(multifire, new): Reseeding the PRNG with the current time is not a
good idea. Letting players trigger it is an extraordinarily bad idea. Remove.
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2 changed files with 0 additions and 2 deletions
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@ -553,7 +553,6 @@ multifire(void)
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pr("Kaboom!!!\n");
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pr("Kaboom!!!\n");
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prb = (double)(range2 ? (trange / range2) : 1.0);
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prb = (double)(range2 ? (trange / range2) : 1.0);
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prb *= prb;
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prb *= prb;
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srandom(time(NULL));
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if (chance(prb)) {
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if (chance(prb)) {
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pr("Wind deflects shell%s.\n", splur(shots));
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pr("Wind deflects shell%s.\n", splur(shots));
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/* dam = (int)((double)dam / 2.0);*/
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/* dam = (int)((double)dam / 2.0);*/
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@ -103,7 +103,6 @@ new(void)
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return RET_SYN;
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return RET_SYN;
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}
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}
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} else {
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} else {
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srandom(time(NULL));
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for (i = 0; i < 300 && !player->aborted; i++) {
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for (i = 0; i < 300 && !player->aborted; i++) {
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/* Both x and y should be either odd or even */
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/* Both x and y should be either odd or even */
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x = (random() % WORLD_X) - (WORLD_X / 2);
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x = (random() % WORLD_X) - (WORLD_X / 2);
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