 40 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
51 1 4 0 9 100 127 0 40 4 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
52 1 2 0 9 100 117 0 40 4 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
|
@ -189,8 +189,8 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
|
|||
122 1 13 -3 16 100 85 0 40 0 0 none 0 "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
128 1 11 -3 16 100 -12 0 40 0 0 none 0 "" 0 5 5 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
129 1 10 -2 16 100 99 0 40 0 0 none 0 "" 0 5 100 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
130 1 11 -5 16 43 1 0 40 0 0 none 0 "" 0 3 10 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
131 1 11 -5 16 58 20 0 40 0 0 none 0 "" 0 3 11 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
130 1 11 -5 16 43 -11 0 40 0 0 none 0 "" 0 4 9 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
131 1 11 -5 16 66 12 0 40 0 0 none 0 "" 0 3 14 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
135 1 11 -5 9 70 82 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
136 1 11 -5 9 69 81 0 40 9 -5 none 0 "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
137 1 11 -5 9 100 117 0 40 9 -5 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 1 1 1 () ""
|
||||
|
@ -222,14 +222,14 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
|||
25 1 -5 3 0 100 127 0 30 -5 3 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
30 1 7 5 0 100 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
31 0 8 6 0 0 85 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
32 1 7 5 0 87 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
32 1 7 5 0 87 78 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
33 1 7 5 0 100 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
34 1 7 5 0 86 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
35 1 7 5 0 87 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
36 1 7 5 0 78 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
37 1 7 5 0 90 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
38 1 7 5 0 78 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
39 1 7 5 0 84 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
34 1 7 5 0 86 78 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
35 1 7 5 0 87 79 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
36 1 8 6 0 78 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
37 1 7 5 0 90 81 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
38 1 7 5 0 78 69 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
39 1 7 5 0 84 75 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
50 1 11 3 0 100 105 0 30 9 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
51 1 -1 3 0 100 105 0 30 1 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
52 1 -3 3 0 100 127 0 30 -3 3 none 3 "" -1 127 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
|
@ -265,7 +265,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
|||
120 1 2 0 15 100 127 0 130 2 0 none 1 "" -1 127 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
121 1 7 7 15 100 52 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
128 1 9 7 15 100 -23 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
130 1 8 6 15 94 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
130 1 8 6 15 94 48 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
131 1 8 6 15 96 48 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
135 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
136 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||
|
@ -279,7 +279,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius stockpile p
|
|||
/config
|
||||
config news
|
||||
actor action victim times duration time
|
||||
1 25 0 21 0 0
|
||||
1 25 0 20 0 0
|
||||
1 56 0 11 0 0
|
||||
/config
|
||||
config trade
|
||||
|
|
|
@ -156,6 +156,7 @@
|
|||
Play#1 output Play#1 1 pt patrol boat (#38) takes 31
|
||||
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
|
||||
Play#1 output Play#1 1 pt patrol boat (#39) takes 36
|
||||
Play#1 output Play#1 1 pt patrol boat (#38) is crewless & stays in 11,-5
|
||||
Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
|
||||
Play#1 output Play#1 1 32 pt patrol boat 11,-5 75% 1 0 0 0 0 0 0 88 40
|
||||
Play#1 output Play#1 1 33 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
|
||||
|
@ -163,7 +164,6 @@
|
|||
Play#1 output Play#1 1 35 pt patrol boat 11,-5 66% 1 0 0 0 0 0 0 77 40
|
||||
Play#1 output Play#1 1 36 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
|
||||
Play#1 output Play#1 1 37 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
|
||||
Play#1 output Play#1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 81 40
|
||||
Play#1 output Play#1 1 39 pt patrol boat 11,-5 64% 1 0 0 0 0 0 0 75 40
|
||||
Play#1 output Play#1 1 pt patrol boat (#32) stopped at 10,-6
|
||||
Play#1 output Play#1 1 pt patrol boat (#33) stopped at 10,-6
|
||||
|
@ -171,7 +171,6 @@
|
|||
Play#1 output Play#1 1 pt patrol boat (#35) stopped at 10,-6
|
||||
Play#1 output Play#1 1 pt patrol boat (#36) stopped at 10,-6
|
||||
Play#1 output Play#1 1 pt patrol boat (#37) stopped at 10,-6
|
||||
Play#1 output Play#1 1 pt patrol boat (#38) stopped at 10,-6
|
||||
Play#1 output Play#1 1 pt patrol boat (#39) stopped at 10,-6
|
||||
Play#1 output Play#1 6 0 628
|
||||
Play#1 input navi 50 nh
|
||||
|
@ -329,9 +328,10 @@
|
|||
Play#1 output Play#1 4 <127.0:0.0: 0,0>
|
||||
Play#1 input yyyy
|
||||
Play#1 output Play#1 1 cs cargo ship (#84) is out of mobility & stays in 0,0
|
||||
Play#1 output Play#1 1 Changing flagship to cs cargo ship (#83)
|
||||
Play#1 output Play#1 1 cs cargo ship (#83) is out of mobility & stays in -1,-1
|
||||
Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
|
||||
Play#1 output Play#1 1 Changing flagship to cs cargo ship (#80)
|
||||
Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
|
||||
Play#1 output Play#1 1 . .
|
||||
Play#1 output Play#1 1 . . .
|
||||
Play#1 output Play#1 1 . .
|
||||
|
@ -412,11 +412,11 @@
|
|||
Play#1 output Play#1 1 -5 . . . . X . -5
|
||||
Play#1 output Play#1 1 -4 . . . . . . -4
|
||||
Play#1 output Play#1 1 -3 . i -3
|
||||
Play#1 output Play#1 1 -2 . . . . -2
|
||||
Play#1 output Play#1 1 -1 . i . . . . . -1
|
||||
Play#1 output Play#1 1 0 . . = . = O = . . 0
|
||||
Play#1 output Play#1 1 1 h h h h h h ? 1
|
||||
Play#1 output Play#1 1 2 c c c c c ? 2
|
||||
Play#1 output Play#1 1 -2 . . . . . . . -2
|
||||
Play#1 output Play#1 1 -1 . i . . . . . . -1
|
||||
Play#1 output Play#1 1 0 . . = . = O = . . . 0
|
||||
Play#1 output Play#1 1 1 h h h h h h ? ? 1
|
||||
Play#1 output Play#1 1 2 c c c c c c ? ? 2
|
||||
Play#1 output Play#1 1 3 + + 3
|
||||
Play#1 output Play#1 1 4 4
|
||||
Play#1 output Play#1 1 5 5
|
||||
|
@ -456,8 +456,8 @@
|
|||
Play#1 output Play#1 1 -2 . . . . . . . . -2
|
||||
Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
|
||||
Play#1 output Play#1 1 0 . = . . . = . = . = 0
|
||||
Play#1 output Play#1 1 1 h h h h h P h h h h 1
|
||||
Play#1 output Play#1 1 2 c ? c c c c c c 2
|
||||
Play#1 output Play#1 1 1 h h h h h P h h h h ? 1
|
||||
Play#1 output Play#1 1 2 c ? c c c c c c c ? 2
|
||||
Play#1 output Play#1 1 3 + + 3
|
||||
Play#1 output Play#1 1 4 4
|
||||
Play#1 output Play#1 1 5 5
|
||||
|
@ -678,8 +678,7 @@
|
|||
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
|
||||
Play#1 output Play#1 1 ms minesweeper (#130) takes 10
|
||||
Play#1 output Play#1 1 Sweep...
|
||||
Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
|
||||
Play#1 output Play#1 1 ms minesweeper (#131) takes 11
|
||||
Play#1 output Play#1 1 Sweep...
|
||||
Play#1 output Play#1 1 pt patrol boat (#135) stopped at 11,-5
|
||||
Play#1 output Play#1 1 ms minesweeper (#130) stopped at 11,-5
|
||||
Play#1 output Play#1 1 ms minesweeper (#131) stopped at 11,-5
|
||||
|
@ -831,12 +830,12 @@
|
|||
Play#1 output Play#1 1 cav cavalry #38 takes 22
|
||||
Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
|
||||
Play#1 output Play#1 1 cav cavalry #39 takes 16
|
||||
Play#1 output Play#1 1 cav cavalry #36 has no mil on it to guide it & stays in 8,6
|
||||
Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
|
||||
Play#1 output Play#1 1 32 cav cavalry 8,6 87% 1 0 0 0 0 90 30 42%
|
||||
Play#1 output Play#1 1 33 cav cavalry 8,6 100% 1 0 0 0 0 104 30 42%
|
||||
Play#1 output Play#1 1 34 cav cavalry 8,6 86% 1 0 0 0 0 90 30 42%
|
||||
Play#1 output Play#1 1 35 cav cavalry 8,6 87% 1 0 0 0 0 91 30 42%
|
||||
Play#1 output Play#1 1 36 cav cavalry 8,6 78% 0 0 0 0 0 82 30 42%
|
||||
Play#1 output Play#1 1 37 cav cavalry 8,6 90% 1 0 0 0 0 93 30 42%
|
||||
Play#1 output Play#1 1 38 cav cavalry 8,6 78% 1 0 0 0 0 81 30 42%
|
||||
Play#1 output Play#1 1 39 cav cavalry 8,6 84% 1 0 0 0 0 87 30 42%
|
||||
|
@ -844,7 +843,6 @@
|
|||
Play#1 output Play#1 1 cav cavalry #33 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #34 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #35 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #36 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #37 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #38 stopped at 7,5
|
||||
Play#1 output Play#1 1 cav cavalry #39 stopped at 7,5
|
||||
|
@ -992,9 +990,10 @@
|
|||
Play#1 output Play#1 4 <127.0:0.0: 3,5>
|
||||
Play#1 input jjun
|
||||
Play#1 output Play#1 1 cav cavalry #84 is out of mobility & stays in 3,5
|
||||
Play#1 output Play#1 1 Changing leader to cav cavalry #83
|
||||
Play#1 output Play#1 1 cav cavalry #83 is out of mobility & stays in 5,5
|
||||
Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
|
||||
Play#1 output Play#1 1 Changing leader to cav cavalry #80
|
||||
Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
|
||||
Play#1 output Play#1 1 m m
|
||||
Play#1 output Play#1 1 m m m
|
||||
Play#1 output Play#1 1 m m
|
||||
|
@ -1077,7 +1076,7 @@
|
|||
Play#1 output Play#1 1 0 . = . . . = . = . = 0
|
||||
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
|
||||
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
|
||||
Play#1 output Play#1 1 3 + + + + + + + + + ? 3
|
||||
Play#1 output Play#1 1 3 + + + + + + + + + + 3
|
||||
Play#1 output Play#1 1 4 m m m m + m m m m 4
|
||||
Play#1 output Play#1 1 5 m m m m + m m m m 5
|
||||
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
|
||||
|
@ -1123,9 +1122,9 @@
|
|||
Play#1 output Play#1 1 0 . = . . . = . = . = 0
|
||||
Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
|
||||
Play#1 output Play#1 1 2 c c c c c c c c c ? 2
|
||||
Play#1 output Play#1 1 3 + + + + + + + + + ? 3
|
||||
Play#1 output Play#1 1 4 m m m m + m m m m 4
|
||||
Play#1 output Play#1 1 5 m m m m + m m m m 5
|
||||
Play#1 output Play#1 1 3 + + + + + + + + + + 3
|
||||
Play#1 output Play#1 1 4 ? m m m m + m m m m 4
|
||||
Play#1 output Play#1 1 5 ? m m m m + m m m m 5
|
||||
Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
|
||||
Play#1 output Play#1 1 ---------000000000011
|
||||
Play#1 output Play#1 1 987654321012345678901
|
||||
|
@ -1382,14 +1381,14 @@
|
|||
Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 100% 0 2 0 0 0 0 0 0 127 40
|
||||
Play#0 output Play#0 1 1 28 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
|
||||
Play#0 output Play#0 1 1 30 pt patrol boat 10,-6 100% 0 2 0 0 0 0 0 0 108 40
|
||||
Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 105 40
|
||||
Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
|
||||
Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 75 40
|
||||
Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
|
||||
Play#0 output Play#0 1 1 34 pt patrol boat 10,-6 100% 0 1 0 0 0 0 0 0 108 40
|
||||
Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 103 40
|
||||
Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
|
||||
Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
|
||||
Play#0 output Play#0 1 1 38 pt patrol boat 10,-6 69% 0 0 0 0 0 0 0 0 104 40
|
||||
Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 103 40
|
||||
Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 63 40
|
||||
Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
|
||||
Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 82 40
|
||||
Play#0 output Play#0 1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 0 117 40
|
||||
Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 60 40
|
||||
Play#0 output Play#0 1 1 50 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
|
||||
Play#0 output Play#0 1 1 51 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
|
||||
Play#0 output Play#0 1 1 52 pt patrol boat 2,0 100% 0 2 0 0 0 0 0 0 117 40
|
||||
|
@ -1426,8 +1425,8 @@
|
|||
Play#0 output Play#0 1 1 122 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
|
||||
Play#0 output Play#0 1 1 128 ms minesweeper 11,-3 100% 0 5 0 0 0 0 0 0 -12 40
|
||||
Play#0 output Play#0 1 1 129 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 99 40
|
||||
Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 3 0 0 0 0 0 0 1 40
|
||||
Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 58% 0 3 0 0 0 0 0 0 20 40
|
||||
Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 4 0 0 0 0 0 0 -11 40
|
||||
Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 66% 0 3 0 0 0 0 0 0 12 40
|
||||
Play#0 output Play#0 1 1 135 pt patrol boat 11,-5 70% 0 1 0 0 0 0 0 0 82 40
|
||||
Play#0 output Play#0 1 1 136 pt patrol boat 11,-5 69% 0 1 0 0 0 0 0 0 81 40
|
||||
Play#0 output Play#0 1 1 137 pt patrol boat 11,-5 100% 0 2 0 0 0 0 0 0 117 40
|
||||
|
@ -1444,8 +1443,8 @@
|
|||
Play#0 output Play#0 1 122 ms 13,-3 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 128 ms 11,-3 100% 0 5 0 5 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 129 ms 10,-2 100% 0 5 0 100 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 130 ms 11,-5 43% 0 3 0 10 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 131 ms 11,-5 58% 0 3 0 11 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 130 ms 11,-5 43% 0 4 0 9 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 131 ms 11,-5 66% 0 3 0 14 0 0 0 0 0 0 0 0 0
|
||||
Play#0 output Play#0 1 8 ships
|
||||
Play#0 output Play#0 6 0 640
|
||||
Play#0 input retr * ?rflags#0
|
||||
|
@ -1494,14 +1493,14 @@
|
|||
Play#0 output Play#0 1 1 24 tra train 2,2 100% 5 127 127 0 40 42% 0 0
|
||||
Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 127 127 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 30 cav cavalry 7,5 100% 5 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 78 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 33 cav cavalry 7,5 100% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 36 cav cavalry 7,5 78% 0 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 93 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 78 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 79 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 36 cav cavalry 8,6 78% 0 0 104 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 81 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 69 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 75 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 50 cav cavalry 11,3 100% 5 0 105 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 51 cav cavalry -1,3 100% 5 0 105 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 52 cav cavalry -3,3 100% 5 127 127 0 30 42% 0 0
|
||||
|
@ -1537,7 +1536,7 @@
|
|||
Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 127 127 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 5 0 52 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 5 0 48 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 131 eng engineer 8,6 96% 5 0 48 0 130 42% 0 0
|
||||
Play#0 output Play#0 1 1 135 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
||||
Play#0 output Play#0 1 1 136 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
||||
|
|
|
@ -12314,7 +12314,7 @@
|
|||
Play#1 output Play#1 1 -4 - . . . . . . . . . . . . . -4
|
||||
Play#1 output Play#1 1 -3 - . . . o . . . . . . . . . -3
|
||||
Play#1 output Play#1 1 -2 . . o o c + t l . . o ? . ? . -2
|
||||
Play#1 output Play#1 1 -1 - . . b m j h = = ) o ? ? ? . -1
|
||||
Play#1 output Play#1 1 -1 - . . b m m h = = ) o ? ? ? . -1
|
||||
Play#1 output Play#1 1 0 - - . j m m k . . . . ? ? ? ? 0
|
||||
Play#1 output Play#1 1 1 - - . k m m j d . . . ? ? ? 1
|
||||
Play#1 output Play#1 1 2 - - . i m k r w e ! . . ? ? 2
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue