Doc fix: don't claim empdump doesn't exist yet
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@ -328,12 +328,10 @@ A word on hard-coding. Clients hard-code *names*. The numbers used
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for table IDs and to encode symbols are none of the client's business.
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for table IDs and to encode symbols are none of the client's business.
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The encoding doesn't normally change within a game. Except when the
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The encoding doesn't normally change within a game. Except when the
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game is migrated to a sufficiently different server. That's a
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game is migrated to a sufficiently different server. That's a rare
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difficult and risky thing to do, especially as there are no tools to
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event. Clients may wish to provide for such changes anyway, by
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help with migrating (yet). Clients may wish to provide for such
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decoupling the client's encoding from the server's, and dumping fresh
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changes anyway, by decoupling the client's encoding from the server's,
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meta-data on login. Incremental meta-data dump would be nice to have.
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and dumping fresh meta-data on login. Incremental meta-data dump
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would be nice to have.
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So we don't know how symbol type and symbol set flags are encoded. To
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So we don't know how symbol type and symbol set flags are encoded. To
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decode them, we need their symbol tables. However, we need flags and
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decode them, we need their symbol tables. However, we need flags and
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