Don't run supply machinery to get zero units
Change supply_commod() and try_supply_commod() not to call s_commod()
when zero units are wanted.
This isn't just for efficiency, it's also for limiting exposure to
supply bugs a bit.
(cherry picked from commit 7f17369491
)
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parent
d3a2130b26
commit
2410535a05
1 changed files with 2 additions and 2 deletions
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@ -124,7 +124,7 @@ resupply_commod(struct lndstr *lp, i_type type)
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int
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supply_commod(int own, int x, int y, i_type type, int total_wanted)
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{
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if (total_wanted < 0)
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if (total_wanted <= 0)
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return 0;
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return s_commod(own, x, y, type, total_wanted, !player->simulation);
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}
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@ -135,7 +135,7 @@ supply_commod(int own, int x, int y, i_type type, int total_wanted)
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static int
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try_supply_commod(int own, int x, int y, i_type type, int total_wanted)
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{
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if (total_wanted < 0)
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if (total_wanted <= 0)
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return 0;
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return s_commod(own, x, y, type, total_wanted, 0);
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