(map, unit_map, draw_map, player_coms[]):

Modify nmap command to allow mapping around a nuke.
Add new command nbmap for bmapping around a nuke.
Add a new mapping flag 'n' for adding nukes to a map.
Correct syntax description for pmap, pbmap, lmap and lbmap
in player_coms[].
This commit is contained in:
Ron Koenderink 2006-06-24 17:29:40 +00:00
parent 5091956480
commit 26a014ea04
14 changed files with 217 additions and 66 deletions

View file

@ -1,10 +1,11 @@
.TH Command BMAP
.NA bmap "Big map of all your worldly knowledge"
.LV Basic
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
@ -67,15 +68,17 @@ bmap centered on the location of that ship, provided you own it.
If you use lbmap, you can get a bmap around a land unit.
If you use pbmap, you can get a bmap around a plane.
If you use sbmap, you can get a bmap around a ship.
If you use nbmap, you can get a bmap around a nuke.
.s1
.L "BMAP FLAGS"
.s1
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
If you specify an 'n' flag, bmap will put your nukes on the map.
A '*' will put all on the map.
When multiple unit types are selected they are displayed
in the following priority order: land units, ships, planes.
in the following priority order: nukes, land units, ships, planes.
To highlight sectors you own, specify the 'h' flag.
.s1
You actually have two bmaps. One which is created by the server; this