(map, unit_map, draw_map, player_coms[]):
Modify nmap command to allow mapping around a nuke. Add new command nbmap for bmapping around a nuke. Add a new mapping flag 'n' for adding nukes to a map. Correct syntax description for pmap, pbmap, lmap and lbmap in player_coms[].
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14 changed files with 217 additions and 66 deletions
13
info/pbmap.t
13
info/pbmap.t
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@ -1,10 +1,11 @@
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.TH Command PBMAP
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.NA pbmap "Big map of all your worldly knowledge around a plane"
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.LV Expert
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -67,15 +68,17 @@ bmap centered on the location of that ship, provided you own it.
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If you use lbmap, you can get a bmap around a land unit.
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If you use pbmap, you can get a bmap around a plane.
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If you use sbmap, you can get a bmap around a ship.
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If you use nbmap, you can get a bmap around a nuke.
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.s1
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.L "BMAP FLAGS"
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.s1
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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If you specify an 'n' flag, bmap will put your nukes on the map.
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A '*' will put all on the map.
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When multiple unit types are selected they are displayed
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in the following priority order: land units, ships, planes.
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in the following priority order: nukes, land units, ships, planes.
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To highlight sectors you own, specify the 'h' flag.
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.s1
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You actually have two bmaps. One which is created by the server; this
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