(multifire, new): Reseeding the PRNG with the current time is not a

good idea.  Letting players trigger it is an extraordinarily bad idea.
Remove.
This commit is contained in:
Markus Armbruster 2005-03-11 17:01:38 +00:00
parent 8ba9ca5869
commit 256724c39f
2 changed files with 0 additions and 2 deletions

View file

@ -553,7 +553,6 @@ multifire(void)
pr("Kaboom!!!\n"); pr("Kaboom!!!\n");
prb = (double)(range2 ? (trange / range2) : 1.0); prb = (double)(range2 ? (trange / range2) : 1.0);
prb *= prb; prb *= prb;
srandom(time(NULL));
if (chance(prb)) { if (chance(prb)) {
pr("Wind deflects shell%s.\n", splur(shots)); pr("Wind deflects shell%s.\n", splur(shots));
/* dam = (int)((double)dam / 2.0);*/ /* dam = (int)((double)dam / 2.0);*/

View file

@ -103,7 +103,6 @@ new(void)
return RET_SYN; return RET_SYN;
} }
} else { } else {
srandom(time(NULL));
for (i = 0; i < 300 && !player->aborted; i++) { for (i = 0; i < 300 && !player->aborted; i++) {
/* Both x and y should be either odd or even */ /* Both x and y should be either odd or even */
x = (random() % WORLD_X) - (WORLD_X / 2); x = (random() % WORLD_X) - (WORLD_X / 2);